• Games
  • Industry
  • Resources
  • Community
  • Learning
  • Support
Development
Unity Engine
Build 2D and 3D games for any platform
DownloadPlans and pricing
Monetization
In-App Purchase (IAP)
Discover and manage IAP across stores
Mediation
Maximize revenue and optimize monetization
Ad Quality
Protect your app’s user experience
Tapjoy
Build long-term user loyalty
All monetization products
User acquisition
User acquisition
Get discovered and acquire mobile users
Unity Vector AI
Connect players with the right games
Aura on-device advertising
Reach users on-device at peak engagement
All growth products
Use cases
3D collaboration
Build and review 3D projects in real time
Immersive training
Train in immersive environments
Customer experiences
Create interactive 3D experiences
All industry solutions
Industries
Manufacturing
Achieve operational excellence
Retail
Transform in-store experiences into online ones
Automotive
Elevate innovation and in-car experiences
All industries
Technical library
Documentation
Official user manuals and API references
Developer tools
Release versions and issue tracker
Roadmap
Review upcoming features
Glossary
Library of technical terms
Insights
Case studies
Real-world success stories
Best practice guides
Expert tips and tricks
All resources
What's new
Blog
Updates, information, and technical tips
News
News, stories, and press center
Community Hub
Discussions
Discuss, problem-solve, and connect
Events
Global and local events
Community stories
Made with Unity
Showcasing Unity creators
Livestreams
Join devs, creators, and insiders
Unity Awards
Celebrating Unity creators worldwide
For every level
Unity Learn
Master Unity skills for free
Professional training
Level up your team with Unity trainers
New to Unity
Getting started
Kickstart your learning
Unity Essential Pathways
New to Unity? Start your journey
How-to Guides
Actionable tips and best practices
Education
For students
Kickstart your career
For educators
Supercharge your teaching
Education Grant License
Bring Unity’s power to your institution
Certifications
Prove your Unity mastery
Support options
Get help
Helping you succeed with Unity
Success plans
Reach your goals faster with expert support
FAQ
Answers to common questions
Contact us
Connect with our team
Plans and pricing
Language
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Social
Currency
Purchase
  • Products
  • Unity Ads
  • Subscription
  • Unity Asset Store
  • Resellers
Education
  • Students
  • Educators
  • Institutions
  • Certification
  • Learn
  • Skills Development Program
Download
  • Unity Hub
  • Download Archive
  • Beta Program
Unity Labs
  • Labs
  • Publications
Resources
  • Learn platform
  • Community
  • Documentation
  • Unity QA
  • FAQ
  • Services Status
  • Case Studies
  • Made with Unity
Unity
  • Our Company
  • Newsletter
  • Blog
  • Events
  • Careers
  • Help
  • Press
  • Partners
  • Investors
  • Affiliates
  • Security
  • Social Impact
  • Inclusion & Diversity
  • Contact us
Copyright © 2025 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell or Share My Personal Information

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Hero background image

Formatting best practices for C# scripting in Unity

While there might not be one right way to format your C# code, agreeing on a consistent style across your team can result in a cleaner, more readable and scalable codebase. This page offers tips and key considerations to keep in mind for your classes, methods, and comments when creating your own style guide.

Note: The recommendations shared here are based on those provided by Microsoft. The best code style guide rules are the ones that work for your team’s needs.

You can find a code style guide example here or download the full e-book, Use a C# style guide for clean and scalable game code (Unity 6 edition).

  • Formatting your code
  • Properties
  • Expression-bodied properties
  • Auto-implemented property
  • Serialization
  • Brace or indentation style
  • Decide on a uniform indentation
  • Don’t omit braces
  • Keep braces for clarity in multiline statements
  • Standardize switch statements

Formatting your code

Along with naming, formatting helps reduce guesswork and improves code clarity. By following a standardized style guide, code reviews become less about how the code looks and more about what it does.

Omit, expand, or modify these example rules to fit your team’s needs.

In all cases, consider how your team will implement each formatting rule and then have everyone apply it uniformly. Refer back to your team’s style to resolve any discrepancies.

Consider each of the following code formatting suggestions when setting up your Unity dev style guide.

Properties

A property provides a flexible mechanism to read, write, or compute class values. Properties behave as if they were public member variables, but in fact they’re special methods called accessors. Each property has a get and set method to access a private field, called a backing field.

In this way, the property encapsulates the data, hiding it from unwanted changes by the user or external objects. The getter and setter each have their own access modifier, allowing your property to be read-write, read-only, or write-only.

You can also use the accessors to validate or convert the data (e.g., verify that the data fits your preferred format or change a value to a particular unit).

The syntax for properties can vary, so your style guide should define how to format them. Use these tips to keep properties consistent in your code.

Expression-bodied properties

Use expression-bodied properties for single-line, read-only properties (=>): This returns the private backing field.

Auto-implemented property

Everything else uses the older { get; set; } syntax: If you just want to expose a public property without specifying a backing field, use the Auto-Implemented Property. Apply the expression-bodied syntax for the set and get accessors. Remember to make the setter private if you don’t want to give write access. Align the closing with the opening brace for multi-line code blocks.

Serialization

Script serialization is the automatic process of transforming data structures or object states into a format that Unity can store and reconstruct later. For performance reasons, Unity handles serialization differently than in other programming environments.

Serialized fields appear in the Inspector, but you cannot serialize static, constant, or read-only fields. They must be either public or tagged with the [SerializeField] attribute. Unity only serializes certain field types, so refer to the documentation page for the complete set of serialization rules.

Observe a few basic guidelines when working with serialized fields:

  • Use the [SerializeField] attribute: The SerializeField attribute can work with private or protected variables to make them appear in the Inspector. This encapsulates the data better than marking the variable public and prevents an external object from overwriting its values.
  • Use the Range attribute to set minimum and maximum values: The [Range(min, max)] attribute is handy if you want to limit what the user can assign to a numeric field. It also conveniently represents the field as a slider in the Inspector.
  • Group data in serializable classes or structs to clean up the Inspector: Define a public class or struct and mark it with the [Serializable] attribute. Define public variables for each type you want to expose in the Inspector.

Reference this serializable class from another class. The resulting variables appear within collapsible units in the Inspector.

Serializable Class
A SERIALIZABLE CLASS OR STRUCT CAN HELP ORGANIZE THE INSPECTOR.

Brace or indentation style

There are two common indentation styles in C#:

  • The Allman style, also known as the BSD style (from BSD Unix), places the opening curly braces on a new line.
  • The K&R style, or “one true brace style,” keeps the opening brace on the same line as the previous header.

There are variations on these indentation styles as well. The examples in this guide use the Allman style from the Microsoft Framework Design Guidelines. Regardless of which one you choose as a team, make sure everyone follows the same indentation and brace style.

Decide on a uniform indentation

The indentation is typically two or four spaces. Get everyone on your team to agree on a setting in your Editor preferences without igniting a tabs versus spaces flame war. Note that Visual Studio provides the option to convert tabs to spaces.

In Visual Studio (Windows), navigate to Tools > Options > Text Editor > C# > Tabs.

On Visual Studio for Mac, navigate to Preferences > Source Code > C# Source Code. Select the Text Style to adjust the settings.

C Sharp Tabs
TABS SETTINGS IN VISUAL STUDIO FOR WINDOWS

Don’t omit braces

Don’t omit braces – not even for single-line statements. Braces increase consistency, which makes your code easier to read and maintain. In this example, the braces clearly separate the action, DoSomething, from the loop.

If later you need to add a Debug line or to run DoSomethingElse, the braces will already be in place. Keeping the clause on a separate line allows you to add a breakpoint easily.

Keep braces for clarity in multiline statements

Don’t remove braces from nested multiline statements. Removing braces in this case won’t throw an error, but will likely cause confusion. Apply braces for clarity, even if they’re optional. Braces also ensure that modifications, such as adding new logic, can be done safely without needing to refactor the surrounding structure.

Standardize switch statements

Formatting can vary, so document your team preferences in your style guide and standardize your switch statements accordingly.

Here is one example where you indent the case statements. It’s generally recommended to include a default case as well. Even if the default case is not needed (for example, in cases where all possibilities are covered), including one ensures that the code is prepared to handle unexpected values.

  • Horizontal spacing
  • Add spaces
  • Spacing after a comma
  • No spacing after parenthesis
  • No space between a function and parenthesis
  • Avoid spaces inside brackets
  • Spacing before flow control conditions
  • Spacing with comparison operators
  • Readability tips
  • Vertical spacing and regions
  • Code formatting in Visual Studio
  • Set up an .editorconfig file

Horizontal spacing

Something as simple as spacing can enhance your code’s appearance onscreen. Your personal formatting preferences can vary, but try the following suggestions to improve readability.

Add spaces

Add spaces to decrease code density. The extra whitespace can give a sense of visual separation between parts of a line improving readability.

Spacing after a comma

Use a single space after a comma between function arguments.

No spacing after parenthesis

Don’t add a space after the parenthesis and function arguments.

No space between a function and parenthesis

Don’t use spaces between a function name and parenthesis.

Avoid spaces inside brackets

As much as possible, avoid spaces inside brackets.

Spacing before flow control conditions

Use a single space before flow control conditions and add a space between the flow comparison operator and parentheses.

Spacing with comparison operators

Use a single space before and after comparison operators.

Readability tips

Keep lines short. Consider horizontal whitespace: Decide on a standard line width (80-120 characters). Break a long line into smaller statements rather than letting it overflow.

Maintain indentation/hierarchy: Indent your code to increase legibility.

Don’t use column alignment unless needed for readability: This type of spacing aligns the variables but can make it difficult to pair the type with the name.

Column alignment, however, can be useful for bitwise expressions or structs with a lot of data. Just be aware that it may create more work for you to maintain the column alignment as you add more items. Some auto-formatters might also change which part of the column gets aligned.

Vertical spacing and regions

You can use the vertical spacing to your advantage as well. Keep related parts of the script together and use blank lines to your advantage. Try these suggestions to organize your code from top to bottom:

  • Group dependent and/or similar methods together: Code needs to be logical and coherent. Keep methods that do the same thing next to one another, so someone reading your logic doesn’t have to jump around the file.
  • Use the vertical whitespace to your advantage to separate distinct parts of your class: For example, you can add two blank lines between:
    • Variable declarations and methods
    • Classes and Interfaces
    • if-then-else blocks (if it helps readability)

Keep this to a minimum and note on your style guide where applicable.

Using regions in your code

The #region directive enables you to collapse and hide sections of code in C# files, making large files more manageable and easier to read.

However, if you follow the general advice for Classes from this guide, your class size should be manageable and the #region directive superfluous. Break your code into smaller classes instead of hiding code blocks behind regions. You will be less inclined to add a region if the source file is short.

Note: Many developers consider regions to be code smells or anti-patterns. Decide as a team on which side of the debate you fall.

Code formatting in Visual Studio

Don’t despair if these formatting rules seem overwhelming. Modern IDEs make it efficient to set up and enforce them. You can create a template of formatting rules and then convert your project files at once.

To set up formatting rules for the script editor:

  • In Visual Studio (Windows), navigate to Tools > Options. Locate Text Editor > C# > Code Style Formatting. Use the settings to modify the General, Indentation, New Lines, Spacing, and Wrapping options.
  • In Visual Studio for Mac, select Visual Studio > Preferences, then navigate to Source Code > Code Formatting > C# source code. Select the Policy at the top. Then set your spacing and indentation in the Text Style tab. In the C# Format tab, adjust the Indentation, New Lines, Spacing, and Wrapping settings.

If at any time you want to force your script file to conform to the style guide:

  • In Visual Studio (Windows), go to Edit > Advanced > Format Document (Ctrl + K, Ctrl + D hotkey chord). If you want only to format white spaces and tab alignment, you can also use Run Code Cleanup (Ctrl + K , Ctrl + E) at the bottom of the editor.
  • In Visual Studio for Mac, go to Edit > Format Document (Ctrl + I hotkey)

On Windows, you can also share your editor settings from Tools > Import and Export Settings. Export a file with the style guide’s C# code formatting and then have every team member import that file.

Visual Studio makes it easy to follow the style guide. Formatting then becomes as simple as using a hotkey.

Note: You can configure an EditorConfig file instead of importing and exporting Visual Studio settings. Doing this allows you to share formatting more easily across different IDEs, and it has the added benefit of working with version control. See the .NET code style rule options for more information.

Though this isn’t specific to clean code, be sure to check out 10 ways to speed up your programming workflow in Unity with Visual Studio. Clean code is much easier to format and refactor if you apply these productivity tips.

C Sharp Peferences
THE PREVIEW WINDOW SHOWS OFF YOUR STYLE GUIDE CHOICES.

Set up an .editorconfig file

To set up an .editorconfig file in Visual Studio Code, follow these steps:

  • In the root directory of your project, create a new file named .editorconfig.
  • Open the .editorconfig file and add your desired configuration settings.

Here’s an example configuration for C#:

# top-most EditorConfig file

root = true

# Unix-style newlines with a newline ending every file

[*]

end_of_line = lf

insert_final_newline = true

# 4 space indentation

[*.cs]

indent_style = space

indent_size = 4

charset = utf-8

trim_trailing_whitespace = true

# Tab indentation for Makefiles

[Makefile]

indent_style = tab

# Specific settings for JSON files

[*.json]

indent_style = space

indent_size = 2

Get more code style tips

Learn more about naming conventions here or check out the full e-book. You can also explore our detailed code style guide example.