Thanks for sharing! It's encouraging to hear that organic marketing and getting noticed by the right people can make a big difference. Best of luck with your future projects!
Rachit Bagla
Creator of
Recent community posts
Thanks for your super detailed answer!
I can see how posting in smaller subreddits and Discord communities would be a good way to find play testers.
One thing I'm still curious about is how do you approach marketing that drives traffic to your Steam page and converts visitors into wishlists. What has worked for you so far?
I have also seen your Steam page for Cave Factory it looks pretty cool.
Hi, I read the full post and found it very insightful.
I had a few questions about the marketing side of your game.
1. Where do you primarily market your game (itch.io, Reddit, Discord, Twitter/X, YouTube streamers, etc)?
2. How did you get your first players to play your demo?
3. What marketing methods have worked best for you so far?
4. In the post you wrote 'once the final build is up, I email, post on Reddit, & communities I'm part of'. My question: Is trying to promote your game in communities on Reddit & Discord, okay? I hope my question makes sense.
I'd appreciate any details you're willing to share. Thanks!
Thanks for the feedback!
You are right to point that out! I had plans to implement a stun system. Player is stunned if they get hit by turret. And if the player had elephant as active mask then it would act as a shield mask and they wouldn't be stunned. But I was short on time so I had to call that off, unfortunately.
It would've been a good game, somewhat similar to vampire survivors. But unfortunately shooting isn't working. I could've helped with shooting not working, but I noticed the game is made in Godot. And I'm a unity developer.
As for advice: You could've implemented player flip when player is moving left to improve gameplay. As of now its always facing right.

