rmc28: Photo of cover of Penguin edition of Watership Down, by Richard Adams (watership)
[personal profile] rmc28
'You're not too tired to silflay, are you?' asked Dandelion.



[This post is part of my Watership Down read through. You are welcome to join in at any time; please read my introduction post first.]


Date: 2016-03-07 13:03 (UTC)
simont: A picture of me in 2016 (Default)
From: [personal profile] simont
This is one of those moments where the characters say 'I've got a plan' in a way that signals strongly to the reader that the plan is a good one, isn't it? Not necessarily one that will succeed, but one that will at the very least nearly succeed.

Narrative convention positively requires that once you're in the position of seriously making plans to do something that obviously impossible, it has to turn out that you're going to at least give the problem a run for its money. And, for some reason, this goes double if we haven't been told what the plan is, and triple if all we do know is that Blackberry has ideas and Fiver doesn't have a bad feeling!

(Of course I am as yet unspoiled for the rest of the book, so I'm at least giving it a sporting chance to prove me wrong when I say this – I'll take it on the chin if it turns out this is the one exception to the laws of narrative inevitability :-)

For those who've read it, I'm reminded of Kelsier's blackboard planning session early on in the Mistborn trilogy. Very much the same dynamic of the leader listing all the impossible things that need to be pulled off, and everyone else boggling and yet somehow getting drawn in...

Date: 2016-03-07 16:14 (UTC)
simont: A picture of me in 2016 (Default)
From: [personal profile] simont
In Mistborn the scene I'm thinking of derives a certain amount of absurdist humour from the fact that even after being broken down into subtasks, each subtask still looks almost impossible! And beyond that breakdown there's very little information given out about how it'll be done – not even the vague and misleading hints you get in the briefing scenes of heist movies like Ocean's 11, or (on the side of nominal Good but still partaking of that heist-movie nature) in original Mission: Impossible.

In this case, yes, I agree that nobody actually has a plan yet – but Blackberry is making at least some confident noises (he can see how to do one of the three impossible things, and apparently knows enough about the other two to know that Fiver will be able to help).

And perhaps that's what struck me so noticeably: the narrative convention seems to be that the less the readers have been told about the plan, the more likely it is to succeed, and usually the most extreme case of this is that the character has a plan and doesn't tell us anything about it, but in this case even the characters don't have one yet, which surely means the rule applies even more so :-)

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rmc28: Rachel in hockey gear on the frozen fen at Upware, near Cambridge (Default)
Rachel Coleman

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