Angelic Cub (Foundations Jumpstart #163)

Angelic Cub {1}{W}

Creature — Cat Angel

Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

As long as this creature has three or more +1/+1 counters on it, it has flying.

1/1

Illustrated by Miranda Meeks

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Angelic Cub:
  • Angelic Cub's first ability will resolve before the spell or ability that caused it to trigger. (2024-11-08)
  • If a spell or ability has one or more of its targets changed to Angelic Cub, Angelic Cub's first ability will trigger if it hasn't yet been the target of a spell or ability this turn. (2024-11-08)
  • If you create a copy of a spell on the stack and target Angelic Cub, Angelic Cub's first ability will trigger as long as it hasn't yet been the target of a spell or ability this turn. (2024-11-08)