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The Wayback Machine - https://web.archive.org/web/20200814002210/https://github.com/topics/hlsl
Here are
182 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight, cross-platform & full-featured desktop IDE for HLSL and GLSL shaders
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A generic post-processing injector for games and video software.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A collection of tools, libraries, and tests for Vulkan shader compilation.
Direct3D 9 compatibility layer using Vulkan.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Updated
Aug 11, 2020
HLSL
Live shader coding tool and Shader Showdown workhorse
Colorizing text editor for ImGui
Making it easier to work with shaders
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
A .NET Standard 2.1 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Updated
Feb 15, 2020
HLSL
Lightweight, multi-platform, data-oriented game engine.
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
Cross platform shader system targetting HLSL, GLSL, Metal and SPIR-V. Multi-threaded compilation, reflection, metadata +so much more.
Updated
Aug 5, 2020
Python
Alloy physical shader framework for Unity.
Updated
Apr 17, 2018
ShaderLab
This components and shaders allows you to add rounded corners to UI elements!
Updated
Jul 16, 2020
HLSL
✨ Shader demo - More than 300 examples
Updated
Jul 25, 2020
ShaderLab
Procedural water shader for general use.
Updated
Aug 15, 2019
HLSL
A Collection of Shader For URP(LWRP) Render Pipeline
Updated
Jun 30, 2020
ShaderLab
Compute Stochastic Screen Space Reflections for unity post processing
DirectX 12 .NET game engine
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