Avatar

@bearimba

Pinned

call me hestia!any/mirror pronouns

Personal/OC Blog: @hestiadoesstuff

· ˚ · . ✧ ˚ · . ·

Masterposts: Pokemon HGSS (this is better than the au tag for keeping up with "official" posts!)

More topics I've posted about: Pokemon RGB, Pokemon DPPt, Phasmophobia (GIGGS), Deltarune

Other things I enjoy: Pokemon ScarVi, Hermitcraft/Life Series, Slay the Princess, Legend of Zelda, Oneshot, Dungeon Meshi, Mushishi, Witch Hat Atelier

· ˚ · . ✧ ˚ · . ·

Art tag: #bearimba art

Pokemon AU tag: #bearimba's pokeverse

· ˚ · . ✧ ˚ · . ·

Also anyone who's super cool should go check us out here and maybe say hi >:)c

Pokemon GSC/HGSS: Johto's Domestic Architecture

Before we begin, please note that none of the following information applies to the Blackthorn or Dragon Clan communities. Blackthorn's architecture is based off of the Dragon Clan's, and the Dragon Clan itself was established as a separate entity from Johto and only assimilated into the region much later. Therefore, traditional homes in the Blackthorn region of Johto resemble gassho-zukuri minka far more than they do other Johtonian homes.

Basics

Even in modern times, Johtonian architecture tends to focus on verticality. Much of the region is heavily forested, so pioneers would have to fell trees to make space before they could settle in wooded areas. Limiting the horizontal spread of a building reduced the effort and resources that needed to be spent before building could even begin. Most houses will host the kitchen/living area on the ground floor in a single, open room, private quarters are relegated to the second floor, and an attic will occupy the inside of the roof.

Urbanization pushes this concept further. In more developed areas such as Inner Ecruteak (imagine Ninenzaka of Kyoto), most buildings have expanded to crowd against each other. In this case, the ground floor's front room may be dedicated to a family business in order to best utilize street access, while the back rooms have the kitchen/living/storage areas and the upper floor houses the family's private quarters, similar to real-life machiya. Even in a cityscape like Goldenrod, apartments and offices often have separate establishments like markets or eateries occupying the ground floor.

Regardless of the overall structure, most houses will have at least three bedrooms, as Johtonian family units are multigenerational. Due to the aforementioned limited space, the eldest son would live with and take care of his parents and their assets while any younger brothers moved out and settled in the immediate area---daughters were expected to move in with their future husbands. Therefore, homes needed at least one bedroom for the eldest son and his wife, one bedroom for the son's parents, and one bedroom for any and all children (though in particularly small homes, children may have shared a room with their grandparents), as well as an optional guest room depending on how wealthy the family was.

While exact circumstances vary, many family units still follow this general model. However, in modern times, it's becoming increasingly popular for young adults to move out on their own regardless of gender or birth order. Additionally, apartments in urban areas typically lack the space necessary to house these extended families.

From Violet City's honmune-zukuri style homes to Cherrygrove's fishing huts, the visual aesthetics of Johto varies based on the local population's needs and the materials available to them. Despite this, many of the foundational building techniques remain consistent.

Modern homes replicating the style of Johtonian minka may use a concrete foundation, but historically, stone was almost never used except in areas of abundance like Cianwood. Instead, foundations would be raised off the ground as to avoid flooding from the region's rainy climate, leaving a crawlspace underneath. The frame is always built out of lumber (usually cedar/sugi due to its overwhelming abundance) and held together using interlocking joints; the walls are also usually made of wood, but buildings constructed between ~50-300 years ago may use mud plaster as a result of cultural exchange with Kanto. Thatch roofing used to be common, but because of the dedicated effort needed to cultivate it and the rate at which it needs to be replaced, most traditional homes that are still in use have been renovated with shingles instead.

Example: Lyra's Home

Ground Floor

Through the front door of all Johtonian homes lies the genkan, or entryway, where shoes must be taken off before entering the house fully. Not all genkan look the same. Sometimes, it may be located a step below the main floor. Other times, it's on the same level but is distinct from the main floor in that it's covered in tile or some other material that is easy to clean. Some particularly old homes still have a doma---Moomoo Farm has a doma that has been refloored with hardwood. In the case of Lyra's home, and many other smaller-sized homes like it, there's not enough space to have a properly designated genkan that wouldn't be in the way of indoor foot traffic. One common solution is to use a large mat or rug as a temporary genkan that can be laid out and put away as needed. Regardless of construction, the entryway will usually be furnished with a seat, a designated shelf or cubby for shoes, and a place to keep umbrellas and coats.

Once a visitor has made it inside, there are two places to host them: the dining table, or the family's sitting area. The dining table is reserved for more formal occasions including business matters, delivering important news, or receiving guests that are far above the host's own social standing. Otherwise, Johtonian hospitality hinges on treating guests as if they're part of the family, and so casual visitors will be herded towards the family's sitting area. Because of Johto's cooler climate, the sitting area historically was centered around a hearth, but with the evolution of technology, this has been replaced by the kotatsu. The sitting area may also include other furniture such as couches/armchairs, storage (particularly for the kontatsu's blankets, which are put away during warmer months), entertainment, and decoration, but the kotatsu will always remain the centerpiece of domestic life. Visitors aside, residents may choose to switch between the dining table and kotatsu as a situation demands. Additionally, residents in particularly small spaces like apartments may only have room for one table, so the prior distinctions become irrelevant.

Also important to the Johtonian household is the kamidana, located high atop a shelf or cabinet. These small shrines are most often dedicated to Ho-Oh, but may also include local deities such as the Dragon Clan's Lugia or Azalea's protector of Ilex Forest. Because these deities are considered as deeply ingrained into Johto's landscape as the forests, plains, and mountains, the contents of a kamidana can be incredibly simplistic, versatile, and suited to a resident's needs and tastes as long as it reflects the local geography. For instance, the kamidana in Lyra's home only has a glass bottle filled from the local river and a candle that is lit on important occasions like holidays and birthdays. Every person must greet the kamidana with a short bow when leaving or entering a house---this habit is so ingrained in Johtonians that they often find themselves bowing to nothing in particular when visiting homes in foreign lands.

Second Floor

Lyra's home only has two bedrooms, one of which is the master bedroom, and the other of which currently serves as a spare room. Both rooms have oshiire, or built-in closets, that are used to store bedding, clothing, and other items. The closet in the spare room also holds futons for hosting overnight guests. Modern sleeping arrangements consist of a mattress and frame, as is the case in the master bedroom, but futons are suitable for temporary arrangements. Beside the closets are shleved alcoves that may be used as addition storage or a desk.

The bathroom is always located in a central area of the house as to be easily accessed by residents and guests alike. Bathrooms tend to be small and simplistic, consisting of only a toilet, sink, and bathing area. Modern homes, and some older homes that have been retrofitted, will also have a washer and dryer in the bathroom, but they are still uncommon enough in lesser-developed areas that handwashing or visiting a laundromat remain common practices.

Johtonians bathe sitting down on a shower stool using a fauceted washbasin, some kind of scrubbing implement, and a pitcher or shower head to rinse off with. To avoid splashing water across the floors, the bathing area is partitioned off from the rest off the room, often by a water-resistant folding screen. These folding screens used to be made out of woven grasses, but waxed fabrics or plastic are now more common due to their longevity. Some houses may even install glass sliding doors.

Full-body baths used to be a luxurious commodity because of the time and effort required to warm such large quantities of water in Johto's cooler climate. With the introduction of water heaters, Kantonian-style bathtubs have become more popular---though some people, particularly older generations, consider it distasteful to stagnate in the same water as the dirt they're washing off. Furthermore, public bathhouses, as are popular in Sinnoh, are completely alien and offputting to Johtonians because of the immense privacy associated with bathing.

Attic

The attic is typically accessed by a loft ladder, and is where the bulk of storage is located, functioning as a nando. Even if an attic is divided into rooms as per the resident's needs, it's very rare for those rooms to legally qualify as a living space due to insufficient lighting/ventilation/other requirements, and at least one of those rooms will always be reserved for stowing away seasonal (or otherwise seldom used) items. In this case, Lyra's bedroom occupies most of the floor space, but the oshiire on the right are fully dedicated to household items, so her personal belongings are kept in her dresser, at her desk, or under her bed. Not pictured are a variety of boxes, plastic tubs, and other dusty clutter that also line the eastern wall.

So this isn't the full post I wanted to make, and these probably aren't their final designs, but I figured it might be nice to share a little something while I work on the big stuff. Meet (the younger versions of) Kris and Lyra's moms!

The mini-comic is their first ever meeting! They became best friends after this... at least, for a while ;)

Transcript:

Do you remember that post I made about johto4's music tastes? This is pretty much the same thing but better :) Thanks to @cosmicstarcandies for the inspiration!

Kris listens to a lot of 90's era music. City pop is a big one! It makes the perfect soundtrack to her insanity while she's stuck in the lab at midnight, staring at the computer screen like it holds the secrets to the universe, with research documents and energy drink cans littering the desk... But she also enjoys a more rock-heavy sound as well! Blondie, KT Tunstall, and even The Cardigans frequent her headphones as she bikes around New Bark Town.

Whether he's warming up before a Pokeathlon game or helping his grandparents around the daycare, Ethan prefers something high-energy to accompany him throughout the day. Indie pop/rock hits make the perfect match, with appearances by INOHA and Good Kid, but as he grows older, he begins to appreciate 2000s classics like Neon Trees, The Strokes, and more! He also had the world's briefest midwest emo phase... but shhhh, we don't talk about that.

Silver never had the chance to listen to much music for most of his teen years, and as such, never had the chance to outgrow his emo teen phase. Now even as an adult, he has staples like Evanescence, The Goo Goo Dolls, and Seether playing while he trains his pokemon as if it's fueling his epic revenge arc. There is no epic revenge arc, of course, but it's motivating nonetheless.

I don't think Lyra listens to a lot of music, actually. She's always too busy running around the place, flitting from activity to activity. But when she does---when she finally gets a quiet moment alone, or needs her brain to shut up for a while---she enjoys anything peppy and fun! Folk pop and indie pop are her go-to's, but she'll give most things a try. She might dance in the kitchen to The Lumineers, or blast some Dom Fera songs while bathing her pokemon, or even sing along to The Killers with Ethan while they fly down the country backroads in his grandpa's ancient pickup.

Wanted to fill out the page before I shared.... next thing I know it's 2026 and half of it's still blank. Yeah I don't think it's getting done >_>" and I'm trying to flush out my older stuff sooo

That's ok though bc look at my beloved!!

I'm like 95% sure this was while I was experimenting with a redesign...... idk. I'll probably revisit it at some point because I'm never happy with how I draw her hair :/c oh well

Avatar
Reblogged

Adding to the superstition question.. are "poke religion" or even any kind of superstition a thing here? Is there a specific region or group that has different rituals to different beings?

Avatar

I'm going to say 1.) depends on the region, and 2.) depends on what you consider a religion. While many real-life religions are centered around a deity/pantheon, it's not a strict requirement, as the only definite feature of religion is the devotion to a specific ideology. When talking about theistic mythologies in particular, it's worth noting that many of them have stories dedicated to explaining the natural world. Humans hold a strange combination of rationality and imagination, after all, and we like to apply meaning to entropy. But in the Pokemon universe, many natural occurrences already have an explanation: the legendary pokemon. From forces as undeniable as the weather to as intangible as life/death itself, it's widely recognized that legendaries are the driving forces of the globe. It begs the question, in a world full of creatures that are powerful beyond imagination, what even is considered a god?

In my au, the thing that sets legendary pokemon apart from other pokemon (including mythicals) is belief. Unbeknownst to the general population, belief in a legendary pokemon's power is what gives them their power in the first place, and should that belief waver, so would the pokemon's abilities. For example, Groudon and Kyogre are cemented in the Hoenn mythos as almighty forces of nature that quite literally shaped the entire continent. With their abilities to control the very land and sea, they could potentially wreck the globe---and nearly have multiple times---simply because humanity believes they can. The only thing that's stopping them is everyone's faith in an even higher power: Rayquaza, whose job is to protect the planet and keep balance from its domain in the sky. Their limits, or lack thereof, exist on a spiritual level rather than a physical one.

Additionally, these beings seem to be functionally immortal, or at least are long-lived enough to survive thousands of years and mold the Pokemon world into how we know it today. Based on in-game information, most of them don't need to reproduce, either---it's as if they simply spawned into existence. Their origins and lifespans are simply incomparable to any other pokemon.

That does sound pretty god-like, right?

At the same time, they're just like any other pokemon in a way. In real-world mythologies, gods usually have a vested interest in their domains in some way, and the ones that don't tend to be less personified manifestations of natural occurrences (take Gaia, who, besides Being The Earth and creating the Titans, isn't very active in the Greek mythos). Meanwhile, legendary pokemon are often ambivalent to the rest of the world at best. It's not necessarily that they consider everything beneath them, but rather that they hardly take notice of it any more than most people would take notice of an ant under their shoe. Might ants think of humans as divine because of their might and incomprehensible ways, in that case? Or are legendary pokemon truly just creatures that happen to have capabilities no living being should possess?

Let's return to the actual question that was asked: what about religion itself?

The most widespread religion in my au, though by no means the only one, is best described as Arceus-centric creationism... but that's a bit of a mouthful. I'll be referring to it as Arceism from here on out. Practitioners are Arceists, and anything pertaining to the religion is called Arceist as well. Of course, there are more religions that are more region-specific and self-contained, but we won't be diving into those very deep.

First off, I don't think it's realistic for every single region to have the exact same religion. From a Doylist perspective, we know for certain that Arceus is the creator of the Pokemon world. However, throughout the games themselves, Arceus is hardly ever significant or even mentioned, so I think it's safe to assume that in it's more of a background figure in everyday life. Also, there's the fact that isolated peoples will naturally develop different cultures, and by extension, different religions. A massive reason why certain real-world religions have become such powerhouses is because of colonialism, and... yeahhhhhh no thank you. The way I imagine it, Arceism spread with the Ancient Sinnohans' diaspora, and wherever it landed, it either fizzled out or managed to integrate itself with the preexisting local traditions to varying degrees of success.

As for the actual culture of Arceism...

As briefly mentioned, Arceism originates with the Ancient Sinnohans, but modern Arceism would be much different compared to its earliest practices. Assuming the timelines between the Pokemon world and the real world are comparable, and that PLA does take place around the late Edo/early Meiji era (think the Meiji Restoration), that's around 150 years of cultural shift. The Ancient Sinnohans were already long gone by the time PLA takes place, so you could easily add at least a century to place the start of Arceism. Additionally, my inspirations for the two periods are quite different---my ideas for the Ancient Sinnohans are somewhat derived from the Saami, but I also think it would be interesting for modern Arceism to mirror Islamic practices due to the gothic mosque-like exterior of Hearthome's Foreign Building (the Pertevniyal Valide Sultan Mosque is a good conparison imo). There will likely be elements of Shinto as well---despite my earlier prattling, I personally consider the true nature of legendary/mythical pokemon to be closer to kami than the gods of western ideologies---but the degree will vary depending on the region. All this being said, while I'm not going for 1:1 representation, using real cultures as groundwork means that I would like to get a little more research under my belt before I decide anything concrete regarding Arceist practices, values, etc. Plus going into specifics might possibly double the length of this post........

For now, let's zoom in and examine the unique cultures of some different regions!

Kanto, as the setting of the very first Pokemon games and therefore lacking some of the series' classic formula, doesn't place too much emphasis on its legendary pokemon. It makes sense, in a way: Kanto seems to be a place of modernity and progress, especially when we see how it changes in the three short years between the Kanto and Johto games, so it doesn't have much time to dwell on parables of the past. Besides a general acknowledgement of Arceism, religion is relegated to smaller practices scattered across the subcontinent--take the channelers for example, who are clearly inspired by Shinto priestesses and only appear in Lavender Town (gyms don't count). Meanwhile, superstitions mostly spread as urban legends, The sighting of unusual elemental bird pokemon is a common one that has been recorded for centuries, but the most infamous tale revolves around a dangerous creature that lurks in a cave outside of Cerulean City. There are no concrete facts about its origin or appearance... only that the very few who have encountered it barely escaped with their lives. Was it luck that allowed them to see another day, or a conscious act of mercy? Such distinctions continue to be the subject of forum debates to this day.

With community being such an important pillar of Johtonian life, it's no wonder that Ho-Oh, the overseer of the Brass Tower and therefore of the connection between people and pokemon, has become a venerated figure in turn. Not only is its silhouette a national symbol, the Brass Tower is also one of the most popular tourist spots in the region. But in addition to reverence, legends of its power inspire fear as well. As such, Ho-Oh's name is one that is invoked aloud only in the most desperate prayers and solemn promises... much unlike Lugia's, who is hardly spoken of at all. The guardian of the seas has been all but lost to time as people's memories burned along with the Tin Tower. However, there is one group of people who haven't forgotten this sacred beast: the Dragon Clan. To them, Lugia stands at the top as the fiercest dragon of all, and so much of their cultural worship revolves around it. The whirlpools that occasionally appear in the Dragon's Den without cause are even said to be signs sent from Lugia itself, warning of troubled times ahead.

In Hoenn, the super-ancient pokemon are regarded as the penultimate beings. After all, although Arceus may have brought everything to creation, it is the very earth, sea, and skies that impact our everyday lives. After being separated by Rayquaza the first time, Kyogre and Groudon are said to have escaped their dens to battle again on two separate occasions: the spring and autumn equinoxes. Therefore, those are the most common times for people to leave offerings at the many dedicated shrines located around the region. It's also considered bad luck to make too much noise for fear of waking the legendary pokemon, so most people will stay home and keep to themselves. Conversely, the day following each equinox is dedicated to celebrating Kyogre/Groudon's inactivity as well as Rayquaza's continued protection. The largest of these festivities take place at sunrise at the Sky Pillar and is headed by the Draconid people, beginning with a ceremony inside the Pillar itself. No one knows what the ceremony actually consists of, since very few people are even allowed inside, but the reemergance of the Draconoids signals an official end to the silence---this event is televised so that eveyone across the region can see.

Unlike many other regions, Sinnoh's Arceism is closer to a soft polytheism---that is to say, Sinnohans view Palkia, Dialga, and Giratina (whose influences have been largely confined to their origin in Sinnoh) as different archetypes representing aspects of Arceus's domain. However, Ancient Sinnohans saw these legendary pokemon as strictly separate beings, and many modern Ancients (the term for practicing descendants of Ancient Sinnohans) carry on with hard polytheism. It's theorized that the truce between the Hisuian Diamond and Pearl clans inspired this shift in ideology, but a lack of definitive proof makes it hard to confirm. Despite this, the Hisuian era of Sinnoh's history was an undeniably formative time, with many traditions, occasions, and beliefs carrying into contemporary culture. For example, it's a still common stereotype that West Sinnohans tend to be punctual and impatient, while East Sinnohans are detail-orientated to a fault. A pairing of the two will be either picture-perfect or an utter disaster... or so the saying goes. It's really no more accurate than the compatibility between astrologic zodiac signs, but there are some people who swear by the notion nonetheless.

Avatar

(Meta reply; out of character) Overall, fantastic post. This is the kind of content I joined Tumblr for. However, I take slight umbrage over the specific timings of the Hoennian customs. Groudon/Kyogre initially clashed continuously during the primal era. When they reawoke ~1000 years later, they fought for 20 dawns and 20 nights. Therefore, whatever customs concern them should not follow the pattern of "day of escape den -> day of Rayquaza's protection" -- it would be much more reasonable to have a gap of 20 days. Furthermore, the second clash between Groudon and Kyogre probably happened in November, which contains neither Equinox. Groudon and Kyogre last reawoke (prior to the events of ORAS) when the meteor that formed Sootopolis City hit. Zinnia's dialogue suggests heavily that this occurred during the Litleonids, which I would expect to concur with the IRL Leonids, therefore occurring around November 17. EDIT: For symmetry: perhaps put the other celebration during October to coincide with the Draconids? There's precedent for associating Rayquaza with the constellation Draco, and it would make sense that Rayquaza would want to intervene between Groudon and Kyogre when it's well-fed on meteors and at its strongest. Sources: 20 years Zinnia Quotes

Oooh, this is quite interesting!!

I'll be honest, the Hoenn games are really not in my wheelhouse, so I haven't done much deep research into their canon yet. 95% of what I said was just me spitballing >_>" I chose the equinoxes partly because they happen twice a year (just like Groudon and Kyogre reemerged twice), and partly because it's an event that's all about balance (pertaining to the balance that needs to be kept between Groudon/Kyogre, ofc ofc).

However! I do really like the points you've made! It'll take a little bit to digest and reevaluate everything, since I don't want to scrap my headcanon entirely, but I will probably edit my original post with this information in mind sometime later.

Thanks for the lesson! :)c

Adding to the superstition question.. are "poke religion" or even any kind of superstition a thing here? Is there a specific region or group that has different rituals to different beings?

Avatar

I'm going to say 1.) depends on the region, and 2.) depends on what you consider a religion. While many real-life religions are centered around a deity/pantheon, it's not a strict requirement, as the only definite feature of religion is the devotion to a specific ideology. When talking about theistic mythologies in particular, it's worth noting that many of them have stories dedicated to explaining the natural world. Humans hold a strange combination of rationality and imagination, after all, and we like to apply meaning to entropy. But in the Pokemon universe, many natural occurrences already have an explanation: the legendary pokemon. From forces as undeniable as the weather to as intangible as life/death itself, it's widely recognized that legendaries are the driving forces of the globe. It begs the question, in a world full of creatures that are powerful beyond imagination, what even is considered a god?

In my au, the thing that sets legendary pokemon apart from other pokemon (including mythicals) is belief. Unbeknownst to the general population, belief in a legendary pokemon's power is what gives them their power in the first place, and should that belief waver, so would the pokemon's abilities. For example, Groudon and Kyogre are cemented in the Hoenn mythos as almighty forces of nature that quite literally shaped the entire continent. With their abilities to control the very land and sea, they could potentially wreck the globe---and nearly have multiple times---simply because humanity believes they can. The only thing that's stopping them is everyone's faith in an even higher power: Rayquaza, whose job is to protect the planet and keep balance from its domain in the sky. Their limits, or lack thereof, exist on a spiritual level rather than a physical one.

Additionally, these beings seem to be functionally immortal, or at least are long-lived enough to survive thousands of years and mold the Pokemon world into how we know it today. Based on in-game information, most of them don't need to reproduce, either---it's as if they simply spawned into existence. Their origins and lifespans are simply incomparable to any other pokemon.

That does sound pretty god-like, right?

At the same time, they're just like any other pokemon in a way. In real-world mythologies, gods usually have a vested interest in their domains in some way, and the ones that don't tend to be less personified manifestations of natural occurrences (take Gaia, who, besides Being The Earth and creating the Titans, isn't very active in the Greek mythos). Meanwhile, legendary pokemon are often ambivalent to the rest of the world at best. It's not necessarily that they consider everything beneath them, but rather that they hardly take notice of it any more than most people would take notice of an ant under their shoe. Might ants think of humans as divine because of their might and incomprehensible ways, in that case? Or are legendary pokemon truly just creatures that happen to have capabilities no living being should possess?

Let's return to the actual question that was asked: what about religion itself?

The most widespread religion in my au, though by no means the only one, is best described as Arceus-centric creationism... but that's a bit of a mouthful. I'll be referring to it as Arceism from here on out. Practitioners are Arceists, and anything pertaining to the religion is called Arceist as well. Of course, there are more religions that are more region-specific and self-contained, but we won't be diving into those very deep.

First off, I don't think it's realistic for every single region to have the exact same religion. From a Doylist perspective, we know for certain that Arceus is the creator of the Pokemon world. However, throughout the games themselves, Arceus is hardly ever significant or even mentioned, so I think it's safe to assume that in it's more of a background figure in everyday life. Also, there's the fact that isolated peoples will naturally develop different cultures, and by extension, different religions. A massive reason why certain real-world religions have become such powerhouses is because of colonialism, and... yeahhhhhh no thank you. The way I imagine it, Arceism spread with the Ancient Sinnohans' diaspora, and wherever it landed, it either fizzled out or managed to integrate itself with the preexisting local traditions to varying degrees of success.

As for the actual culture of Arceism...

As briefly mentioned, Arceism originates with the Ancient Sinnohans, but modern Arceism would be much different compared to its earliest practices. Assuming the timelines between the Pokemon world and the real world are comparable, and that PLA does take place around the late Edo/early Meiji era (think the Meiji Restoration), that's around 150 years of cultural shift. The Ancient Sinnohans were already long gone by the time PLA takes place, so you could easily add at least a century to place the start of Arceism. Additionally, my inspirations for the two periods are quite different---my ideas for the Ancient Sinnohans are somewhat derived from the Saami, but I also think it would be interesting for modern Arceism to mirror Islamic practices due to the gothic mosque-like exterior of Hearthome's Foreign Building (the Pertevniyal Valide Sultan Mosque is a good comparison imo). There will likely be elements of Shinto as well---despite my earlier prattling, I personally consider the true nature of legendary/mythical pokemon to be closer to kami than the gods of western ideologies---but the degree will vary depending on the region. All this being said, while I'm not going for 1:1 representation, using real cultures as groundwork means that I would like to get a little more research under my belt before I decide anything concrete regarding Arceist practices, values, etc. Plus going into specifics might possibly double the length of this post........

For now, let's zoom in and examine the unique cultures of some different regions!

Kanto, as the setting of the very first Pokemon games and therefore lacking some of the series' classic formula, doesn't place too much emphasis on its legendary pokemon. It makes sense, in a way: Kanto seems to be a place of modernity and progress, especially when we see how it changes in the three short years between the Kanto and Johto games, so it doesn't have much time to dwell on parables of the past. Besides a general acknowledgment of Arceism, religion is relegated to smaller practices scattered across the subcontinent--take the channelers for example, who are clearly inspired by Shinto priestesses and only appear in Lavender Town (gyms don't count). Meanwhile, superstitions mostly spread as urban legends, The sighting of unusual elemental bird pokemon is a common one that has been recorded for centuries, but the most infamous tale revolves around a dangerous creature that lurks in a cave outside of Cerulean City. There are no concrete facts about its origin or appearance... only that the very few who have encountered it barely escaped with their lives. Was it luck that allowed them to see another day, or a conscious act of mercy? Such distinctions continue to be the subject of forum debates to this day.

With community being such an important pillar of Johtonian life, it's no wonder that Ho-Oh, the overseer of the Brass Tower and therefore of the connection between people and pokemon, has become a venerated figure in turn. Not only is its silhouette a national symbol, the Brass Tower is also one of the most popular tourist spots in the region. But in addition to reverence, legends of its power inspire fear as well. As such, Ho-Oh's name is one that is invoked aloud only in the most desperate prayers and solemn promises... much unlike Lugia's, who is hardly spoken of at all. The guardian of the seas has been all but lost to time as people's memories burned along with the Tin Tower. However, there is one group of people who haven't forgotten this sacred beast: the Dragon Clan. To them, Lugia stands at the top as the fiercest dragon of all, and so much of their cultural worship revolves around it. The whirlpools that occasionally appear in the Dragon's Den without cause are even said to be signs sent from Lugia itself, warning of troubled times ahead.

In Hoenn, the super-ancient pokemon are regarded as the penultimate beings. After all, although Arceus may have brought everything to creation, it is the very earth, sea, and skies that impact our everyday lives. After being separated by Rayquaza the first time, Kyogre and Groudon are said to have escaped their dens to battle again on two separate occasions: the spring and autumn equinoxes. Therefore, those are the most common times for people to leave offerings at the many dedicated shrines located around the region. It's also considered bad luck to make too much noise for fear of waking the legendary pokemon, so most people will stay home and keep to themselves. Conversely, the day following each equinox is dedicated to celebrating Kyogre/Groudon's inactivity as well as Rayquaza's continued protection. The largest of these festivities take place at sunrise at the Sky Pillar and is headed by the Draconid people, beginning with a ceremony inside the Pillar itself. No one knows what the ceremony actually consists of, since very few people are even allowed inside, but the reemergence of the Draconoids signals an official end to the silence---this event is televised so that everyone across the region can see.

Unlike many other regions, Sinnoh's Arceism is closer to a soft polytheism---that is to say, Sinnohans view Palkia, Dialga, and Giratina (whose influences have been largely confined to their origin in Sinnoh) as different archetypes representing aspects of Arceus's domain. However, Ancient Sinnohans saw these legendary pokemon as strictly separate beings, and many modern Ancients (the term for practicing descendants of Ancient Sinnohans) carry on with hard polytheism. It's theorized that the truce between the Hisuian Diamond and Pearl clans inspired this shift in ideology, but a lack of definitive proof makes it hard to confirm. Despite this, the Hisuian era of Sinnoh's history was an undeniably formative time, with many traditions, occasions, and beliefs carrying into contemporary culture. For example, it's a still common stereotype that West Sinnohans tend to be punctual and impatient, while East Sinnohans are detail-orientated to a fault. A pairing of the two will be either picture-perfect or an utter disaster... or so the saying goes. It's really no more accurate than the compatibility between astrologic zodiac signs, but there are some people who swear by the notion nonetheless.

I've been wanting to talk about soulsilvershipping so bad but the problem is I don't know where to start????? So. This might be incomprehensible and extremely watered down but bear with me here.

Silver and Lyra are rivals. Above all else, they're rivals. Ask them while they're training in Blackthorn, when they join the ranks of the Indigo League, after they're retired, long into old age, it doesn't matter. They're rivals.

But they mean so much to each other. They inspire each other to grow and change for the better. They unintentionally rip into each other's deepest fears and insecurities. They tear down their dreams and haunt their nightmares. That's fine, those dreams were unachievable, and the mere presence of their rival still soothes said nightmares. They think the other hates them, but that's easier to believe than trying to fix their relationship, or worse, believing that they themselves are lovable. They try to fix things anyways, because despite everything, they miss their rival.

They move in together. It's temporary. He never moves out. She never mentions it. They're married. They're not married, they aren't dating, they're not anything because that requires putting a label on what they have, and neither of them are comfortable with that. They really should talk about this. There's no discussions because there's nothing to be said. It's not romantic. It's not platonic. It's neither, and it's both. They feel completely different things for each other, but they care the same, and that's all that really matters. They're lifelong partners. They're completely and utterly independent. They're both, simply because they're rivals.

They're fundamentally the same person. They're nothing alike. They wish they'd met before, so that they could change the other's past for the better. Changing the past for the better would guarantee that they never meet in the future. They look at each other and hope nothing will ever change again, but change is what brought them together in the first place. Their story plays out exactly the same as the previous generation, but the actors have been recasted. Ignore the hand-me-down plot and listen as old lines are given new meaning. Their rivalry informs the very heart and soul of their performance---without it, no production will be the same. No rivalry will be the same. This one is theirs and theirs alone.

Lyra and Silver are rivals, and they mean the world to each other, and they mean the world to me <3