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Full Body Replacements

The Pros and Cons of being a walking toaster.

Of course, who would not want to be made of steel and have the ability to shred flesh with their hands? Unfortunately there is a few downsides of being comprised of almost all metal, and weighing a little under a ton. Let us start with the upsides of full cybernetic replacement.
On the upside, you are indeed comprised mostly of high-grade metal that is very difficult to damage. All full body replacements have a higher amount of hit levels and fewer wound penalties, as the connections in the body to the brain can annul any feeling of pain or at least dull it somewhat.
Also most body replacements come with higher strength, agility and endurance of any fleshy body, so the effective stats reflect this also. Of course most models come with the additional that one would need, so some modifications come as standard. All full body replacements come with a Cyberbrain however, as it is the only way that the brain can be incased and housed in a robotic body, allowing it to perceive and send electrical brain signals to the limbs.
All muscles in the body are replaced with high-tension metal weaves, allowing for flexibility and expansion / retraction. These replacements act as a normal muscle would, apart from its increased ability to give out more raw power, and is connected by high density fasteners to the super-strong compound steel that makes up most of the internal bone and shape structure.
The internal structure itself is much like a bone system, but instead it houses many electrical endings and wiring, as well as necessary tubing to carry cord or pressurized fluid. The only main differences are that the same structure makes for the basic appearance of the cyborg. The face is not a skull as such, but makes an underlay for the skin later on. This also makes for more 'aesthetic' appearances, like genitals, breasts or any other modification the buyer would have.
The brain and parts of the spinal column are the only two things in a full conversation to remain organic though. Both contain, (at least until recently), unrepeatable genetic code and bioelectrical functions. The brain is connected to the Cyberbrain by way of casing it in a hard exterior and the spinal column housed in its own protective casing. The endings are then connected to the processor of the Cyberbrains CPU and then the whole thing is housed in the converted body. The whole spinal, brain and cortexual parts are covered by a backup feedback sheath and then activated.
After the basic structure of the body is made, the new 'shell' enters a cleaning fluid and then passed into a sensory layer. This white coating covers the shell with ease and then makes all the nerve connection points. These are points that tell the brain things at higher speeds, (as it is done though microscopic fiber optics,) and provide the brain with all the senses it would normally perceive.
This coating hardens eventually and flakes off. As well as skin development underneath, this coating also provided the body with high-density hair and any other programmed blemishes that may be requested. (Scars or tattoos for instance.) After all this is concluded, the 'Borg is passed through a high-pressure purifying fluid to remove any of the bubbles in the skin, allowing for a smooth and effective finish.
Activity is then spurred in the sleeping brain and the body becomes online in a special recovery medical unit. It takes about a day or so for observation as the brain burns in the new nerve endings and the feeling of change to come to pass, but after that time the body is fully able to go out on its own and continue on with life. All these processes are all for the benefit of the body. The person with the conversion can now see better, hear better, and touch and taste new things that they had never before dreamed possible. Even sexual activities can be even more delightful as you can attune your 'sensitivity' to certain areas.

However…

Swimming is pretty much a no go, at least out in a non-contained place like the sea. The brain still needs oxygen and a metal body cannot provide that. Not to mention that the new 'Borgs weigh close to a ton, and sink very fast. Weight is also an issue when going to older sections of cities, as they may not have been upgraded to suit cyborg needs. Old buildings and floors will crumple underfoot, even with the pressure balancing ability of the new body.
Cyborgs also cannot heal like most humans. Having removed the biological and self supporting nature of flesh, the only way a cyborg can heal its wounds are by going to a cyborg repair bay, or jury rigging a botch-job yourself. Like infection, left wounds will soon rust or depolarize spreading decay though the nervous system of your body as a biological wound suffers infection. Power systems are also a need for these cyborgs. As they cannot digest food for nourishment, the cyborg must have its power cell checked and maintained semi-regularly. (Maintenance twice a year.)
Also having a full 'Borg body leaves you open to a lot of tampering. Many cyber hackers and international terrorists will attempt to hack full 'Borgs for either their bodies, or to get information. The fact that your body is full under the control of your Cyberbrain means that if it is eventually hacked, the perp has full control of your limbs and sensory inputs. Most recent models have been fitted with anti-hacking measures, but there is always a way around them. Just be careful how you surf.
Cyborgs are also highly sensitive to electrical damage. Attacks like an EMP blast can cripple a cyborg without the right defense. All Cyberbrains are fitted with a backup life-support system, which is shielded, but it can only last for so long. Unless medical attention can be found within an hour, the brain shuts down and dies. Also high-voltage can short out the connections in limbs, though the automatic systems in the brain will shut off the connections before it hits the brain so no nerve damage can occur, however the limb is left crippled until a repair can be made. Also hacking and counter hacking is a problem. When attempting to break in to a computer, most will use their Cyberbrains as a backup CPU to help hack. However if the counter-hacker is better than you, then all damage goes straight to the brain core and can be potentially fatal. Most skilled hackers still access the Internet from an external source. Although it may not be as successful, the risk is only to the technology you use, not to your precious brains.
  • Current Music
    Kenji Kawai - Pappetry Song - Dying After Much Resentment
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(no subject)

Well, for the first entry to my game mechanics, I have started a skill list. This list will be altered and imporved upon if nessercary in the future, but I have a ton of other stuff to work on as well :( Well, this list is still in the beta stage, so any suggestions or anything would still be groovy.

Enjoy.




New Knowledge: Ghost Hacking.

Ghost Hacking is the skill of major crime in the Ghost in the Shell world. It goes on the reference that the brain is much like a computer, storing memory with electrical engrams and the like, again much like a computer. With the development of Cyberbrains which direct the human brain straight into a computer, the ability to hack peoples very memories have come with it. This can be used for a number of things, like Planting assassination orders in people without the person even knowing the order is there. Making people see things and act outside of their will is another use of Ghost Hacking.

* - You could make someone believe that they just heard something for a brief second.
** - With the right tools, you can hack someone's ghost to retrieve information about regular things that they do. It's like spying directly into their mind!
*** - More advanced hacking is your key. You can start making the person believe they are something different, but no full changes yet.
**** - Personality change sir? You can hack people's ghosts to the point of erasing the memories they know and love. You can implant codes into their brains without them even knowing.
***** - You may be Project 2501 or the hacker, Kim. The Puppet Master is your direct hero, and you constantly try to emulate its skill… With great ease. No mind is safe under your fingers.



New Skill: Cyborg Combat. (Full body conversions only.)

Cyborg combat is the skill of all cyborg battle-types. Where as the human body is capable of so much in as much as brawling and fighting, the cyborg body is capable of so much more. Being able to decapitate someone with your hand and even do combat maneuvers that involve strength-boosted jumps all fall under this category. You can also use this skill to parry bladed weapons successfully with your arms and limbs. For every two (2) successes you score, you automatically score an extra point in damage on top of normal damage. You can also use this skill to dodge, twisting and turning inhumanly. For every two (2) successes you score, you automatically get an additional success. This skill costs double the amount to increase in both character generation and experience. This skill only applied to hand-to-hand attacks. Weapons still require Melee rolls, although you can still dodge with it while using a melee weapon.

* - You know that when you punch, it hurts a lot more.
** - You know that when you jump at someone to attack them you have to do it from a few steps back to make contact.
*** - Severed limbs? Oh yes. With your cyborg strength, you start to understand where 'soft' points on the human body are.
**** - You are a deadly cyber-assassin-type. Your skill in killing is matched only by your dire brutality.
***** - Every blow kills. Every twist dodges. You are untouchable.



New Skill: Landmate Piloting

Landmates are the robotic suits of technology that this world uses. These can range from higher-class tank grade suits to the simple yet deft Fuchikoma. Landmates also vary is style, using 2 - 8 legs to travel, and holding a variety of weapons. To pilot a Landmate you need at least 2 Interface Plugs and a Military-Grade Communications Module modification. These let you both pilot a Landmate and connect to the on-board sensor systems. The difference between piloting a Landmate and a normal Tank however is that the targeting and movement is done much in the same way as a Cyberbrain moving a cyborg body, except you are the brains and the Landmate is your body. Various sensors in the Landmate motion your body functions as well as mental input, as well as various manual inputs. A combination of these three make up Landmate piloting. In general, a Landmate will have most of its piloting uses uploaded into the Cyberbrain after connection so piloting an airborne Landmate or a ground one are just the same, though may take some adjustment. (ST Desecration.) Landmate Piloting replaces the attribute trait in a roll. (ie: Landmate piloting + Firearms for using onboard guns. Landmate piloting + Dodge for evasive maneuvers, etc.)

* - Left then right. You will get the hand of walking eventually
** - Walking is easy, its just aiming that is the problem now.
*** - You have done a bit of service in Landmates. Maybe you were in the armed forces or the like. Either way you have the drift on how to pilot one of these things.
**** - You were born to ride! You have piloted most Landmates from Tanks to Planes to Fuchikoma and you have an affinity to these machines.
***** - You turn up when a faulty Fuchikoma AI calls for rights. And you agree with them.



New Knowledge: Net Running

Net running is the measure of how well your character uses the Internet and navigates the vast sea of information. Since computers and the internal rendering of the Internet are two different things, (especially those with jack plugs,) this skill represents how talented you are at navigating this vast universe. This ability is also used in hacking though backdoors and whatnot to get into more hidden areas of the 'net.

* - You know how to get to pages like CNN and MSN.com without really thinking about it.
** - You are more used to getting around more little known and international sites by utilizing search engines. You are still quite new to the infinite sea.
*** - You know how to get to more hidden sites and how to find the backdoors and faults in some user pages.
**** - Police and military backdoors are more open to your skill. You can navigate almost anywhere in the net and find out pretty much what you need to know.
***** - You live in cyberspace. You are either a net-junkie, or you are a top-level net runner working for a big company. All areas are your playgrounds and you can find pretty much any secret you can think of. Ishikawa has troubles finding you here.



New Skill: Cyber Repair

Cyber repair allows mending, fixing, improving and whatever else you can think of to cyberware and cyborgs themselves. This skill is much like the craft skill, as you can also install hardware as well as create bits of cyberware with the right tools. Without the right devices, this skill allows you to jury-rig repairs and add-ons, as well as minor temporary repairs to cyborgs.

* - You could perhaps fix your talking toaster.
** - That little robot dog you bought has lost its leg. You could fix it, but it may limp a bit till you can get a better soldering iron.
*** - "Well, your arm is back on… Just try not to use the little finger."
**** - "Well, your head is back together. You may have a little twitch until I can get an eye that fits."
***** - "Who needs that old thing? I rewired your Cyberbrain into a brand-new head and you even have a better zoom function. What tools? I just use a screwdriver."




Again, comment if you have any questions or ideas.
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Welcome to Section 9: Into the Shell.

Welcome!



Thank you for coming to view this community dedicated to creating online and P&P Role-playing games based around Ghost in the Shell. Currently I, the creator of Section 9: Into the Shell, am working on a modification for the White-Wolf created 'World of Darkness' series.

In this community, I will be posting up new Abilities, Weapons, Landmates, Cyberware and all sorts of good stuff for the new and upcoming game, as well as some of the rules I am woking on for review by my members and good buddies. Please feel free to comment on the things I post up, as i am always open to new ideas.

Thanks.

-Bear.