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Updated
Feb 21, 2020 - Swift
Issue details
Camera.unproject does not return original value
Reproduction steps/code
public void create() {
Vector2 tmpvec = new Vector2();
tmpvec.set(0, 0);
Stage stage = new Stage(new ScreenViewport());
stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
stage.screenToStageCoordinates(tmpvec);
The link for warsow doesn't go to the official game code, or any repo at all, just a user hosting some game extras. The contributers are associated devs, however.
The engine is still developed under https://github.com/Qfusion/qfusion/ - I think the dev Vic parted ways and changed the name repo's name. With a lot of community drama that happened, I don't know what's the actual situation. The game'
Suggest on README.md
I think a better "point of view" can be omitted for better reading because everyone knows what you are talking about, which the sample code might not compatible on their machines or browsers
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Feb 21, 2020 - Jupyter Notebook
Right now we give the following information (e.g.):
openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14
For future debugging on the user side we could give more information:
- OpenGL version number
- nyan-lib version number
- libc
- sdl-version
- Qt-version
- maybe even opus-codec version
In addition:
jj quote:
Level READMEs in markdown format could be great if you're using some kind of markdown processor to read them. If you're not planning on doing so, having the markdown syntax laying around creates noise. Running warriorjs --no-markdown should take care of that, and output to README.txt instead of README.md.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
Someone write a swf converter and js player.
you can check examples here:http://www.flashreturn.com/default/demo
or covert your swf files here : http://www.flashreturn.com/default/onlineConvert
not perfect, but better than Shumway I think
A form page to help build download URLs for this API: https://lichess.org/api#operation/apiGamesUser
I think something like this already exists in the wild, but it would be nice to make part of lichess.
Use the existing form CSS, like on https://lichess.org/games/search or https://lichess.org/tournament/new
The form is never submitted, instead it generates download URLs on client side wit
I recently introduced npm scripts to reliably get the correct tooling necessary to compile Citybound (see CONTRIBUTING.md). There are still some things that could be improved - I will try to do so whenever I find time for it, but if anyone wants to help earlier than that, I would really appreciate it.
- Make sure that
npm run ensure-toolinginstalls correct rust nightly, rustfmt and clipp
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Feb 21, 2020 - C++
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Feb 21, 2020 - Python
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Feb 16, 2020 - JavaScript
The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
Describe the bug: Gray-colored score numbers should become white when hovered in the BeatmapSetOverlay, like in the web version.
They are very hard to see when hovering a personal (green) score, for example.
Screenshots or videos showing encountered issue:
I've spent some time playing with react-game-kit and did reproduce several examples from the official matter-js repo. The single demo currently commited in the repo is really nice but makes it quite hard to build basic things like gravity demos.
Would be great to have basic shape elements, like a Rectangle, a Circle that can easily be drawn into the dom.
Using SVGs is quite easy, properl
Hi,
I think I may have stumbled upon a bug.
With the value to set 'Cart' it shows 'Gear' in the drawer, this happens consistently throughout all other values
<img width="411" alt="image" src="https://user-images.githubusercontent.com/20213078/4796
Describe the bug
Characters with an allergy to junk food see items they should not eat in bright red in inventory listings.
Chewing gum does not show in bright red, but still gives a large morale malus upon consumption.
Steps To Reproduce
- Make a character with junkfood intolerance.
- Get some chewing gum
- Observe it doesn't show red in inventory
- Eat the gum and be sad
Environment:
macOS 10.13.5
WebDriverAgent git:(master)
- 確認過使用 xcode 將 WebDriverAgent 啟動成功
- 確認透過 terminal 輸入 iproxy 8100 8100 啟用成功
<img width="888" alt="2018-07-13 3 13 48" src="https://user-images.githubusercontent.com/41182910/42677773-6
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Feb 21, 2020 - Java
Mumble-Client.
It would be nice if it would be possible to give others users(only seen by yourself) nickname next to the username, so people can be fastly recognized even if they e.g. have a username which is similiar to another users username.
Suggestion:
This can be set by right-clicking the users name with an entry called "Set nickname".
Then name would like the following in the UI:
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I was having trouble with
getBoundsduring a render pass onto a render-texture; I traced it to this part inRenderer: