I'm having difficulty passing a 2D array of structs. The size of the 2D array is dynamic (depends on given input parameters). I get the error:
maze_array.c:76:14: error: incompatible types when assigning to type
‘BlockNode {aka struct BlockNode}’from type‘BlockNode * {aka struct BlockNode *}’Maze[i][j]=myBlockNode;
Here is my code:
int main(int argc, char *argv[]){
int MazeWidth=1;
int MazeHeight=1;
int NumOfAvatars=1;
BlockNode* Maze[MazeWidth][MazeHeight];
InitializeArray(Maze[0],MazeWidth,MazeHeight,NumOfAvatars);
return 1;
}
int InitializeArray(BlockNode** Maze,int MazeWidth, int MazeHeight, int NumOfAvatars){
for (int i=0; i<MazeWidth;i++)
{
for (int j=0; j<MazeHeight;j++)
{
//Initialize a BlockNode
printf("HERE1\n");
BlockNode *myBlockNode;
myBlockNode=calloc(1,sizeof(BlockNode));
myBlockNode->North=0;
myBlockNode->South=0;
myBlockNode->East=0;
myBlockNode->West=0;
int myArray[NumOfAvatars];
memset(myArray,0,sizeof(myArray));
memcpy(myBlockNode->AvatarVisited,myArray,sizeof(myArray));
//Place BlockNode in the Maze
Maze[i][j]=myBlockNode;
}
}
/*
printf("North %d\n", Maze[0][0]->North);
printf("AvatarVisted %d\n", Maze[0][0]->AvatarVisited[0]);
*/
return 1;
}
int InitializeArray(int MazeWidth, int MazeHeight, BlockNode *Maze[MazeWidth][MazeHeight], int NumOfAvatars), and call asInitializeArray(MazeWidth,MazeHeight, Maze, NumOfAvatars);