The Wayback Machine - https://web.archive.org/web/20140318180812/https://developer.nvidia.com/gameworks-physx-overview

PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, e.g. UE3/UE4. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.

PhysX SDK

Most popular physics sdk: 500+ games
 

PhysX Destruction

Enable fully destructible worlds
 

PhysX Clothing

Realistic clothing simulations
 

PhysX Particles

Scalable particle system
 

PhysX FleX

Unified GPU simulation pipeline
 

NVIDIA GameWorks in action

The NVIDIA GameWorks technology has been already used in a lot of games. Below is just a small selection of recently released games, for more examples, please check out our NVIDIA GameWorks Youtube Channel.

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Call of Duty: Ghosts

Call of Duty: Ghosts provides a more immersive gaming experience through interactive smoke (NVIDIA Turbulence), dynamic fur on Riley and the wolves (NVIDIA HairWorks), and TXAA.

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Assassin's Creed IV: Black Flag

Assassin's Creed IV: Black Flag is using interactive smoke (NVIDIA Turbulence), ShadowWorks (HBAO+ and Advanced Soft Shadows), and PostWorks (TXAA).

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Batman Arkham Origins

Batman Arkham Origins makes use of NVIDIA Turbulence for proper snow, smoke interaction. It also uses NVIDIA ShadowWorks (HBAO+, Adv. Soft Shadows), and NVIDIA PostWorks (TXAA).

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Hawken

Hawken makes extensive use of NVIDIA Turbulence for interactive energy effects. In addition PhysX Particles were used for interactive debris.


NVIDIA GameWorks videos