Map @2006 is the map used in the Valentine's Day adventure, which has played from 2016 onwards.
The character Fleur was added to the map in the 2020 adventure, from whom rewards can be traded for
hearts and
golden and
red tickets.
Features
Mechanics
Players spawn in 3 different parts of the map: the left (right under the heart board), the middle (below the Ferris wheel), and the right (the garden of thorns).
The grounds of the event map contains some sort of friction, for the most part. The map also has various peaks and not very many flat grounds that make finding a spot to kiss one's soulmate somewhat limited. This is the only challenging part of the map, since death is not possible unless hectic physics is a factor.
Objective
The objective of the adventure map is for players to try and discover who their soulmate is and kiss them. Upon nuzzling one's soulmate, players will earn a
heart.
Players are able to find their soulmates either through guessing, which works best in small rooms, or by kissing mice to find out a random letter of their soulmate's name. This appears at the top left of one's screen, and functions like a game of hangman. If a player's soulmate dies due being idle, another soulmate's name would replace the old one if compatible.
If there is an uneven amount of mice, then one mouse would be two players' soulmate. This one mouse would have to kiss both of the players.
Lore
The lore behind the objective of this map was revealed in the adventure's announcement. It was revealed that there are also evil deities in Transformice, ones who did not originate from Elisah's magic. A cruel god condemned mice to spending the rest of their lives as halves of what they were originally meant to be. These halves did not necessarily have to be the same gender. This was illustrated in one type of ancient folklore where mice used to be beings with four arms, four legs, and two heads.
Because of the evil god's actions, mice seek their lost halves in daily life, in the form of map soulmates and marriage soulmates.
Regarding folklore, mice have been carrying on these stories for a very long time. This proves that the mice in Transformice hold universally constant beliefs and stories because they all follow the same and only religion, as proved by Zou in this post.