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Hafiz Azman (fizzd.bsky.social) 🇲🇾 🇵🇸
@7thbeat
I make one-button rhythm games: game design +🎵 (as fizzd) + code. Like @RhythmDrGame and @adofai, w/ @WLDoodles @giacomopc @kylelabriola @JoseCahuanaT +friends
KL, Malaysia
Joined January 2013
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    Rhythm Doctor game design thread! #7thbeatdev This quote from Yoko Taro has been a guiding principle for me for a lot of the game design of our games since I read it. Specifically about the idea of how to do effective surprises in game design
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    Trombone Champ makes a few design decisions that other rhythm games wouldn't do, some to help it be funnier! It's fascinating to me so I wanted to list them out: #7thbeatdev
    Trombone Champ is the best game ever made
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    On 'what is an indie company': this is the only definition that feels right to me
    from Wschmidth on reddit: Maybe an odd one, but I think a company stops being indie once the CEO stops making the games. More specifically, the game developers are no longer in charge of the company itself. They're following the company's orders and are, to a degree, no longer working independently.
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    The Taiwanese bubble tea franchise KOI is named that because KOI looks like the character 豆 rotated 90 degrees, which means beans. Thanks to my good friends for explaining this to me, it enriched my life
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    Replying to @7thbeat
    1. Use of majority public domain songs. Normally rhythm games, especially indie ones, would focus on an original OST to help carve out its niche. But here, the humour is letting you make a bad trombone cover of a song *you already know*
    The world's first trombone rhythm game is instantly a GOTY contender. And no, I'm not kidding. Turn up the volume and hear Beethoven like you've never heard it before. trib.al/pFwvN8z
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    Replying to @7thbeat
    That's because its goal is to let you feel like you're a competent musician. It's the total opposite of what Trombone Champ wants you to feel. Here there is zero quantization, so you get all the human mistakes that make it funny. Even playing a major scale can be hilarious:
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    Replying to @7thbeat
    All of this makes Trombone Champ bring something new to rhythm games. Despite all the humour, auld lang syne still sounds beautiful to me..
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    Canon in D is a 'canon' because it has two identical melody lines, offset from each other. Here's a representation using two cars on the same musical road (with the top-left car just providing a repeating bass), showing there's no tricks. isleoftune.com #7thbeattheory
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    Replying to @7thbeat
    Trombone Champ gets a bunch of laughs from having the most grandiose songs, like anthems and 2001: A Space Odyssey, because they accentuate this contrast between how it should sound, and how you're playing it.
    Replying to @pcgamer
    Wow this really... took off. Let's celebrate like it's 2001
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    Replying to @7thbeat
    Similar to why this type of video is funny: because you know how its supposed to go, so the contrast of what you hear in your head and what you actually hear makes you laugh
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@7thbeat

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