Deathmatch
| Deathmatch | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Release date | 26 September 2016 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Yes | |||||||||||||||||||
| Location | Edgeville | ||||||||||||||||||
| Participants | 2-30 | ||||||||||||||||||
| Skills | Combat | ||||||||||||||||||
| Currency | |||||||||||||||||||
| Spotlight | No | ||||||||||||||||||
| HiScores | No | ||||||||||||||||||
| Tutorial | No | ||||||||||||||||||
| Custodians | Blair | ||||||||||||||||||
| Music | Bounty, Hunted, I Can See You, Steady, Target, You Will Know Me, Supreme Champions | ||||||||||||||||||
| Map | |||||||||||||||||||
Deathmatch is a safe player versus player minigame that replaced the Crucible. In it, players can fight against up to 29 opponents in an arena, aiming to get as many kills as possible in 10 minutes. Regularly spawning power-ups make the battles more interesting. There are no requirements to participate in this minigame.
The minigame's lobby is an instance shard world and located on a platform above the Crucible arena, accessed through a hatch at the eastern border of Edgeville. Based on one's level (below 81, 81-120, or 121+) and combat mode (EoC or Legacy), one may enter an ongoing battle in the arena below using the board any time, or join the queue if no battle is going on.
Gameplay
edit

During the Deathmatch, players are teleported to an arena, and after a countdown, may attack other players. When a player dies they respawn in a bank area with a bank, a prayer altar, and supply of bandages, Deathmatch super restore flasks, and Deathmatch supreme overload salves. Players may then re-enter the arena through a crevice, which transports them to a random exit crevice with a short period of immunity. It is also possible to choose which exit the player wishes to use. Crevices may also be used to enter the bank area from which the player may leave the game at any time. No points would be awarded if a player chooses to leave the game early.

At halftime, if there are more than 20 players in the arena, an essence of death will spawn in the area, informing all players. Being close to the essence fills up a bar visible above players' heads. The first player to fill their bar becomes the Supreme Hunter. When another player next to the essence is killed, the killer receives half of their bar. The Supreme Hunter is indicated with an icon above their head. The Supreme Hunter receives supreme weapons (Annihilation, Decimation, and Obliteration) (food or potions will be banked if the player's inventory is full) with a special attack unique to Deathmatch called Supreme Defenders. This special attack requires 100% adrenaline and summons 10 Rogue's souls to fight alongside the Supreme Hunter. Additionally, the Supreme Hunter receives 10% damage reduction for each soul that they have active. The Rogue's souls ignore the combat immunity period.
Power ups
editThe arena contains power ups to help players in combat. These can be activated by running over them. If a power up spawns while multiple players are on it, the player on the northwestern corner will get it. Players can't grab power ups if they still have immunity. While a power up is active (besides Armour and Cabbage Time!), grabbing a new one overrides the old one. All power ups are lost when the player dies. Regular power ups spawn at set times at the same locations, have relatively short re-spawn times, and are active from the start of a game. Super power ups are more powerful but have variable and longer respawn times and are not active from the start of the game. Players are notified when a super power up spawns and when a player grabs one.
| Name | Type | Effect | Duration | Respawn |
|---|---|---|---|---|
| Armour | Regular | Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it. | 50 armour | 24 seconds |
| Gold-Trimmed Armour | Regular | Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it. | 100 armour | 45 seconds |
| Heal Over Time | Regular | Heals 10% of the player's maximum life points every 3 seconds. | 45 seconds | 30 seconds |
| Cabbage Time! | Super | Replaces all food and bandages in other players' inventories into cabbages. Eating cabbages does not use up the player's food, and their food is returned to them after the time is up. | 20 seconds | 2.5-3.5 minutes |
| Chicken Army | Super | For every successful hit, a level 198 chicken spawns and attacks the opponent. The chickens ignore the combat immunity period. Up to a maximum of 10 chickens can be spawned. | 45 seconds | 2.5-3.5 minutes |
| Overpowered | Super | Causes all the player's attacks to have quadruple damage. | 45 seconds | 2.5-3.5 minutes |
Point system
editAt the end of the game, players earn Deathmatch points depending on how well they fought. Points are awarded for each occurrence of the following:
| Type | Points | Condition |
|---|---|---|
| Kill | 7 | An opponent died with the player dealing at least 60% of their life points. |
| Assist | 2 | An opponent died with the player dealing a considerable amount of damage. |
| Streak | 5 | The player got 5 consecutive kills without dying or leaving through a crevice. |
| Shutdown | 5 per Streak | The player killed another player that was on a streak. 5 points are rewarded per streak (e.g. shutting down a streak of 34 kills rewards 30 points). |
Rewards
editDeathmatch
edit| Item | Number in stock | Price sold at | GE price | Resale value | In-game description | |
|---|---|---|---|---|---|---|
| Wilderness Slayer XP enhancer | ∞ | 100 | N/A | N/A | Increases Slayer XP for your current, or next Slayer Task (if you do not have a task) that is in The Wilderness (2x xp) or the Chaos Tunnels (1.2x xp). | |
| Ogre Flask | ∞ | 100 | 1 | 0.01 | Can be filled at the pools at Oo'glog. | |
| Preserved Meat (× 20 noted) | ∞ | 100 | N/A | N/A | You can't identify what animal this is from. | |
| 1000 Revenant Drop Enhancer charges | ∞ | 200 | N/A | N/A | Increases the drop rate of rare drops from the revenants in the Forinthry Dungeon | |
| Fremennik Equipment Patch | ∞ | 200 | 1,153 | 5.77 | Can be used to upgrade spined, rockshell, and skeletal armour armour pieces from level 50 to level 65. | |
| Deathmatch Taunt | 10 | 200 | N/A | N/A | A scroll to unlock an audio death taunt from Deathmatch. | |
| Ancient Teleport Tablets [s 1] | Unique | 300 | N/A | N/A | Unlocks the ability to make Ancient Teleport Tablets. Unlock hint: You need to complete the Desert Treasure quest. | |
| Deathmatch Title | 20 | 600 | N/A | N/A | A scroll to unlock a title from Deathmatch. | |
| Supreme Hunter's Helm [s 2] | Unique | 1,500 | N/A | N/A | A mark of a truly competitive warrior. Unlock hint: You need be awarded the status of Supreme Hunter in the Deathmatch Arena to purchase this. | |
| Corrupt Rogue Gloves | Unique | 300 | N/A | N/A | Level 60 hybrid gloves. | |
| Nasty Rogue Gloves [s 3] | Unique | 300 | N/A | N/A | Level 65 hybrid gloves. Unlock hint: You need to purchase the previous tier of gloves first. | |
| Malicious Rogue Gloves [s 4] | Unique | 300 | N/A | N/A | Level 70 hybrid gloves. Unlock hint: You need to purchase the previous tier of gloves first. | |
| Loathsome Rogue Gloves [s 5] | Unique | 300 | N/A | N/A | Level 75 hybrid gloves. Unlock hint: You need to purchase the previous tier of gloves first. | |
| Atrocious Rogue Gloves [s 6] | Unique | 600 | N/A | N/A | Level 80 hybrid gloves. Unlock hint: You need to purchase the previous tier of gloves first. | |
- ^ Available after completion of Desert Treasure.
- ^ Available after being awarded the status of Supreme Hunter in the Deathmatch Arena.
- ^ Available after having purchased Corrupt rogue gloves.
- ^ Available after having purchased Nasty rogue gloves.
- ^ Available after having purchased Malicious rogue gloves.
- ^ Available after having purchased Loathsome rogue gloves.
Transcript
editGallery
edit-
A fissure where a player may choose to spawn.
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The sign-up board.
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The altar
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The supply table
Music unlocked
editCredits
edit| Deathmatch | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Developers | ||||||||||
| Developer | Mod Pi | |||||||||
Update history
edit- patch 18 February 2019 (Update):
- There is now a confirmation option when entering a deathmatch lobby via the Edgeville PvP hatch.
- patch 8 May 2017 (Update):.
- Players will no longer be awarded points repeatedly by killing players in Deathmatch after a game has ended.
- patch 6 February 2017 (Update):
- Deathmatch reward armour can now be reclaimed from Death or the gravestone upon death.
- hotfix 24 January 2017 (Update):
- An issue which was causing the Deathmatch lobby to occasionally allow PvP combat has been fixed.
- patch 16 January 2017 (Update):
- World hopping within the Deathmatch minigame will now clear any overload buffs gained.
- patch 9 January 2017 (Update):
- Unlock hints for some music tracks have been changed to reference the Deathmatch arena, rather than the Crucible.
- patch 3 October 2016 (Update):
- It is now possible to view Deathmatch rewards from the sign-up board in the lobby.
- The supply table in Deathmatch now also offers Deathmatch overload salves and Deathmatch super restores.
- Deathmatch no longer takes summoning level into consideration.
- The multiway zone in Deathmatch has been made smaller and indicators have been added to the arena.
- Prayers are now deactivated when leaving games of Deathmatch.
- An option to disable your taunt has been added to the death taunt menu.
- The chicken power-up in Deathmatch will now spawn more chickens again correctly if the game had ended before the previous buff had worn off.
- The Deathmatch scoreboard interface will now display the close button more reliably.
- Deathmatch titles will now use the grey colour as shown when unlocking the title instead of orange when activated.
- hotfix 3 October 2016 (Update):
- An issue that was stopping a Deathmatch game from ending correctly has been fixed.
- Fixed another issue that was stopping a Deathmatch game from ending correctly.
- A means to kick players out of a stalled finished Deathmatch game has been added.
- The end-of-game behaviour in Deathmatch has been altered to ensure safe death still runs once the game is over.
- Fixed an occasional disconnect when killing a player in Deathmatch.
- Bandages from the Deathmatch lobby can no longer be dismantled.
- Another issue that was stopping Deathmatch games from starting has been fixed.
Bugs
edit- The game may take extra time to properly close, even after the game timer reaches 0. Leaving during this period still counts as leaving early, forfeiting any points gained.
- Players may occasionally be kicked out to the login screen after the game ends. Unfortunately, this is seen as leaving early and will forfeit all points from that game, although the supreme hunter's helm will remain unlocked if it was unlocked during the game. This seems to become more common as the number of players increases, and may not happen at all with less than 5 players. There is a belief that being out of combat at the end of the timer reduces the likelihood of this occuring, but this is not confirmed.
Trivia
edit- If a player attempts to enter the Deathmatch lobby area with a pet or familiar, the follower is dismissed and the following message appears: "Your familiar is forced to leave as it cannot remain here." After this happens, a pet can be reclaimed from a pet shop owner.
- When a player becomes the supreme hunter for the first time, it is recorded in their Adventurer's Log. Despite removal of the Crucible and its subsequent return as Deathmatch, Adventurer's Log still references the previous iteration of the minigame:
Became a Supreme Champion.
I climbed the ranks in the Crucible and was named the Supreme Champion. - If a player scores more than 50 kills in a game, the game will automatically end. It is unclear whether this is a bug. However, if the player manages to kill multiple opponents simultaneously as the game ends, it is possible to exceed a score of 50 kills. Furthermore, this could cause the entire Deathmatch minigame to not work properly for the next several minutes, immediately kicking players who join into a game.
- This is the only minigame that requires players be on an English world in order to join; attempting to enter the hatch from a world for a different language will instead display a dialogue box stating that the content is only available for English worlds.
- A new match may begin even if only 1 player is in the queue, although there won't be much for this player to do.
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