forgetbeam: (PASSIONATE FIGHTING)
Kiyotaka Ishimaru [石丸清多夏] ([personal profile] forgetbeam) wrote in [community profile] smash_random2013-12-28 08:37 am
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FIGHTING STYLE MEME


YES I GOT TO USE THE MOST FLATTERING GIF


What with Smash Academy being a fighting school at its core and having its root in that one Nintendo fighting game, we don't get to talk about fights nearly enough.

SO. Ramble to your heart's content! Strengths, weaknesses, links to example videos, weapons, powers, final smashes, entire movesets if you want, etc etc. So what if your character doesn't fight in canon? This is all very what if.

Then set up some matches and BRAWL.
caincarnate: (What you have received)

[personal profile] caincarnate 2013-12-28 08:43 pm (UTC)(link)
As the creator of the Demon Summoning App, and a gigantic troll, Naoya won't fight if he doesn't have to. That's what the demons are for, after all. He seemingly has a limitless supply of COMPs tucked away in his sleeves to throw around, creating a stream of uncontrollable demons being summoned to the field. The only way to stop the COMP is to physically destroy it, but even then it won't return the demons from whence they came and Naoya will simply just toss a few more out to replace it.

He very rarely fights seriously - if he's simply toying with someone, or testing their powers, Naoya will be very evasive on the battlefield. Among his preferred demons, one of them will always be from the Wilder race, which posses the racial skill Devil Speed, and another will either be a Genma or Avian, with Phantasm or Flight. Devil Speed increases his range of movement drastically; Phantasm allows him to teleport past obstacles, and Flight is rather self-explanatory - this combination gives him the highest possible amount of mobility. Coupled with more demons swarming his opponents all around, Naoya is hard to catch.

As for his moveset itself, there are two variations, a weaker and stronger variety:

Command Skills
Shield All (nullify damage once per character, covers whole team)
Holy Dance (multi-hit, almighty damage)/Megidolaon (heavy almighty damage on all enemies)
Diarahan (heals to full HP)/Mediarahan (heals entire team to full HP)
Passive skills
Anti-Most (halves all elemental damage)/Anti-All (halves all damage, except for almighty, and decreases chances of being cursed/status effects)
Extra One (100% chance of an extra turn each round)
Endure (withstand death once)
Auto skill
Full Might (guarantees a critical attack)

Naoya's passive skills make it so that he gets an extra move for every round of combat, he resists almost everything, and he can survive one killing blow. Every round when Full Might activates, he will automatically crit something, and he can either deal holy damage to his enemy's whole team, shield his team from damage, or heal himself to full health. It is ridiculous. This is why when Naoya is actually serious about fighting, he will go straight for overkill. He has no mercy and will use whatever tool is at his disposal to wreak his vengeance.

However, this whole moveset is only possible if he has his personal COMP. If somehow he is found without it, Naoya is considerably less adept. He has the build of of a computer nerd that doesn't go out much, after all - it's only the COMP's Harmonizer that fortifies him enough to shrug off his opponent's blows. It's not as though he doesn't know self-defense though - in past lifetimes, he's trained thoroughly in a wide range of skills, and he remembers them perfectly. The only problem is he lacks the muscle memory, and the physical fitness to pull many of them off for very long.

Despite this, however, Naoya is unnervingly fearless, even when up against terrible odds. Pain has long lost its bite, and death, for him, is only a temporary hindrance - whoever killed him will die way harder, anyway.
Edited 2013-12-28 20:45 (UTC)
mediumdivided: (pic#)

YAMYAM

[personal profile] mediumdivided 2013-12-29 12:30 am (UTC)(link)
Yamada's fighting style is going to be somewhere between Choji's and Bob's. Yamada has BIG, LONG, fairly thick arms and of course a huge belly supported by these disproportionally tiny drumstick legs (seriously look at them). Basically he's got all this upper body weight and it's something best utilized if he learns how to throw it around. Lots of straight forward punches, karate chops, belly-first-body-slams, rolling/spinning around, etc. Slow and easy to dodge but hard hitting like a mallet. Everyone knows you don't want to get slugged by the fat kid. It's hard to imagine Yamada with much stamina; he probably works best with BURST INTERVALS OF ENERGY (how else do you explain stuff like this and chapter 3...) and then he runs out of steam very quickly and probably won't put up much of a fight afterwards. He however obvously enjoys being beaten by cute girls.

His agility is kind of played up for laughs a little, like there's a lot of art/concept art that shows him twirling and spinning around in the air in ways no guy of his stature really should be able to. I don't think in actual application it's going to be terribly advantageous for very long, but undoubtedly it'll be funny looking because that's how Yamada rolls.

get it... rolls...

His Final Smash would be like... okay:

He pops a can of Cola while a short Popeye-esque jingle plays in the background. Then he goes through a really short magical girl transformation sequence somewhere between Laundry Day and Darling (somewhat NSFW). Which DOESN'T ACTUALLY transform him into anything but it does let him pull a pen and tablet out of nowhere. Then he draws Boo-ko (ala Adeleine) who comes to life in kaiju-size and stomps through the stage real quick in all her adorable fluttering pink magical cupid girl princess glory.
punchthedoritos: (Human - eating)

[personal profile] punchthedoritos 2013-12-29 09:33 pm (UTC)(link)
Sonny is more used to fighting as a Pokémon than as a Human. As such, his basic fighting style is a lot about overpowering foes with weight and being able to take a lot of hits while waiting for an opportunity to strike. He is not a fast fighter - there are no lightning speed jabs here or fancy footwork. His strength is in his durability. He'll take a lot of punishment before spotting an opening and unleashing havoc with his fists or with heavy, low aiming kicks. Also? Sorry to say it but he would probably not think anything of biting an opponent. He has sharp lower canines and a jaw strength that allows him to chaw his way through pine cones even as a Human so it would seem like a waste to him not to use those strengths to his advantage.

His final smash would probably just involve him turning back into a Snorlax and doing what Snorlaxes do in the Smash Broters series.
will_be_god: (Defeat is...impossible...!)

[personal profile] will_be_god 2013-12-31 07:44 am (UTC)(link)
Cyrus's strength lies in his intelligence. Failing that, because INT isn't a combat stat unless you have a really generous DM, it's his pokemon.

Even though his entire team is weak to Rock. Ah well.

Though if he had a Final Smash it would be to wield the Red Chain and use his opponent's FS instead but sadly that's just not feasible yet.

Personally, he has next to no fighting skill. He's skinny as a rail and, aside from walking a lot, rarely works out. He's been trying to build up some muscle by doing things like jogging and swimming, but so far he's still relatively twig-like. That said, however, he's fairly durable and can take a LOT of abuse, so overall his stats probably look something like

STR-10
INT-21
CHA-19
WIS-16
CON-19

Something like that.
makesithot: (Come on then!)

[personal profile] makesithot 2014-01-02 07:36 am (UTC)(link)
Chili is a Pokémon trainer. He's not known for using his own body for fighting, since that's not what Pokémon trainers do. He uses FIRE-TYPE Pokémon in battles. If he were ever pitted against somebody in a brawl/match-up, he'd probably be using his team of Fire-type Pokémon. You can check out their canon move sets on Chili's wiki page and just believe that they rotate their moves and stuff because fuck actual game mechanics.

As his type specialty might suggest (along with his personality), Chili's a master of the saying "the best defense is a good offense". SPEED AND STRENGTH are his niches. Many trainers have a balance between defensive and offensive tactics, but Chili is almost all-out offense. His battling style is to raise the power of his Pokémon's moves before sweeping his opponent off their feet. NOW, given that he has Fire-type Pokémon and prefers going all-out offense, he also keeps in mind his Pokémon's defensive weaknesses and prepares accordingly by equipping them with the moves they need to take care of opponents Fire-types normally are ineffective against. Water-types? He has Electric- or Grass-type moves to cover that. Fellow Fire-types? He has Rock- or Ground-type somewhere in there for that.

And even though he's a Fire-type Gym Leader, that doesn't mean that he doesn't train Pokémon of other types. He does. A Pokémon he likes might be Stoutland or Krookodile - both Pokémon he likes partnering with due to their rounded defense but outrageous offense. Reuniclus would also be a Pokémon he might like for the same reasons.

His weaknesses as a trainer is found in his easily breakable defense. If you act quickly and get the best of him before he has any time to power up his Pokémon, he's out in a flash. That's sort of like using his own tactic against him, only being speedier and stronger about it.

...Now. If you fight him sans Pokémon? That's a whole 'nother situation. He trains with his Pokémon every day, so your average person with moderate activity levels might be beat by him. He's not terribly weak, but he's also not strong in the face of an opponent built for fighting. He's only barely above average in strength. He's 5'4" and weighs in at almost 120 lbs, and has no training with weapons save spatulas and kitchen cleavers. If I imagined him fighting without Pokémon in some whacky SSB game or something, I'd definitely imagine him with cooking utensils. He'd probably use those.

FINAL SMASH: mannn I have no idea. HE'D PROBABLY be using his Pokémon, and their FS would probably be some kind of triple-team gimmick the way it was in Brawl with the Pokémon Trainer. I say this because the Striaton triplets lend themselves so easily to this... BUT! There would be a catch. I think his FS would be more powerful if he was on a team with somebody, and it would also have to involve his partner in it. If he is on a team, it combines his Pokémon's power with his teammate's power. (Bonus points if his teammate is one of his triplet brothers or somebody he's close to, but that's a given.)
Edited 2014-01-02 22:11 (UTC)
raw_angel_power: (The technicolor tattoo)

[personal profile] raw_angel_power 2014-01-02 09:52 pm (UTC)(link)
Golly gee whiz, what ever could his fighting style be? I wish he were in Smash Brothers or something, then I could figure out his Final Smash and everything.

BUT NO, let me straighten this out. I think his preferred fighting style in his most comfortable element would be hack-and-slash with quick combos, attacking from a distance- basically flitting around all over the place landing quick-hitting blows on his opponents from different ranges. That is, provided he's using a weapon that lends itself well to that. All of his bows, at least the ones he uses in Uprising, can come apart and work for melee attacking as dual blades. Pretty handy! But they're not really the best at melee. Pit's attacks (with these bow- blades) generally have moderate-to-low power, are quick, but don't really have the force to knock foes back much.

But Pit's a jack of all trades- or weapons, in this case. He is skilled in using not just bows, but clubs, staves, blades, cannons, claws, palms, arms, and orbitars. In each weapon category, there are a numbers of different kinds of weapons that have their own individual attributes, and even no two weapons of the same exact kind have the same exact specs. In his previous games of olde, he was also able to used mallets to free his Centurion comrades, and he also had the option of donning flaming arrows and protective crystals. Considering what I said about his most comfortable element, I would say his best fit would be claws or bows, where he can attack quickly and lightly. He'd probably be less adept at clubs or arms, or anything that lowers his speed or limits his projectile range. All of his weapons can be used at different ranges, but depending on the weapon, they will have different specialties- blades are the most balanced, arms are powerful but have limited firing range and are slow to execute, and staves are ideal for sniping but lower Pit's speed and don't have much power or any homing ability, just to name a few advantages and disadvantages. Pit's really leveled up!

So what about his wings? What does he use those for if he can't fly? He can fly a little, despite being an angel that "can't normally fly". They help him glide from place to place, and he can get some leverage if he flaps a few times. But he can't really get airborne... He can't hover, and he can't gain much altitude. But they have some use- he can glide past you and hack you on the wing. In a SSB match, he could use the Wings of Pegasus he's equipped with and gain a temporary sort of rescue flight so he doesn't fall off the damn stage. He also makes use of the Mirror Shield to deflect attacks

Oh, and he has powers, now. He can only equip so many at a time, but they range from personal buffs to recovery to launching attacks when evoked, like Lightweight, which will make him faster and immune to tiring out (yes, Pit actually 'gets tired' in Uprising if you make him run too much, the slacker) but lowers his defense, or like a Petrify Attack power, which turns the enemy into stone. I like to imagine that in an rp setting, this is some kind of invisible mechanic that he applies to himself, and he can equip a certain set of powers that he wants in his arsenal. How he equips them is up in the air, since in-game it's kind of like stacking tetris blocks together... (magical stickers?? maybe it's a mental brain puzzle...) He can have more lower level powers on hand than higher level ones. They have to be activated in order to come into effect.

His personal stats! He's considerably agile and those wings, as explained earlier, are a big boon to this characteristic. Depending on the weapon he is using, his offensive power will vary, and so will his precision, range, and attack speed, as well as the ability to deflect attacks. Defense-wise, he's pretty decent. He can take a few hits is what I'm saying, but if I were to rate him out of ten, he'd probably be a 6/10. Don't be fooled by his small stature and cherubic face- he's a seasoned warrior! He's got good reflexes and is skilled with the weapons he uses- not to mention he can haul around more weight than it looks like he can. When Pit gets really determined to win, that's when he's most dangerous. He can easily be thrown off guard or confused otherwise, especially when his opponent isn't something or someone he knows how to fight.

I can't wait to see what the next SSB game does for him, but I do know based on screenshots that he wields the Upperdash Arm and the Guardian Orbitars. Who knows if he keeps the same final smash or not? In Brawl, it's Palutena's Army, where Pit rallies together centurion troops to attack smashers he is pit against. It's possible that it could be changed to something like Daybreak to reflect the fact that he has a sequel and new gameplay elements that come along with that, but Daybreak works kind of like the Dragoon does in that you collect pieces in Together Mode, and the fact that it would be incapable of incorporating that collection part makes it seem less likely they would use that.
cruelcurse: ᴀʀᴛɪsᴛ: pixiv member id=76427 (spell casting)

[personal profile] cruelcurse 2014-01-03 04:05 am (UTC)(link)
Henry comes from a tactical strategy war game. His native class is the Dark Mage line. On its own, the Dark Mage line includes the Sorcerer and the Dark Knight, and I have apped him as a Sorcerer.

Henry's talent in magic is exceptionally high. In his home country, he's known as a genius of his trade and is something of a legend. Nobody knew his name, but they all knew that he had an extraordinary gift for dark magic. This is not elaborated on very much in-canon, but it doesn't need any, really. It speaks for itself. They say Henry is a crazy-good sorcerer but nobody's seen the true extent of his powers, WOWIE.

Henry is proficient in magic, skill, defense, and magic resistance due to his class and personal growths. Henry's skill growths are high as a personal attribute, likely to reflect his skill in magic. As for the defense and magic resistance, SORCERERS JUST HAVE BETTER DEFENSES than Sages or whatev. Getting hit over the head with an axe clearly only does 2 damage. In FE:A, Henry's speed and magic resistance growths are lacking (comparatively speaking w/other sorcerers), but I'm certain that after the events of FE:A he's gotten much better in these fields so they aren't too much of an issue for him anymore. Besides, magic-wielding units such as Sorcerers have better magic resistance than most other types of units as it stands, so it's just a natural expectation for the resistance to be high. He's a well-rounded unit for a Sorcerer, but his physical strength is ppppretty low at the moment. Which is to be expected of a magic-only unit. (Go make him class through the Barbarian line and that might change.) Don't expect him to go lifting massive axes right now and be too happy about it.

WEAPONS. As a Sorcerer, Henry can wield dark magic and anima magic, such as Fire, Wind, and Thunder tomes. If it's a magic book and it's not Light magic, Henry can wield it. The difference between dark magic and anima magic is how quickly the spell can usually be cast, how accurately it hits, and how strong each use is. Anima magic is a lot lighter and can be cast quicker and more accurately, but it doesn't pack as much of a punch as dark magic. Conversely, dark magic hits harder but is heavier and not as accurate. Henry has a lot of practice in wielding dark magic, however, and speed and accuracy are hardly ever an issue for him. Besides, heavy magic? Unable to double your enemies? There's a tome for that. Henry's usually toting around a bunch of dark magic tomes. He prefers it to anima.

But his abilities don't end there! Henry doesn't need weapons to do horrible damage. Henry's well-known for his skill in curses/hexes, which is a thing they played up between the two dark mages in FE:A. He's exceptional at placing curses, but even better at dispelling or returning the curse to the original caster. His curses can range from physical time reversal, to swapping bodies between people, to fatal illness-like symptoms that slowly drain the strength of a person before killing them. There would be no treatments for such an curse except for somebody else equally as skilled as he is, or the skill of multiple individuals versed in cursing/dispelling curses.

It's hard to find weaknesses in a class that is known to have good, rounded defenses. Henry's weakness is still going to be physical damage over magic damage. Henry is an average human, and humans still die. But if you're gonna kill Henry, kill him fast.

BECAUSE HE HAS SKILLS. His skills are...
- Hex: reduces the opponent's ability to Avoid (by -15). In an RP setting, I'd assume that Hex would reduce his opponent's ability to move away from his attacks. It might feel like his opponent is being trapped or held down by an invisible force that makes it more difficult to move. (This skill is passive and is constantly activated.)
- Anathema: reduces the Avoid and Critical Avoid stat of all enemies nearby (within "3 spaces" by -10). In an RP setting, this means that everyone within a good range of Henry feels a cursed energy that reduces their ability to avoid attacks from anybody around them. It might feel like being weighed down by an invisible force that makes it a bit more difficult to avoid attacks. This applies to any opponent nearby, even if he's not the one attacking them. (This skill is passive and is constantly activated.)
- Vengeance: a combat-triggered skill that adds half of Henry's accrued damage to each attack. In an RP setting, Vengeance probably activates if Henry's been attacked to some extent and probably activates only if he's been hurt. A dark aura will surround him and his attacks on his opponent will deal more damage the more he's hurt. It looks like this and he activates it a lot in-game, but again, I imagine that it only activates when it needs to. I imagine Vengeance to be a nasty skill to have in an RP setting because the more injury he sustains, the more potent his magic becomes. THIS IS WHY HE MUST BE ELIMINATED IMMEDIATELY or else it'll come back to bite you. Unless you have Nihil or something similar.
- Tomebreaker: adds +50 to the Hit and Avoid stat when the unit with the skill Tomebreaker is fighting an enemy equipped with a tome. I would translate this as meaning that Henry is well-acquainted with the way people use tome-based magic similar to his, so he can easily predict the enemy's actions, giving him the upper-hand in a battle.

Overall, Henry's able to withstand a few good blows. It helps that Henry has lost the ability to feel pain to some extent, so he doesn't respond to pain in the same way as most people. He's still a somewhat squishy mage, so he can be defeated by pounding your fist against him a couple times. But he's oddly resilient. His magic is powerful and he's got a few good tricks up his sleeve if that isn't enough. Namely, curses. He's obedient and follows orders if he's on a team or an army, but he's not the leading sort. His physical strength isn't all that great, but it can be improved if he chose to practice as a Barbarian or a Thief for a change. Who knows, he might. Someday. Then you can laugh.

I probably rambled on too long about one thing and forgot everything else. Whoops...
Edited 2014-01-03 04:12 (UTC)