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You open your eyes and you are in a stately room with fine trappings and thick stone walls. You look outside and a dragon flies passed your window and yet that is clearly a sprawling modern city you see in the distance. You search your room for any clue as to how you arrived in… where are you? All you find is a scroll welcoming you to The Make Believe Castle and to enjoy your stay in The Land of Make Believe. And that's when things get odd...

The Land of Make Believe in the world of Imagination was unwittingly created by a young sister and brother, twins, Freda and Freddie Rogers. Two children with imaginations so big they called into being, whilst one day playing Pretend as children do, a world where literally anything was possible. The world, once created started to take on a life of its own, characters of any kind from all sorts of fictional stories started arriving, pulled into life by the energy of the world. And as they arrived so did elements of their various worlds. The world is for the most part separate from Freda and Freddie's involvement, however, occasionally strange things happen in the land, as if somehow, the children's imaginative play time still reached in an affects the world.
 
A fun and welcoming pan-fan community based on insanejournal, LoMB via
f_rogers has a wide variety of fandoms (including Buffy the Vampire Slayer, Doctor Who, Dresden Files, Easy A, Glee, Harry Potter, The Hunger Games, Inception, Juno, Star Wars, Supernatural, The Vampire Diaries, Warehouse 13, X-Men and more.) The eclectic mix makes it easy to, with a bit of effort, transition a character into a panfandom setting. There's also a good mixture of experienced and new pan-fan players.




More from Star Wars & Marvel (among others) Wanted At f_rogers, for various storylines!

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WELCOME TO THE MIDNIGHT CIRCUS

An empty fairground. Nothing has been there for years.

And the one morning, tents appear even though no one said the circus was coming to town. But there's something different about this circus. The tents are black and dark red and look worn-out and decrepit. And even though the rides are being put together, no one is ever seen on the grounds. How strange. Something feels wrong...

But at night, these things are forgotten as the lights brighten up the sky, as the carousel music fills the air, as the screams from the haunted house pierce the joyful atmosphere. The carnival flourishes with activity as the rides go on into the night and the shows open up to those who dared to visit. The large tent beckons the excited patrons indoors where they'll see a show like no other - tightrope walkers, ladies swinging from trapezes, lion tamers and stunt drivers, illusionists. It's hard to believe that the performers are mere humans.

They are, aren't they?

Carnevil is a dark/horror game that centers around a traveling carnival ran by supernatural/mythological creatures. Most story-lines will be mature and dark in nature. Come one, come all to the scariest show on earth.

YOU MUST BE THIS TALL TO SURVIVE
OPENING JUNE 29th!
Navigation
Premise - Rules - FAQ - Taken Characters - Wanted Characters
Taken/Held PBs - Species - Carnival Information - Application



Let's go to Pigfarts!

For millions of years, Pigfarts has stood ahead of the crowd as the most interesting of schools (on Mars, of course), and the only one to specifically teach advanced wizardry. It was home to many an experiment, mixing magic with technology, and exploring the vast reaches of the universe.

One day, they did not stop at their universe.

Rumbleroar was in his lair enjoying an episode of Stargate, when he was struck with inspiration. A portal was what he needed- a portal to get more student to his school much, much, much more quickly than a regular old spaceship. But Rumbleroar, being a truly amazing wizard, made the portal a little too well. Instead of just connecting with Earth, it connected to thousands of other worlds and universes in all kind of parallel dimensions.

And that’s where you come in!

Whether you were on a battlefield, under the sea, of in a quiet country town, you’ve suddenly found yourself transported to the grand space station of Pigfarts, with a whole new set of powers and magic to replace your old ones (if you had any).

What’s that? You want to go home?

Well………… we’re working on it. In the meantime, get yourself sorted, sign up for some classes, and enjoy the beauty of Mars!

Currently only applications and reservations are open, depending on how many people are interested a date will then be decided when the whole thing will be open.

Rules | Applications | Holds | FAQ | Taken Characters | List of Classes | House Descriptions

Network | Logs | Crack comm

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Back in 1998 the world of Witches and Warlocks was uncovered after a plot to enslave humanity was foiled. It was on that day that Project Nightshade was established. Project Nightshade is a group of dedicated scientists that seek to uncover, and eliminate those species that they deem are “threatening” to humanity.

Fast forward to presnt day. New Orleans is a bustling underground of “supernatural activities”. Covens of vampires, packs of shapeshifters, ghosts, faeries and demons have found a way to co-exist peacefully in secret. Even the random “Hunter/Slayer” that finds their way into the area can see there is a difference.

But the scientists at Project Nightshade are not finished. No, they are just getting started. They are close to developing a formula that will eliminate all the superaturals of the world. Demons will be forever banished to hell, Ghosts will be sent to the “afterlife”, shifters, vamps and faes will find their powers taken away. They will be human once more. And that of course, is if they cooperate.

The nightshade formula is very unstable, and when administered incorrectly, will not only remove any supernatural powers found in a body, it will remove the soul as well. And once the pain starts to overtake you, your Death will be welcome.


Welcome to the Nightshade Project!
Opening May 31st

*The Nightshade Project is an original character supernatural fantasy role-playing game set in modern day. We are looking for creative and enthusiastic writers who want to join a fun, character driven game. Individual plot lines are encouraged to enhance the overall experience of the game*
 RULES | FAQ | CAST LIST | TAKEN CHARACTERS | APPLY | SPECIES | LOCATIONS| CREDIT

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AVAILABLE | PREMISE | RULES | APPLY
CHARACTER DIRECTORY | WANTED CHARACTERS

Off the coast of the eastern United States, there’s a small island called Mermaid Cove. Mermaid Cove appears to be a quaint little seaside village, popular with tourists, especially during the summer. Many come for the beautiful crystal blue waters and sandy beaches, some come for the unique shopping experience, others for the Legend.

You see, Mermaid Cove isn’t your typical vacation destination.

It was said years ago that one night during a full moon, a small tidal wave hit the village at exactly midnight, brought about by an earthquake beneath the ocean waves. This was a rare occurrence but nothing much to be worried about as thankfully the water did little damage. Or so they thought.

After that, some of the villagers who had been submerged in the water from the wave started having strange reactions as soon as water touched their skin - their skin would start to glisten, they would suddenly gain the ability to breathe underwater for extended periods of time and their legs would merge together and form a tail. And strangely enough, they would gain powers - special powers that allowed them to manipulate water whether it be heating it up, freezing it or merely moving it.

Many tried to leave the village, hoping that if they got far enough away, it would all fade away they would be normal again and yet found themselves returning after a while. Others revelled in this gift as they were unique and special, some staying on land as transforming humans while others chose a life under the sea. And a few feared the gift for it was hard to keep the secret just that, especially when it rained.

A law was soon passed in the village by the mayor, whose daughter was one of the victims in this freak transformation - anyone found revealing the secret of the village to an outsider would be locked away in a dry cell until they expired as per legend, a mermaid without water is truly a "fish out of water".

Thankfully Mermaid Cove was able to keep the secret under wraps, at least for a while - that was until a documentary director came to town and started to do research for his most recent project. Before the village knew it, their legend was being aired all over the United States and part of Europe, bringing in a whole new flood of people to their once peaceful sanctuary in search of the mystical mermaids the documentary had featured.

Can Mermaid Cove survive all of this attention? Or is the fate of the mermaids now in trouble? Only time will tell....

OPENING JUNE 1ST!
Inu profile

Sakuragawa: A geisha and maiko RPG

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The setting: Sakuragawa, the only surviving hanamachi (geisha district) in an otherwise unknown city. The women who work here are proud of their arts and of the tenacity that has kept their district alive and thriving in the face of encroaching modernization. But it’s not all fun, games, luxurious clothes, and fabulous parties. It’s also hard work, intense competition, and the possibility that a single wrong move could ruin your day -- or your life. Do you have what it takes to make it and become the most popular geisha in the district? Will you make friends or bitter rivals? Even the smallest decision could make or break you…

A game for folks interested in geisha or even just Japanese culture in general. Players are welcome to play any of the many types of people who might turn up in a geisha district, from the geisha and maiko themselves to shop owners, teahouse owners, customers, tourists, or really any other kind of character. This game is set in a modern, fictional geisha district in a modern, fictional city. This is NOT an erotic or adult RPG, and it is NOT based on “Memoirs of a Geisha.”

Other Details
Format: Livejournal community
Genre: Original, based on real life
Name: Sakuragawa: A Geisha Role-playing forum
Contact: Contact me through private message on LJ, or comment on the Welcome and Directory post
Minimum Age Requirement: 13
Deadline for Applications: None, players can join any time.

Visit our Livejournal profile at http://sakuragawa-rpg.livejournal.…
for rules, details, or to apply! Contact me through PM here on LJ with questions. We are always looking for more players!

Amortentia

The Game
It's been a year and a half since the fall of Voldemort and the Wizarding World is still rebuilding. The Death Eaters have been tried, Hogwarts has been rebuilt, and everyone is attempting to move on with their lives. However, most of them have forgotten the biggest thing they should have learned during the war; the importance of love. It was, after all, Dumbledore's message that there could always be move love in this world.

While working on an experiment to alter the properties of the popular love potion, Amortentia, Unspeakable Hermione Granger makes a mistake that leaves everyone within the Ministry, Diagon Alley, and Hogsmeade on that day fall in love with the person whom they're nearest to. While everyone is stuck with the wrong person, or in some cases, the right ones, The Ministry frantically tries to correct their mistake, but their attempt to bring everyone out of their love-drunk stupor only leads to everyone magically finding their soulmate. Not everyone will be happy about who they're fated to be with, but some of them may just find what they've been looking for.

Amortentia is set in the year 2000, when the Wizarding World is still recovering from the events of the war. We're focused on the characters exploring all kinds of relationships: romantic, family, friendship, etc. and character development. Every two to three weeks, the mods will introduce a new plot point for the game, which will keep things in motion for the first few months, with the plan being to let everyone keep things going with character interactions afterwards.
Current Events
The game will start out with characters being placed under a love potion and being stuck with random characters to be in love with. The plot will then shift to people discovering who their soulmates are when the Ministry botches their attempt to fix their mistake. After those plots are settled, we have a few game-wide plots planned with magical creatures, magical catastrophes, etc.
The Players
Amortentia is currently seeking dedicated writers who are interested in character development, participating in game-wide plots, and moving the plot forward with character interactions.
Coming Soon
Since we have yet to open, we're looking for as many characters as possible to get us rolling with the plot and we will make adjustments as we go. Some of our most wanted characters at the moment are: Ron Weasley, Neville Longbottom, Harry Potter, and many others.