
Dungeoneer - Into the Deep
A downloadable game for Windows
Dungeoneer — Into the Deep
A retro pixel dungeon crawler. Guide Carl, a brave little slime, through dark corridors, hidden rooms, and ever-tougher monsters. Explore floor by floor, fight turn-based battles, grow stronger, and see how deep you can go.
This is the first release version of the game — Let's say Beta 1!
There are currently three floors in the dungeon, and more floors are planned for the future releases.
Note:
This project is made as a graduation project for my .Net-Developer work education (Yrkeshögskola, Swedish education form for adults).
It is the final project to complete before graduating, and at the time of release, hopefully it have been accepted and I have received my degree as a .Net-Developer.
If you played the game and found any small enjoyment from it, feel free to buy me a coffee and/or beer to help support the continued development of the game.
But no pressure, I'll continue to develop it in my free time regardless of popularity.
Feel free to comment if you have any suggestions!
Key Features
- Top-down dungeon exploration.
- Turn-based combat — attack, use your skill(s), or bravely run away.
- RPG progression — gain XP and level up, to prepare for the deeper levels.
- Loot — weapons and armor, potions and food, all to help you delve deeper.
- Retro pixel art and crunchy UI
- Basic skill system ( 3 skills currently )
- Music
- Sound effects
Controls
| Action | Keyboard | Gamepad |
|---|---|---|
| Move | Arrow keys / WASD | D-pad / left stick |
| Confirm | Enter / Space | A |
| Pause / Back | Escape | Start |
Missing Features
- Story and motivation
Planned Features
- More skills
- More levels
- Full inventory system
- More equipment
- More enemies
- Merchants
Credits
Game design & programming — Me aka Andreas “Rowas” Lind-Sahlin — https://github.com/Rowas
Co-programmers — My cats, Skilla & Saffran
Font art — MonoGame Tutorial — https://docs.monogame.net/articles/tutorials/building_2d_games/16_working_with_spritefonts/
Player slime art — tienlev — https://tienlev.itch.io/slime-pixel-set
World tileset art — screamingbrainstudios — https://screamingbrainstudios.itch.io/top-down-dungeon-pack
Weapons and potions prop art — Shade — https://merchant-shade.itch.io/16x16-mixed-rpg-icons
Food prop art — ghostpixxells — https://ghostpixxells.itch.io/pixelfood
Boss monster art — deepdivegamestudio — https://deepdivegamestudio.itch.io/undead-asset-pack
Vermin monster art — deepdivegamestudio — https://deepdivegamestudio.itch.io/vermin-asset-pack
Monster art — deepdivegamestudio — https://deepdivegamestudio.itch.io/monsterassetpack
Game over splash art — gurigraphics — https://gurigraphics.itch.io/game-over-screen
Original music — Marllon Silva (xDeviruchi) — https://www.youtube.com/xdeviruchi
Sound Effects — JDSherbert — https://jdsherbert.itch.io/pixel-game-essentials-sfx-pack
Sound Effects — Leohpaz — https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack
| Status | In development |
| Platforms | Windows |
| Author | rowas |
| Genre | Adventure, Role Playing |
| Made with | GIMP, MonoGame |
| Tags | 2D, Fantasy, Indie, monogame, Pixel Art |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Beta2 - BGM and SFX35 days ago
- Beta 1.2 release - Skills menu!37 days ago
- Beta1.1 released50 days ago
- Initial release51 days ago



Leave a comment
Log in with itch.io to leave a comment.