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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
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Oct 28, 2020 - JavaScript
As I understand there is no public demo, but maybe adding some image examples to readme would be nice?
Especially demonstration of multimodal capability.
It it would be considered as an improvement I can try adding something like this.
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Currently the layer cannot be selected for low zoom levels.