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~Ikebana~
生け花 
"arranging flowers" or "making flowers alive"
the japanese art of flower arrangement

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Credits:
- Sounds/SFXs are from https://pixabay.com/
- Font is QuinqueFive designed by GGBotNet
- Color Palette is "Wisteric 17 Palette" by yedamameday
- Visuals are inspired by Pixel Flower Icons by sicklyseraph

Updated 24 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorTallpatsch
GenrePuzzle
Made withUnity
Tags2D, Colorful, Cozy, No AI, Pixel Art, Suika Game
ContentNo generative AI was used

Comments

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It's a good game with a cute pixel style and nice and cool physics (I like and respect that). I try to write helpful reviews, so I'll write about the minor things I noticed.

The game doesn't fit completely on my screen, so I didn't immediately notice the preview of the next flower, and my color information is cut off.

Also, while playing, I realized that I didn't understand when I was losing. Here, I seem to have burst half of the flowers in one move, but I lost because they somehow turned out badly (this also happens in other games of this type, where items can only be thrown from above, but it's easier for the player to track the physics and understand what's happening: for example, I merged two items to create a larger one, which raised an already tall row). Here, the player always loses because of the push effect, not because the field is full. It may feel unfair.

The flowers fly right to the edge from the very first throw, so I only realize that I've lost because they take control away from me, not because I see something go over the edge.

In any case, I liked the game. The physics and effects are awesome, as is the idea itself. Good luck!

Thank you so much for the detailed feedback, very helpful! :)

(+2)

Fun game!

(+2)

Fun game, the chain reactions are very satisfying and the pixel art looks very nice! One suggestion would be to move the restart button away from the play area, I ended up clicking it a few times on accident

(1 edit)

Oh, i didn't think about that. Good point! :D