3D
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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Issue details
Camera.unproject does not return original value
Reproduction steps/code
public void create() {
Vector2 tmpvec = new Vector2();
tmpvec.set(0, 0);
Stage stage = new Stage(new ScreenViewport());
stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
stage.screenToStageCoordinates(tmpvec);
<a-scene>
<a-entity camera></a-entity>
</a-scene>With the above a default camera is injected incorrectly
Documentation
The connection between the docs for nodeMaterial blocks and the API needs to be tighter. Can we add the link to the API doc page https://doc.babylonjs.com/api/classes/babylon.nodematerial to the node material doc page https://doc.babylonjs.com/how_to/node_material at the start of the list of available blocks?
We should also add language around the setting the value of a block:
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
I think this is a simple issue.
I try the simple demo pbut I only get the next error:
Uncaught Error: Zdog.Illustration element required. Set to null
at r.s.setElement (zdog-docs.min.js:18)
at r.s.create (zdog-docs.min.js:18)
at new r (zdog-docs.min.js:5)
at prueba.js:5
|s.setElement zdog-docs.min.js:18
s.create zdog-docs.min.js:18
r zdog-docs.min.js:5
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Feb 22, 2020 - C++
Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po
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Feb 21, 2020 - Python
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Feb 22, 2020 - C++
The icons for "Multi-view Images", "Volumetric", etc are cute, but it is (1) impossible to use them for searching, and (2) hard to remember what they mean. Maybe use text keywords (tags) instead?
Priority
Low
Issue Description
In the screenshot below, LAST MODIFIED shows Sat, 26 Oct 1985 08:15:00 GMT,which is incorrect.
Expected Results
LAST MODIFIED shows correct timestamp, so that users know when this file is modified.
Screenshots/Related files
, [30, 0, 0]) # pitch, yaw, roll : positive : looking down, looking left, tilting head right
And I didn't modify
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Feb 21, 2020 - C++
From https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Using_the_2D_Subsystem#polygon :
paths
- ...
- multiple vectors
- Creates primary and secondary shapes. Secondary shapes are subtracted from the primary shape (like difference). Secondary shapes may be wholly or partially within the primary shape.
This makes it sound like any secondary paths act as purely "negative
I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).
I'm currently using StbImageImporter for image importing.
Other Peculiarities
- png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
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Feb 22, 2020 - Python
Lines 37 and 38 of https://github.com/gfxfundamentals/webgl-fundamentals/blob/master/webgl/lessons/webgl-how-it-works.md state
That’s all very interesting but as you can see in our examples to up
this point the fragment shader has very little info per pixel.
"to up" should be "up to"
How do I find these tools in the 2.8 interface? If you've updated to 2.8, why haven't the instructions been updated to match?
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Feb 15, 2020 - JavaScript
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Feb 18, 2020 - C++
Documentation routes
I have noticed some of the routes end with an underscore like the following.
http://docs.claygl.xyz/api/clay.Shader_.html
when the underscore is removed the route works as expected.
http://docs.claygl.xyz/api/clay.Shader.html
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Feb 22, 2020 - C++
Expose raytracing render-path in Armory and document implementation details.
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Feb 22, 2020 - TypeScript
It would be helpful to document the minimum version(s) of Mac OS X / macOS that are supported by the binaries/source.
It seems that for v1.0.0-beta.6 binaries the minimum Mac OS X version is 10.10 (which I guess is driven by the use of Qt 5.9).
[Unrelated: This is a really nice overview of the evolution of the project and your process/learning: <http://docs.dust3d.org/en/latest/origin_and_fu
- Wikipedia
- Wikipedia


The deprecated
decodeDracoFilemethod should be removed and replaced with aparsemethod similar to other loaders. CurrentlydecodeDracoFiledoes not propagate errors, and should do so. So probably a signature like: