Apocalypse Rider (Pathfinder Second Edition Mythic Destiny Archetype)
(art by korintic on DeviantArt)
“And I heard a voice amid the four beasts, and beheld a pale horse, and his name that sat upon him was Death, and Hell followed with him.”
As much as the persistence of Christian imagery lingers in tabletop gaming, I do love that they went with the most powerful demigods among daemonkind being the Four Horsemen of the Apocalypse, or “Apocalypse Riders” as they are usually called now.
It just makes so much sense to depict a group of endbringers in a class of fiend that specifically want to unmake everything with that imagery since so many people are familiar with it. In fact I’m willing to say that it’s one of the better references to that religion in the game.
Now, I could go into the specific nitty gritty about the contention of whether the Horsemen in Christianity are actual entities or just metaphors, or if the Angel of Death and the Death among the horsemen are the same entity, or whether Conquest or Pestilence should be included… but that’s real-world stuff and we’re here to talk about fantasy doombringers.
Daemons as a whole have a sort of weird relationship with each other. Every single one is united by the same goal of ending all life in the cosmos, but whether they work together on any one goal at a given time varies a lot. Perhaps it’s because they’re all at their core horrible bitter beings lashing out at a greater multiverse out of spite, and so their ability to stand each other varies based on their mood and whims. Despite that, though, there is room for cooperation, and indeed upward movement as daemons and nihilistic worshippers alike seek to become the best omnicidal destroyers they can be.
And for those with the spark of mythic power, this can mean that some become lesser apocalypse riders in their own right, becoming harbingers of death and doom. Some may be blessed by a specific horseman, while others may blend elements of the core four in the same way that war breeds pestilence and famine and in turn, death.
This mythic destiny exists separate from the normal archfiend destiny because, frankly, the goals of a daemon-worshipper are so fundamentally different from every other sort of fiend cultist that it had to be the case.
The result is a destroyer that boasts great power, though not as much as a true rider… yet. (emphasis on “yet, as daemonic deacons and mortal riders alike often seek to, and sometimes succeed in, supplanting a true horseman, ascending and taking their place. (well, except for Charon, who has never been replaced).
The base dedication of the archetype grants an animal companion if the doombringer doesn’t already have one (and improves the attacking power of a previously existing one), and allows the companion more autonomy. However, it also comes with vow to never create anything that will outlast themselves, nor attempt to cheat death.
While their mount starts out as mature, they of course can undergo training or profane blessing to train the beast for various roles.
Many of these riders are haunted by echoes of the dead they have slain, and can even turn that trauma against foes, siccing them on foes they strike as the unquiet spirit claw at the soul of their foe even after they pull back their weapon .
While not all riders joust in the traditional sense, many have learned how to use the momentum of their mounted movement to add force to any two-handed weapon, and even shifting it to a one-handed grip.
Many of these doombringers are absolutely terrifying, to the point that even superior numbers balk to face them, allowing them to bully and push around even swarms and troops with ease. Even those that overcome their fear struggle to harm.
Whether they invoke the pestilence of Apollyon or the ruination of resources associated with Trelmarixian, some apocalypse riders befoul food and drink near them. With an expenditure of mythic power, they can not only spoil all mundane consumables, but even befoul potions, elixirs, and all manner of alchemical and magical foods as well.
Some mounts of these riders are fearsome shadows in the night, becoming capable of flight, or becoming more agile in the air if already flight-capable, and even becoming faster when the sun does not shine upon them.
All riders understand that death comes for all, but minions and allies are useful, so it sometimes behooves them to temporarily block death from finding their allies and pawns for a while, preventing death and even healing them over time. Rest assured that such is not mercy though, and such allies will not find the rider so generous later on.
With a mighty bellow and a charge, war-oriented riders can rush into the fray, trampling smaller foes with their mount while also inspiring their allies, granting a surge of vitality to keep them fighting and putting their best effort into slaying their enemies.
Pestilent Riders can accelerate the progression of disease and poison with their blows, pushing a foe closer and closer to death.
While Charon is a patient being, sometimes he and his minions, including riders, like to give their victims an early taste of the infirmities of age, dealing massive damage as their body ages and withers, and potentially crippling a part of their body.
Some with a knack for spellcasting can make their spells act like diseases, affecting more targets as the magic jumps from victim to victim during the initial casting, though this requires mythic power to do.
All things die, including both lesser and true Apocalypse Riders. However, many stronger riders demonstrate incredible resilience, bearing the determination to make sure that their enemies die first.
Insidious riders can inflict foes with the forgetfulness and madness of old age, causing them to struggle with otherwise familiar tasks and wither their minds in the same motion.
Not merely a conveyance, the mounts of some riders are just as hungry for death and souls as their masters. The rider can take advantage of that by stealing a soul and using their mount as a receptical when needed, either storing the soul for use later, or allowing the mount to fully consume it for a surge in vigor.
At the zenith of their ability, apocalypse riders become unaging avatars of daemonic will in the mortal universe. What’s more, their bond with their mount transcends the anything mortality can muster, as the two cannot be truly slain as long as they remain close to the other. What’s more, the rider projects an aura of final death that makes resurrection difficult for those that die near them, and might even cause their soul to spontaneously form a soul gem around itself rather than pass on normally.
Getting a powerful mount is the name of the game with this archetype, but it actually need not be the focus of your build. Those that do will find themselves with a very impressive companion supporting them all the way, as well as plenty of tricks available for mounted combat. All of this alongside a nasty selection of feats that reflect one of the four traditional houses of the Apocalypse riders. The War-themed ones tend to synergize with the mounted aspect, but you could easily ignore that to focus on going purely into one horseman’s blessing, or mix and match. As an aside, one feat in the archetype requires you to also take the battle harbinger archetype as well, further diversifying your build options.
Becoming a rider means turning your back on everything good in life out of raw spite, adopting the same sort of selfish mindset that turns souls into daemons in the first place. I wish I could say the concept was utterly foreign to me, but I think we’ve all had extremely dark moments where a part of us wants to blame everything and everyone for suffering both minor and major. The wise don’t let that define them… but others do not.
Grand Sultan Injuno, master of the ifrit people and all of the fire genie holdings, has a serious problem. A doomsday cult dedicated to finding a way to do the impossible: snuff out the fire plane, has begun to crop up. Worse still, among them is an actual minor rider of the apocalypse. Nobody has seen this figure and lived to tell of it, but it is clear that even if what they seek to do is truly impossible, they will threaten a lot of lives if not stopped soon.
Born during a typhoon, the sylph-blooded tengu Tsukanori always did have an ill omen over him, which only grew as his disposition turned foul as he aged. Now he is an agent of famine, destroying crops and infrastructure with the power of hurricane-force winds
While most modern texts either dismiss it as part of War and others as an overcomplication of Pestilence as an invading force, some apocryphal texts speak that there was once a fifth horseman, one of Conquest. Following those theories, the warrior now only known as the White Knight seeks to revive the role of the Horseman of Conquest, though he has yet to consider why the chair was so readily and deliberately forgotten.