Đặng Đông Quân (Shika)
Game Designer focused on gameplay systems and Unity prototyping.
I build fast, playable prototypes to explore ideas like emotional inference, combat progression, simulation systems, and puzzle design. My work is about turning abstract concepts into mechanics you can actually play, test, and break.
I design games where players learn through interaction — not explanations.
Clear rules, meaningful choices, and consistent feedback drive everything.