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Sword & Glory

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Sword & Glory (Video Game)

Sword & Glory is a video game for the Android and iOS by Ifelse Media. You play in a Nordic-inspired setting, with three major clans: Elk Clan, Bear Clan, and Eagle Clan, along with a fourth playable faction, the Clanless.

The main point of the game is attaining Glory from different methods; Defeating opponents, solving problems, and generally being a nice person. In combat, there are three types of damaging attacks: Fast attacks (tapping the attack button quickly), Power attacks (tapping and holding the attack button), and Careful attacks (holding the defend button then tapping the attack button). There is also shield-bashing (double-tapping the defend button), but it can't injure opponents. Wins in fights earn you Epic Points, which are forever and can be either used as currency to buy equipment, unlock perks early without having to earn Glory for them, prematurely level your character up (until level 5), or trade for silver.

The four factions are as follows:

  • Elk Clan: Dynamic and hardy, the Elk Clan is best known for the constant infighting and rivalry between its clansmen. The typical Elk Clan member is brave, consistent, and tough.
  • Bear Clan: Old and proud, the Bear Clan is best known for its resistance to any change and its adherence to even the most archaic customs. Members of the Bear Clan are typically strong, old-fashioned and keen to defend their Clan's honor.
  • Eagle Clan: Efficient and well-organized, the Eagle Clan considers itself the noblest clan of the major clans, and the clanless as half-beasts barely worthy of having as slaves. The typical Eagle Clan member is thoughtful, arrogant and capable.
  • Clanless: Life can be dangerous outside the protection of the major clans. Those who do not have the protection of their clansmen are often solitary, suspicious of other and cautious.

There is also a fifth faction known as the Foreigners, but they are unplayable.

The game can be downloaded on the playstore and the app store.


Sword and Glory provides examples of:

  • Asskicking Leads to Leadership: By completing all areas, following a series of quests, and winning a lot of fights, the Player Character can become the Tribal King (or Queen if female).
  • Battle in the Center of the Mind: In the Frightened Cattle quest, the Player Character can chalk up the source of the cattle's fright to the devil; In which case, the Player Character can choose to be exorcised, and thus fight the devil himself.
  • Battle Theme Music: Only when fighting a Darknessborn in the Kantele in the Some Awful Thing and The Silver In The Dark quests. The song when fighting a Darknessborn is played on the titular instrument. Otherwise completely and totally averted.
  • Cap: There's one for levels, as the Player Character completely stops levelling up at level 18.
  • Dying Moment of Awesome: Certain fights have the label "Glorious Death" which gives the Player Character tons of glory if they die.
  • Eldritch Location: A particularly bizarre one; The Kantele is typically where the Player Character fights a Darknessborn (aside from Thickwood, in which case the Player Character fights a Darknessborn near a tree after a ritual gone horribly wrong), and it is chalk full of weird imagery, from massive animals overlooking the battlefield, to the titular instrument in the backdrop, to even a Shaman seeing the Player Character and the Darknessborn fight it out.
  • Flaming Blade: The Blade of Fire. Downplayed as it doesn't actually deal elemental damage, but it does give an initial speed-boost for the first 15 seconds.
  • Global Currency: Silver is the main currency in the world of Sword & Glory.
  • Horny Vikings: Downplayed. The Foreigners evoke Nordic imagery and naming scheme, but are rather toned down in terms of stereotypes.
  • Infinity -1 Sword: The Equipment section allows for players to purchase special weapons with Epic Points, such as the Sun Beam (which deals +8 damage to Darkness), the Shaft Cleaver (which adds 4+ dominance against spear-wielders), and the Shield Shatterer (which deals +6 damage to blocking opponents).
  • Infinity +1 Sword: There are multiple weapons that can only be found through quests, such as the Red Antler (which deals 9+ damage to Warriors) and the Broadbite (which deals 6+ damage to everyone without the Warrior perk).
  • Insane Troll Logic: Humorously invoked by a Mad Man in the Ruined Village area. If the Player Character interacts with him, then the Mad Man will accuse them of breaking into his house. If they then try to tell him that they're here to put him to sleep, he'll call them a liar for it. And if they admit to him they're lying, he'll drive himself sleepy questioning himself on how a liar can also tell the truth. After waiting for him to sleep for a while (and fighting off an Eagle clansman), he tells the Player Character that he's gotten the best sleep he's ever had and thus rewards them with silver.
  • Knight Templar: In the Ruined Village, there are fanatical Christians and Pagans who believe they are fighting for a just and fair cause, not actually realizing that they're doing more harm than good by attacking each other and continuing to fight.
  • Low Fantasy: Magic and supernatural beings do exist, but otherwise, the game has a down-to-earth tone and atmosphere to it.
  • Manly Facial Hair: Most of them are for cosmetics, but the ones that aren't are the Mighty Beards (adds +1 damage) and the Double-Braided Beards (adds +5% glory from combat).
  • Medieval European Fantasy: An odd case, as while it's still technically European, it's more Scandinavian than a generally Western-European setting. As detailed in Supernatural Scandinavia, Nordic religions are labelled as "Pagans", since there are many allusions to their gods (one of the biggest ones being the Thundergod Necklace, which is a clear reference to Thor). They also have some Celtic-inspired traits, such as having The Clans (an ubiquitous Scottish and Irish trope) and labelling the Nordic-inspired characters as Foreigners.
  • Our Demons Are Different: Aside from the actual devil being a possible opponent, the Darknessborn may be a sort of stand-in for demonic beings.
  • Permadeath: If the Player Character dies, the game is over, and you have to make a new Player Character from scratch.
  • The Proud Elite: The Eagle Clan, especially those of Noble Eagle Blood, is comprised of elitists who look down upon every other clan in the region, but especially loathe the clanless.
  • Smug Snake: The Unpleasant Smug in a similarly-named quest acts particularly haughty and tends to deride the Player Character as Dumb Muscle.
  • Supernatural Scandinavia: Nordic religions are still being practiced (though they're labelled as "Pagans"), as evidenced by the Thundergod Necklace, and the game features a location named after a Finnish instrument (that being the Kantele), which also has Battle Theme Music played on the instrument as well.
  • Tactical Rock–Paper–Scissors: The order is as follows: Fast beats Careful, Careful beats Power, and Power beats fast. There is also a dominance mechanic, where if two fighters use the same attack, the one with the higher dominance deals damage while the one with lower gets hurt instead.
  • Video Game Cruelty Potential: Effectively what the fighting motivation "For Spite" is, which is often presented after a sympathetic moment for the opponent, or at least in times where the Player Character really doesn't have any other reason to fight someone.



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