This article is about the spell. For the Hunter item, see
bird snare.
Snare is a combat spell which prevents the target from moving. It currently lasts for 9 seconds against players and 18 seconds against monsters.
It is possible to cast Snare on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.
This spell is currently for members only, while free-to-play players can still use Bind.
A magic weapon is not required to cast this spell.
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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- update 2 March 2026 (Update):
- Cooldown was changed from 4 ticks to 3 ticks.
- patch 24 July 2017 (Update):
- Players now receive a message for successfully binding an opponent.
- patch 11 January 2016 (Update):
- NPCs affected by snare, bind or entangle will now have the correct boosted damage modifier applied when using abilities that rely on stuns.
- patch 5 October 2015 (Update):
- The spell descriptions of the durations of Bind, Snare and Entangle have been updated to match the ability.
- patch 20 April 2015 (Update):
- Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
- patch 16 March 2015 (Update):
- Entangle spells will no longer ignore stun immunity.
- patch 8 February 2010 (Update):
- The Snare and Entangle spells will correctly tell you that they're members-only.
- The animation of Snare is almost identical to that of Bind other than that the latter's "vine" has a greyer colour.
- Prior to the Evolution of Combat, Snare was able to deal damage, and required not only nature runes but also water and earth runes.