Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. Anyone able to extract the octagon/arena in these games?
  4. Yesterday
  5. maybe, but trying to rip sounds too (audio.urf is probably the one here), but thank you, and somehow these .ncgr files dont work
  6. is this file right for nds? 00125_Rom_2D.urf_src00045A20_RGCN.zip
  7. New-World-Pak-Extractor-main.zip A Python tool for extracting game resources from the .pak files of New World: Aeternum. This project was tested on the Steam version with BuildID 22469132, and all game resources in the tested packages were successfully extracted. https://github.com/PeterZhenhh/New-World-Pak-Extractor
      • 1
      • Like
  8. Tried to rip assets (sounds, models, textures, and sprites) from .urf files, yet i fail got a zip file containing compressed game archives from Victorious Hollywood Arts Debut DS so please help me on this (for behaviour interactive, and could potentially have support for pre-behaviour interactive, aka A2M/Artificial Mind & Movement .bin files) Victorious Hollywood Arts Debut DS (.urf File Examples).zip
  9. something to add (includes .db files just in case) XPF + .DB (probably need db files).zip
  10. Here are the PC/Xbox executables. motogpurt3_pc_execuable.7z motogpurt3_xbox_executable.7z
  11. can't do anything about the hashing without executable
  12. There’s no LBA verification for this game, so CD DVD Generator is unnecessary. Unpack the ISO on your own and put everything into a folder (e.g., "UNPACK"). After replacing the files like DATA.BIN, drag the folder into MKPS2ISO.EXE to rebuild the ISO. You can also use UltraISO to replace the files inside the image directly. mkps2iso.zip
  13. 3 scripts (decompressed project, bundle, mesh) Sample files: https://mega.nz/file/wZ5jhDTJ#TTQSelY6dbeej4B_DO1OZafJ90b79oE19qmtrK28RPs "Max total size: 589.42 kB" Starlite hexpat newest.7z
  14. Is there any tool that can unpack data MotoGP: Ultimate Racing Technology 3 ARKs? These files have LZSS compression and they have no filenames, only hashes. ARKs from MotoGP URT 3 share the same format as MotoGP URT 1 and 2. PC: https://drive.google.com/file/d/13RPNmvGmU-q8dfomTeIQHKeIH4cncXdY/view?usp=sharing Xbox: https://drive.google.com/file/d/1ODUAlQpowlhEMGxZIz0f481Zoum7Z5fR/view?usp=sharing
  15. Afaik the "text-based C-like struct definition interface" must be filled by someone who knows the format details, here "short parentIndex" for example. edit: what can be done automatically is the weighting (in tool ARC) I assume.
  16. Wow, after testing it myself, I find it really amazing. How does it do this? Why is it able to automatically identify its own bone IDs and find parent‑level IDs? How can this be analyzed with just a short piece of code? How does it recognize the hierarchy of the bone tree? Could you explain this to me?
  17. request sent by: pingasmander
  18. yeah, i figured it out, i'll add you in a sec
  19. Enter the game ID in Disc Name SLPM-653.34 Hey, add me on Discord: OAleex
  20. then, where do i enter the game id?
  21. The layout doesn't need to be changed
  22. Rename the file; it cannot contain 'new', it must have the same name as the original. You need to go to layout and enter the game ID.
  23. added support for it in my extractor: https://github.com/smiRaphi/UniPyX (https://github.com/smiRaphi/UniPyX/commit/fc336002f6eefa285821f988ba2f665a2fcc84b8) Without proper file names tho since I've no clue how the game links file names with file entries, I think the first couple of entries are directories, after that file names (with some sort of id/offset, seems always start at more than the amount of files) after that a file offset & some sort of linking table (the 2 can be switched around tho) here's the hexpat in case anyone else wants to have a try: https://github.com/smiRaphi/UniPyX/blob/main/dev/helpers/wowp_xpf.hexpat
  24. Last week
  25. so from what understood: i replace DATA.BIN with DATABIN.NEW and delete the original, the DATA folder and the idx. and i just leave DATANEW.BIN instead, then i go into cdromgenerator from sony and repack it into an iso and then it should work right? (sorry for asking for an explanation im a bit slow) (besides i need to know so that i can make a guide into how to translate this and the pc version of the game) (obviously i will credit you) it also asks for a product code in the cdromgenerator
  1. Load more activity
×
×
  • Create New...