Skip to main content
1 vote
2 answers
31 views

I have a class for lists called UniqueListWithActions<T> with the constructor method public UniqueListWithActions(List<T> _list) { list = _list; } list is declared as ...
Isaac Bargamian's user avatar
0 votes
1 answer
65 views

I'm testing my mobile game for iPhone users where you have to throw a fork to another game object. Now these fork game objects are on a List which I'm spawning a total of 8 forks on the scene but you ...
Amaury C.'s user avatar
0 votes
0 answers
68 views

I'm programming a game that have a feature allowing player to draw a path. And that path will be used to navigate object to move on it. I'm having a problem with the speed of the object. If players ...
Phạm Triều Dương's user avatar
-1 votes
1 answer
575 views

Whenever I try to assign a GameObject or TMP Text Box to a prefab's public variable, I get an error message that says, "Type Mismatch". The variable is a list (used to be array) and I am not ...
VINCENT SMITH's user avatar
0 votes
1 answer
36 views

I want the player to have a limited amount of bombs that can be placed at a given time. I was able to limit the bombs, but when the gameObject is destroyed, I'm not sure how to change my bombCount ...
Vince's user avatar
  • 2,666
0 votes
0 answers
349 views

I am new to Unity and I'm having trouble with the text in my project. The text appears very pixelated, and I can't figure out why. Here is an example of how it looks: I started a new 2D project, ...
Deniz Böttcher's user avatar
0 votes
0 answers
72 views

I'm trying to make a game where you can make custom projectiles with various components that have special properties (like poison, explosions, anti-gravity, mind control). Then you would be able to ...
Big Glasses's user avatar
0 votes
1 answer
61 views

My gun script Instantiates the bullets as though they were child objects of the gun which causes the bullets to move whenever my gun is moved. I had been testing the shooting ability of my gun by ...
Big Glasses's user avatar
1 vote
1 answer
222 views

So I'm currently creating a game with procedural world generation. Therefore I am loading and unloading big chunks of world data quite often. The process goes as follows: Step 1: Upon loading a chunk, ...
Obarmer's user avatar
  • 11
0 votes
1 answer
86 views

Im trying to create an animation using Unity3D where I have a world which is created by converting a heightmap into a terrain. Using a python program I am calculating a route for this sphere and am ...
Xerrum's user avatar
  • 11
-1 votes
2 answers
276 views

Here is the code being use: private void start() { for (int i = 0; i < 5; i++) { GameObject card = Instantiate(deck[i], playersHandContent.transform); card.GetComponent<...
Logun Tetley's user avatar
-1 votes
1 answer
212 views

I just created a simple unity project and deployed it to HoloLens 2, the splashed mesh appeared and I was asked to confirm the rights, but after that nothing appeared, I only see the pointers, my ...
RSyan's user avatar
  • 1
0 votes
0 answers
92 views

I'm encountering an issue in my Unity script where the Instantiate method is not being recognized. I'm trying to instantiate a projectile in a ranged attack state, but I'm getting the following error: ...
Raph's user avatar
  • 1
1 vote
1 answer
8k views

This is the object I am trying to move the pivot of: I am currently trying to move the pivot point of this object to the center, since i need it to be centered there for a script i am making, does ...
Hayden Phillips's user avatar
-1 votes
1 answer
32 views

So I have "n" number of child gameobjects that are sorted by the parents horizontal layout component. These child gameobjects are cards, they have a front and a backside represented with ...
ChrisCross 's user avatar

15 30 50 per page
1
2 3 4 5
48