Category: Interviews

Jotunnslayer: Hordes of Hel Interview

Jotunnslayer: Hordes of Hel has a lot of intricate builds to craft in its horde survivor gameplay and a development team always looking to add more. Grindstone Publishing’s Matej Hudák took some time to discuss the game and its reception.

Hellforged Interview

Moonpyre’s Hellforged takes the frantic action of a horde-survivor and mixes in loot for a sense of extraction survival. Joining RPGamer from Moonpyre are Founder Lukas Tomondy and Designer Tadeas Jan Michalov to discuss the public playtest and the game’s future.

.hack//Z.E.R.O. Interview

At Anime Expo 2026, CyberConnect2 held a panel to talk about the company’s history and their .hack//Z.E.R.O. project. RPGamer was able to chat with the company’s Vice President, Taichiro Miyazaki, and put some questions to him about the game and the .hack franchise.

Frosthaven Interview

Tactical RPG Frosthaven, based on the board game of the same name, is set to fully release on PC this October. RPGamer was able put some questions to Game Director Hristo Petkov about how Early Access has impacted the game.

Yoshitaka Amano Interview

At Anime Expo 2026, artist and character designer Yoshitaka Amano was present as a Guest of Honor to discuss his new, upcoming animation project, ZAN. RPGamer sat down to talk with Amano and his team about the project, his new company, and his upcoming exhibitions.

Disgaea Mayhem Interview

Disgaea Mayhem is set to put an action RPG spin on the Disgaea franchise later this month. RPGamer was given the opportunity to put some questions to Nippon Ichi Software about the game and its translation of the series to a new sub-genre.

Stardust: Wish of Witch Interview

Tactical RPGs have been hit with an infusion of Anime art styling, colourful characters, and a card cooldown combat system. Join RPGamer as we ask Hong Jong Hyun the Producer and Studio Head of Kniv Studio more about their debut title Stardust: Wish of Witch.

Grounded 2 Interview

Obsidian Entertainment was at Summer Game Fest Play Days to give an early look at some of Grounded 2’s newest content. RPGamer was able to sit down and talk with Director Chris Parker about Grounded 2’s development process and impending updates.

007 First Light Interview

To celebrate the launch of 007 First Light, IO Interactive held a special IOI Access event in Los Angeles at The Hollywood Roosevelt Hotel. RPGamer was able to ask IO Interactive’s Chief Development Officer, Véronique Lallier, some questions about the game and its development.

Aion 2 Interview

At Summer Game Fest Play Days, NC held a behind-closed-door, hands-off presentation for MMORPG Aion 2. RPGamer was able to sit down with some NC team members and ask some questions about the game ahead of its upcoming international release.

The Elder Scrolls Online Interview

Bethesda was at Summer Game Fest Play Days this year to discuss The Elder Scrolls Online. RPGamer was able to ask Director Nick Giacomini and Associate Design Director Jason Barnes some questions about the game, its transition to a seasonal model, and upcoming content for the game’s Season One.

Fallout 76 Interview

Bethesda was at Summer Game Fest Play Days this year to discuss Fallout 76. RPGamer was able to ask Creative Director Jon Rush and Production Director Bill LaCoste some questions about Fallout 76’s recently-released Infestations update and the game in general.

Valorborn Interview

Creating expansive sandbox RPGs is not an easy undertaking, especially with a small team. Laps Games is trying to do just that with Valorborn. RPGamer was able to speak with Noris and Onurhan of Laps Games to ask some questions about the roadmap through Early Access and into the game’s future.