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  1. Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

    C# 97 38

  2. Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc

    C# 182 28

  3. A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

    C# 139 15

  4. Make a realistic boat in Unity

    C# 14 9

  5. Learn how to make realistic bullets with bullet drop in Unity

    C# 23 8

  6. Unity tutorial on how to select units within rectangle

    C# 16 2

230 contributions in the last year

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Contribution activity

November 2020

Created 21 commits in 1 repository
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