Snare
Release29 March 2004 (Update)
MembersYes
SpellbookStandard
Daemonheim [?]Yes
TypeCombat
Level50
Experience60
Runes2Nature rune
Element Air
HexYes
Base damageNone
Cooldown 3 ticks (1.8s)
Description
Prevents creatures from moving for 18 seconds, or players for 9 seconds.
Animation
Sound effect
Advanced data
Struct ID14766
Sort310
LinksStruct14766
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Snare is a combat spell which prevents the target from moving. It currently lasts for 9 seconds against players and 18 seconds against monsters.

It is possible to cast Snare on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.

This spell is currently for members only, while free-to-play players can still use Bind.

A magic weapon is not required to cast this spell.

Cost

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InputCost
2762
Staves
1.8685.8

Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Cooldown was changed from 4 ticks to 3 ticks.
  • patch 24 July 2017 (Update):
    • Players now receive a message for successfully binding an opponent.
  • patch 11 January 2016 (Update):
    • NPCs affected by snare, bind or entangle will now have the correct boosted damage modifier applied when using abilities that rely on stuns.
  • patch 5 October 2015 (Update):
    • The spell descriptions of the durations of Bind, Snare and Entangle have been updated to match the ability.
  • patch 20 April 2015 (Update):
    • Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
  • patch 16 March 2015 (Update):
    • Entangle spells will no longer ignore stun immunity.
  • patch 8 February 2010 (Update):
    • The Snare and Entangle spells will correctly tell you that they're members-only.

Trivia

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  • The animation of Snare is almost identical to that of Bind other than that the latter's "vine" has a greyer colour.
  • Prior to the Evolution of Combat, Snare was able to deal damage, and required not only nature runes but also water and earth runes.