shader
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A maintained collection of useful & free unity scripts / library's / plugins and extensions.
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Dec 6, 2019
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
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Dec 6, 2019 - ShaderLab
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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Dec 7, 2019
Glslang supports [[vk::binding]] to set descriptor set and binding of a resource.
Unfortunately that does not also control the binding for the counter associated with a structured buffer.
It would be nice to support vk::counter_buffer(N), like this:
E.g.
// Want support for [[vk::counter_binding(4)]] to control
// the binding of the counter associated with Ainc.
[[vk::binding(3,4)]]
In the Readme, there are confusing descriptions of the options.
One example:
sizeAttenuation - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)`
lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)
There's three things that are confusing here.
- The name
sizeAttenuation
Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.
In this way we can have a presentation web for the library and also the related documentation on how the API works.
I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st
Tool for the Live Coding Compo debuted at Revision 2014
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Dec 6, 2019 - C++
Implement SwitchInt
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Hi, this is really a nice work, this can become a greater tutorial but I think it needs some improvements because, I'm a beginner, and not everything is straightforward to understand. I have not yet completely read the whole article, I just stopped to first sections. The goal of this article is to be understandable for beginners but it uses a lot of terms not really introduced and therefore diffic