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Rachit Bagla

57
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2
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A member registered Mar 07, 2025

Creator of

Recent community posts

Thanks for sharing! It's encouraging to hear that organic marketing and getting noticed by the right people can make a big difference. Best of luck with your future projects! 

Hi, I read the post and had a few questions about marketing.

Where did you promote the game for Itch.io build?

Was your marketing mainly free or did you also do some paid marketing to get those 25k views?

I'd appreciate any info you're willing to share. Thanks!

That means a lot! I'll definitely share a build as soon as I have something ready. Can't wait to get feedback!

That makes a lot of sense. I hadn't really thought about Steam and Itch.io using similar funnels with Steam just operating at a higher level

Thanks for the insight, Ted. I appreciate you taking the time to explain it.

Wishing you the best with Cave Factory. I'll be keeping an eye on it!!

Thanks for your super detailed answer! 

I can see how posting in smaller subreddits and Discord communities would be a good way to find play testers.

One thing I'm still curious about is how do you approach marketing that drives traffic to your Steam page and converts visitors into wishlists. What has worked for you so far? 

I have also seen your Steam page for Cave Factory it looks pretty cool.

Hi, I read the full post and found it very insightful.

I had a few questions about the marketing side of your game.

1. Where do you primarily market your game (itch.io, Reddit, Discord, Twitter/X, YouTube streamers, etc)? 

2. How did you get your first players to play your demo?

3. What marketing methods have worked best for you so far?

4. In the post you wrote 'once the final build is up, I email, post on Reddit, & communities I'm part of'. My question: Is trying to promote your game in communities on Reddit & Discord, okay? I hope my question makes sense.

I'd appreciate any details you're willing to share. Thanks!

Thanks a lot! 

Your game was nice to play too!

Pretty cool game! The game felt polished.

I also faced bugs while building the game for Web, but eventually i figured it somehow.

Thanks!

That's good to hear. Keep up the good work!

I'm not very familiar with cards game. But i liked how polished & good looking art it has. Great work!

I like tower defence games & this was no exception.

One suggestion, you could implement a button to 2x game speed like in every tower defence games out there. Also I didn't really understand the use of each mask. But for a 72 hour jam, it was amazing!

The game is pretty good. I liked it.

However, it don't know if its only me or not, but the mouse sensitivity is way too high. It becomes difficult to enjoy such well made game.

I liked the start menu, it was done in a unique way. I think there was a frames per second issue, at times it was laggy

Fun gameplay!

Simple yet fun gameplay. My highest score was 21. Nice work!

I'm a huge fan of polished games, and this was one of them. Amazing work. 

Damn I found it difficult. But I was laughing the whole time. Nice work!

The fighting was a little difficult. But i enjoyed my time with it.  Nice work. Seemed polished too!

Mask swap system is really nice & unique (Similar to GTA-V 's weapon change system). Smooth movement. And great UI artwork! 

Thank you so much for your kind words!

I totally agree with you. 

It was a little easy due to the fact that I wasn't able to finish the turret system on time. Which would've added some challenge. So I had to just submit what I had ready. 

Thanks for the feedback! 

You are right to point that out! I had plans to implement a stun system. Player is stunned if they get hit by turret. And if the player had elephant as active mask then it would act as a shield mask and they wouldn't be stunned. But I was short on time so I had to call that off,  unfortunately. 

Really fun gameplay! Great implementation of the theme. Keep up the good work!

I enjoyed playing it a lot! You implemented the theme in a unique way. Excellent! 

One of the best game concepts I've come across in this jam so far. Nice work!

(1 edit)

It would've been a good game, somewhat similar to vampire survivors. But unfortunately shooting isn't working. I could've helped with shooting not working, but I noticed the game is made in Godot. And I'm a unity developer.

As for advice: You could've implemented player flip when player is moving left to improve gameplay. As of now its always facing right.

It was challenging game! Enemies inspired from Stardew valley is a nice touch!

I also had a game idea similar to this one (excluding the cutscene part obviously). But i went with something else. 

Nice game for your first game though. Keep up the good work!

Switching masks was a good implementation. Sound was good. Graphics were simple, but not bad.  Player getting stuck on the wall was a bit annoying though. 

Great game. Different mask each having its own unique ability is pretty great for the theme.  The sound design & the graphics were beautiful. It seemed like a nice little cozy game to me!

 Wear the mask to reveal nearby enemies  theme was really nice. And the Vignette for when the player has low health added an extra level of polish.

The game was very polished. I really liked the dash system similar to Celeste's.  However, it was a little difficult to identify which platforms the player could stand on & and hazards too. 

I'm pretty impressed with the overall game. It seems so polished. And the implementation of the theme is done in a pretty good way!

Press 'Space' to go down and release 'Space' to go up. Press 'Right Arrow' to shoot from your turret. Controls are also explained in Main Menu of the game 

Good artwork!!

bullets are a little slow, but good game!

Turret shooting and bullets are amazing! Could be a bit fast paced with more bullets but good work overall

Turret shooting and bullets are amazing! Could be a bit fast paced with more bullets but good work overall

It was a different game idea for the theme, different tracks was also very good!