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3D

3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.

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three.js
donmccurdy
donmccurdy commented Sep 27, 2019

The deprecated decodeDracoFile method should be removed and replaced with a parse method similar to other loaders. Currently decodeDracoFile does not propagate errors, and should do so. So probably a signature like:

dracoLoader.parse( arrayBuffer, /* options, maybe? */, onLoad, onError );
jusw85
jusw85 commented Nov 29, 2019

Issue details

Camera.unproject does not return original value

Reproduction steps/code

    public void create() {
        Vector2 tmpvec = new Vector2();
        tmpvec.set(0, 0);

        Stage stage = new Stage(new ScreenViewport());
        stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
        stage.screenToStageCoordinates(tmpvec);
        
Babylon.js
matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

zdog
koffer
koffer commented Jul 6, 2019

I think this is a simple issue.

I try the simple demo pbut I only get the next error:

Uncaught Error: Zdog.Illustration element required. Set to null
at r.s.setElement (zdog-docs.min.js:18)
at r.s.create (zdog-docs.min.js:18)
at new r (zdog-docs.min.js:5)
at prueba.js:5

  |s.setElement zdog-docs.min.js:18

  s.create zdog-docs.min.js:18
  r zdog-docs.min.js:5

thw0rted
thw0rted commented Jan 30, 2020

Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)

Browser: any

Operating System: Windows only, apparently

Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po

speculaas
speculaas commented Sep 27, 2018

Dear YadiraF,
Thanks for your help!

By modifying demo_texture.py, I tried to rotate the vertices of one image then change its texture to another image's texture.

In "1. 3d reconstruction -> get texture.", I added this line :
rotated_v = mesh.transform.rotate(vertices.copy(), [30, 0, 0]) # pitch, yaw, roll : positive : looking down, looking left, tilting head right

And I didn't modify

thehans
thehans commented Dec 7, 2019

From https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Using_the_2D_Subsystem#polygon :

paths

  • ...
  • multiple vectors
    • Creates primary and secondary shapes. Secondary shapes are subtracted from the primary shape (like difference). Secondary shapes may be wholly or partially within the primary shape.

This makes it sound like any secondary paths act as purely "negative

hsdk123
hsdk123 commented Nov 14, 2019

I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).

I'm currently using StbImageImporter for image importing.

Other Peculiarities

  • png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
dust3d
follower
follower commented Dec 2, 2018

It would be helpful to document the minimum version(s) of Mac OS X / macOS that are supported by the binaries/source.

It seems that for v1.0.0-beta.6 binaries the minimum Mac OS X version is 10.10 (which I guess is driven by the use of Qt 5.9).

[Unrelated: This is a really nice overview of the evolution of the project and your process/learning: <http://docs.dust3d.org/en/latest/origin_and_fu

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