(Inconvenient) Sentient Object Generator
1d12 Objects
- Rusty old sword
- Large orb (at least 10” diameter, we’re talking 15lbs minimum.)
- Flimsy walking stick
- Literal brain-in-a-jar
- Dented helmet
- Cannon, or other large weapon meant to be on a vessel
- Rug
- A left boot (the right boot is nowhere to be found.)
- Multi-volume encyclopedia
- Anvil
- Globe
- A single crossbow bolt.
1d6 Sources of Sentience (and Wants)
- Mad-science/alchemical experiment gone wrong; trapped own consciousness in this object. Wants to return to their lab so they can have you attempt to reverse the procedure.
- Cursed into this form by a witch or other entity as punishment for wrongdoings. Wants to find the entity and reverse the curse
- Born this way, comes from a lineage of sentient objects. Wants to be owned/wielded by a powerful person.
- Mad-science/alchemical experiment gone wrong; was a henchman transformed into this object by their master. Wants revenge.
- Magically transformed themself into this form as a way of achieving immortality. Wants a new, young, living body to inhabit.
- Was once an inanimate object brought to life by a mage. Has now outlived that mage and wants to find a way to resurrect them.
1d6 Powers - how does the object communicate its wants and exert its will?
- Compulsion/possession: the object can force a person who is touching it to perform an action. What can a person do to prevent themself from being compelled?
- Telepathy: the object can send telepathic messages in a short range. Are the messages targeted, or does everyone around it hear them?
- Limited mobility: the object can move on its own, though not quickly. How does it move? (Does it roll, waddle, float?)
- Charm/influence: the object can make a person believe that its wills are the best course of action. What types of people are most susceptible to its wiles?
- Speech: the object can speak out loud in one or more languages. Does it know when to keep its mouth shut?
- Telekinesis: the object can move inanimate objects, but not itself. What are its limits? (Size? Range? Material? Form?)
The first installment of my “Drained Magic” series. This one covers A through D with some simple variants of magic items. (Most notably the Deck of Many Things).
If you’d like to see more 5e homebrew, consider supporting me on ko-fi!
Some simple, fairly common magic items for exploration and survival.
The artwork used is the stock image “Sunny Forest Stock” by Vatorx. Go check out their page!
swords i drew a year ago for my first selfmade tabletop rpg ACHT’S equipment chapter. haven’t really worked on it lately :/
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Hey everybody, I put a new package up on DMs guild for those dungeon masters of the world to use. http://www.dmsguild.com/product/191938/Artifacts-Vol-1?src=newest_in_dmg 5 items I designed during some work lunch hours, it’s pay what you want - so enjoy!

D&D Tools: Pathfinder Core Rulebook (Paizo), Complete Adventurer, Dungeonscape, Races of Faerun, Drow of the Underdark, Ghostwalk, Savage Species (WotC)
I love this stuff. I love having an inventory full of interesting little knickknacks on my character sheet and trying to find uses for them. Once I carried a block and tackle throughout an entire campaign (from my character’s shipwrecked vessel). I ended up being able to trade it for a wish, since I could prove it was important to me - I’d lost many things, but that block and tackle had literally been to hell and back with me.


