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Chilled incremental game where you place stickers with unique effects on your wheel, and spin to your heart's content. You can also earn money for upgrades and new stickers if you REALLY want to. 

Made in 4 days for Juniper Dev's SUPER SERIOUS game jam.

There is no tutorial, so:
Blue numbered stickers add to your base. (Blue)
Red numbered stickers add to your base multi. (Red)
1 Full spin adds to your revolution multi. (Orange)
Final multi is unlocked through upgrades. (Grey)

Click the middle of the wheel to spin.

Stickers are only counted in the winning segment.

The red icon is not a quit button, it is to enter destruction mode, to get rid of unwanted stickers or spokes.

I didn't end up having enough time to implement more complex stickers, nor proper playtesting, so balance is most like a little rough.

Attributions:

"Late Night Radio"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/

Sounds from https://freesound.org

Font: quaver by caffi_nate

Updated 10 days ago
Published 20 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
Authorsdahc
GenreSimulation
Made withUnity, Aseprite, Audacity
TagsClicker, Colorful, Incremental, Indie, Mouse only, No AI, Pixel Art, Relaxing, Short, Singleplayer
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

v0.2.1-win.zip 41 MB

Development log

Comments

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This was fun, but I'm genuinely curious, what does the 2M sticker do? I rolled on it but it didn't seem to do anything?

Thank you! The last sticker should trigger the credits, did you perhaps have it on a section with a meta or NO! sticker? It's trigger priority is set to last, so it would happen after all your other stickers are evaluated.

Good game!

What does it have to do with synesthesia though?

Unfortunately nothing - it was actually a play on spin + kinaesthesia, unfortunate side effect being so similar to synaesthesia, sorry for the disappointment :(

(+1)

that’s alright, I was mainly being silly XD and it’s nice to learn what it’s really named after!

Hi! I made a final video the day before voting closed for the Very Serious Juniper Dev Game Jam and played your game. Thanks for making it, I had a lot of fun playing. Hope you enjoyed the jam!

I'm a dummy and started playing without really reading anything and ended up deleting all of my stickers off of the side bar before I used them the first time around, hardlocking myself at $0. Obviously reloading resets the game so no big deal, but maybe something preventing this would be a good idea for idiot-proofing for those like me.

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Hey, I played your game on stream. Here's the clip:

I
I didn't even realize i played for almost half an hour lol
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Honestly I can totally see myself spending hours on this game. I do agree w the other comments to make the early game faster :)

(1 edit) (+1)

Thank you for the feedback! I've updated the early game with 2 new extra special limited edition stickers to help out. :D

(1 edit)

Just played! I see a lot of potential, and I *love* the visuals. Very clearly a balatro-like. I'd love to see this grow into a more fleshed-out game. The sound was really good, and I enjoyed spinning the wheel.

Here is some more critical feedback and improvements:
1. The early game is really, really slow. You have a 3/10 chance to score on any round, and have to watch yourself earn 0 points each time. Could skip the points calculation if they have 0 base.
2. It might be good to make it unfair in the players favor by weighting the result slightly towards segments with stickers.
3. It would be nice if you could browse the shop(s) while spinning, so that as spinning becomes less novel you still can strategize your upgrades.

4. I couldn't figure out how to move stickers between segments. Maybe you can't do that on purpose, but I kept finding myself trying to, and I think it would be an improvement-- gambling is a suspicious activity, so being able to move stickers to different segments helps ease some of that superstitious tension.

completely agree with the 3 first statement but if the 4th is intentionnal it might be good to be able to restart without reloading the web page

stunning take on balatro tho !

(2 edits) (+1)

Thank you so much for the feedback! I've pushed an update, you now start with four blue one stickers, and one blue two sticker. (And it skips score counting when you have 0 base)

I do intend on letting players buy and place spokes to influence where it stops.