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There are also two animated backgrounds for each of our maps, all with their own uniqueness. (Edit: Chernarus: Rest in the Moutains is still in submission) Think Livonia Rain, Sakhal’s oppressive snow, and Chernarus’s desolation. We do have something planned for Nasdara as well, but it is a bit too revealing as a spoiler, so we are holding it back until the release of DayZ Badlands. (Psst, wishlist it if you have not! Big love!)

One thing that you will quickly notice once you start hunting down the convoy crashes is that they are completely different. This is because we have replaced every convoy event asset with wrecks from Nasdara. They will still be in the same "dynamic locations" as before, and their tier should be relatively the same. This also means that Sakhal will not be seeing the convoys since it does not have a land equivalent to these events. Instead, there should be unique loot specifically for Sakhal. Speaking of which, let’s get into the goodies.
We’re certain that many of you will be excited about the crown jewel of this update: the SCR-17. It’s one of the community’s most requested firearms, and DayZ Badlands and Nasdara provide the perfect setting to introduce this battle rifle. Chambered in .308 with a 20-round magazine, the SCR-17 is highly modular and features two distinct buttstocks: a default variant and a precision buttstock, rivaling the versatility of the LAR. Players can mount all western optics on the SCR-17, alongside the new non-magnifying Holo Sights, which are also compatible with other western firearms. The weapon comes in two color variants: a default tan version and a special black version. The black variant is reserved for Sakhal, as it is more aesthetically suited to the region.
Following the character cosmetic and headwear tradition of update 1.29, we have added a tanker helmet with color variants and a military cap with color variants. There will also be a combat backpack and plate carrier vest, which have been Nasdara-fied with desert camo. There are a few more assets that we’ll leave you to discover on your own.
As always, the experimental period for Road to Badlands will take 2–4 weeks before it is released on stable across all platforms. Please send your thoughts through the feedback tracker. Speaking of which, we have a new and improved feedback tracker! Starting with this experimental update, you should be able to send your reports and feedback through the new one here
But Nasdara isn't just about sniper gameplay through empty valleys. On the contrary, this terrain is densely packed with farmland housing, small settlements, large villages, and cities. Many of these POIs offer tight CQB gameplay in urban environments, and feature more gameplay focus on interior spaces, multi-story apartments, and rooftop access to spice things up. 
Many empires and countries fought in places like Afghanistan and Iraq, which Nasdara takes a lot of inspiration from. Afghanistan in particular can be referred to as the “Graveyard of Empires” due to historical examples of foreign powers invading the country. The likes of the British Empire and the Soviet Union found long-term occupation and political control to be more difficult than anticipated. Military forces over the past century have spoken about the harsh atmosphere that a desert environment entails. Not only due to bodily needs, but also because of the varying transitions between open areas which allow snipers to dominate, as well as the cluttered maze-like streets that enable easy ambushes. 









Example of final environment designer blockout vs final asset:





Thank you so much for reading!
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