The Architecture of Breath of the Wild
Jul. 16th, 2026 09:15 amShigeru Ban Releases Designs That Reuse Rubble for Nepal Disaster Relief Project
https://www.archdaily.com/771059/shigeru-bans-nepalese-emergency-shelters-to-be-built-from-rubble
Shigeru Ban Architects has released images of their first emergency shelter prototype. The simple shelter is designed to be easily assembled by almost anyone. Using connecting modular wooden frames, salvaged rubble bricks are used to infill the wall's cavities while paper tube trussing supports the roof. This, as Shigeru Ban says, will allow for "quick erection and nearly immediate inhabitation."
( Read more... )
Tarrey Town (the settlement that Link can help build in the northeast Akkala Region) is interesting. In opposition to the monumental medieval castle architecture of the ruined Akkala Fortress on the hill, Tarrey Town is built from lightweight wooden modular architecture of the sort that Japanese (and later international) architects started designing in the wake of the 2011 Fukushima triple disaster. This probably isn't the sort of "Zelda architecture" that most people care about, but I think it's neat.
https://www.archdaily.com/771059/shigeru-bans-nepalese-emergency-shelters-to-be-built-from-rubble
Shigeru Ban Architects has released images of their first emergency shelter prototype. The simple shelter is designed to be easily assembled by almost anyone. Using connecting modular wooden frames, salvaged rubble bricks are used to infill the wall's cavities while paper tube trussing supports the roof. This, as Shigeru Ban says, will allow for "quick erection and nearly immediate inhabitation."
( Read more... )
Tarrey Town (the settlement that Link can help build in the northeast Akkala Region) is interesting. In opposition to the monumental medieval castle architecture of the ruined Akkala Fortress on the hill, Tarrey Town is built from lightweight wooden modular architecture of the sort that Japanese (and later international) architects started designing in the wake of the 2011 Fukushima triple disaster. This probably isn't the sort of "Zelda architecture" that most people care about, but I think it's neat.