Skip to main content
0 votes
1 answer
62 views

I have a sequence of points that define a curve in 2d. I seek an algorithm to render this curve to a raster image, provided a cross-section that varies along the curve. The cross-section affects both ...
user877329's user avatar
  • 6,305
0 votes
1 answer
75 views

Suppose, I have a Pixi JS (v.8) Graphics object which is created from a vector (SVG) image. I've found how to convert it to a raster Texture object. It uses a scale of 1. But if I change the scale of ...
ENIAC's user avatar
  • 1,270
0 votes
0 answers
130 views

I'm looking for information (ideally a quote from a piece of documentation) that explains exactly how OpenGL performs the depth test and whether this value is truly accurate or a numerical ...
Cedric Martens's user avatar
1 vote
1 answer
84 views

When enabling conservative rasterization, there are lots of fragments generated from edges. How to skip fragments generated from edges shared between two triangles?
carnot's user avatar
  • 311
0 votes
0 answers
83 views

I am trying to rasterize a polygon so that I can perform some zonal statistics (namely, get average values of a variable using a buffer around a point). I'd like it to be at ~100m resolution but a ...
yhentati's user avatar
0 votes
1 answer
201 views

I have main canvas on which I draw another canvas which had a text written on it. When I saw the results, it appears that the text is rasterized and not smooth. Here is the code I tried :- const ...
alpecca's user avatar
-1 votes
2 answers
194 views

I'm working on a project where I need to extract images from a PDF layout that was originally exported from AutoCAD. The layout contains detailed drawings, specifically of solar modules, and I need ...
Henfry De Los Santos's user avatar
2 votes
1 answer
1k views

I need help in understanding top-left rasterization rule. It sounds simple, but I have trouble understanding certain example cases. Why one triangle has its corner pixel filled but other doesn't? (...
xterminal86's user avatar
-1 votes
1 answer
90 views

I wrote a triangle shader with an edge function and tried to use weight to color it in, but the colors split into 4 separate triangles each with their own smaller version of the shader for some reason....
Gremlin's user avatar
  • 59
1 vote
2 answers
242 views

I have a geodataframe which I load in as follows: gdf = gpd.GeoDataFrame( ds.to_pandas(), geometry=gpd.points_from_xy(ds["CENLON"], ds["CENLAT"]), crs="EPSG:4326&...
user5618251's user avatar
0 votes
0 answers
92 views

After rasterizing the sf object and plotting it, I see unexpected blank lines both horizontally and vertically. tmp_r <- fasterize(tmp_buf, afr_r, field = "rwi", fun = "first") |...
Kowoon Jeong's user avatar
0 votes
1 answer
792 views

I have the following shape file and I want to convert the polygons into raster with pixels. How do I do that so that the pixels have the same resolution (size) as the polygons (or close to it)? ...
Mike's user avatar
  • 79
0 votes
1 answer
479 views

I have a xyz file that I want to convert to a raster using terra library. Although I have been able to convert to a raster the z values are missing. The code is as following: # Purpose: convert from ...
lbarqueira's user avatar
  • 1,355
0 votes
1 answer
168 views

I have a few GeoTIFFs which might have overlap, I want to find how many times each pixel is covered in several GeoTIFFs. I thought it is best to create a heat map in Python (using Gdal or Rasterio) ...
Ari's user avatar
  • 11
0 votes
1 answer
235 views

I have been working on a 3D software renderer in C recently, and I have managed to get some shapes and wireframes working. However I have now gotten to rasterization and I can't seem to get it working....
Maxim Ricardo's user avatar

15 30 50 per page
1
2 3 4 5
19