Results for 'virtual pedophilia'

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  1. How to (dis)solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.
    The Gamer's Dilemma challenges us to find a distinction between virtual murder and virtual pedophilia. Without such a distinction, we are forced to conclude that either both are morally acceptable or that both should be morally illicit. This paper argues that the best way to solve the dilemma is, in one sense, to dissolve it. The Gamer's Dilemma rests on a misunderstanding in the sense that it does not distinguish between the form of a simulation and its (...)
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  2. Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes.Jens Kjeldgaard-Christiansen - 2020 - Ethics and Information Technology 22 (1):93-102.
    The gamer’s dilemma :31–36, 2009) asks whether any ethical features distinguish virtual pedophilia, which is generally considered impermissible, from virtual murder, which is generally considered permissible. If not, this equivalence seems to force one of two conclusions: either both virtual pedophilia and virtual murder are permissible, or both virtual pedophilia and virtual murder are impermissible. In this article, I attempt, first, to explain the psychological basis of the dilemma. I argue that (...)
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  3. Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on (...)
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  4. The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist (...)
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  5. Sex Robots: Social Impact and the Future of Human Relations.Ruiping Fan & Mark J. Cherry (eds.) - 2021 - Cham: Springer Verlag.
    This book provides cross-cultural ethical exploration of sex robots and their social impact. What are the implications of sex robots and related technological innovations for society and culture? How should we evaluate the significance of sexual relations with robots that look like women, men or children? Critics argue that sex robots present a clear risk to real persons and a social degradation that will increase sexual violence, objectify women, encourage pedophilia, reinforce negative body images, increase forms of sexual dysfunction, (...)
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  6.  96
    Sex Robots: A Twenty-First Century Innovation in the Culture Wars.Mark J. Cherry & Ruiping Fan - 2021 - In Ruiping Fan & Mark J. Cherry, Sex Robots: Social Impact and the Future of Human Relations. Cham: Springer Verlag. pp. 3-21.
    This volume brings together a set of conceptual, moral, and cultural concerns carefully to assess a significant public policy issue: the development and proliferation of sex robots. Critics argue, for example, that sex robots present a clear risk to real persons as well as a degradation of society. They claim that the prevalence of sex robots will increase sexual violence, immorally objectify women, encourage pedophilia, reinforce negative body image stereotypes, increase forms of sexual dysfunction, and pass on sexually transmitted (...)
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  7. Vice, Disorder, Conduct, and Culpability.Stephen J. - 2008 - Philosophy, Psychiatry, and Psychology 15 (1):47-49.
    In lieu of an abstract, here is a brief excerpt of the content:Vice, Disorder, Conduct, and CulpabilityStephen J. Morse (bio)Keywordsvice, conduct, culpability, mental disorderDr. John sadler’s interesting paper raises an important issue. It defines vice as criminal, wrongful or immoral behavior. He claims that the Diagnostic and Statistical Manual of Mental Disorders (DSM) “confounds the concepts of vice and mental illness” and that this confounding has “important implications... for the relationship between crime, criminality, wrongful conduct, and mental illness.” The paper (...)
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  8. Height and damage.Virtual Reality - 2022 - In Jonah Siegel, Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
  9. (1 other version)The ethics of using virtual assistants to help people in vulnerable positions access care.Steven R. Kraaijeveld, Hanneke van Heijster, Nadine Bol & Kirsten E. Bevelander - 2025 - Journal of Medical Ethics.
    People in vulnerable positions who need support in their daily lives often face challenges in receiving timely access to care; for instance, due to disabilities or individual and situational vulnerabilities. There has been an increasing turn to technology-mediated ways to improve access to care, which has raised ethical questions about the appropriateness and inclusiveness of digitalising care requests. Specifically, for people in vulnerable positions, digitalisation is meant to facilitate requests for access to healthcare resources and to simplify the process of (...)
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  10. The Aesthetics of Virtual Reality.Grant Tavinor - 2021 - New York: Routledge.
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may (...)
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  11. The Values of the Virtual.Rami Ali - 2023 - Journal of Applied Philosophy 40 (2):231-245.
    How do we assign values to virtual items, which include virtual objects, properties, events, subjects, worlds, environments, and experiences? In this article, I offer a framework for answering this question. After considering different value theses in the literature, I argue that whether we think these theses mutually exclusive or not turns on our view about the number of value-salient kinds virtual items belong to. Virtual monism is the view that virtual Xs belong to only one (...)
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  12. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda - 2023 - In Andrew Kissel & Erick José Ramirez, Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges. Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical (...)
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  13. Virtual reality and agential moral enhancement.Jinglin Zhou, Yiming Liu & Guoyu Wang - 2026 - Ethics and Information Technology 28 (2):20.
    Agential moral enhancement refers to the improvement of a moral agent qua moral agent through the application of technology. Anda Zahiu et al. recently argue that virtual reality can support such enhancement by fostering perspective-taking and, in turn, extending empathic concern. In this paper, we build on their proposal by arguing that virtual reality simulations of problematic situations offer a particularly promising pathway to agential moral enhancement. We contend that expanding empathic concern is insufficient for improving moral agency, (...)
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  14. What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1):1-11.
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, which maintains that (...)
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  15. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed when their avatars are (...)
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  16. Pedophilia and Computer-Generated Child Pornography.Ole Martin Moen & Aksel Braanen Sterri - 2018 - In David Boonin, Palgrave Handbook of Philosophy and Public Policy. Cham: Palgrave-Macmillan. pp. 369-381.
    In this chapter, we ask three questions about pedophilia: Is it immoral to be a pedophile? Is it immoral for pedophiles to seek out sexual contact with children? Is it immoral for pedophiles to satisfy their sexual preferences by using computer-generated graphics, sex dolls, and/or sex robots that mimic children? We argue that it is not immoral to be a pedophile, it is immoral for pedophiles to seek out sexual contact with children because of the expected harm to children, (...)
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  17. Virtual sources and the semantics of smell.Maxime D. Barbier, Andrea Borghini & Jérémie Lafraire - manuscript
    Research on music semantics has demonstrated the existence of a cognitive capacity to represent virtual sources of sounds, distinct from the capacity to represent sounds and sources of sounds. Our research explores a parallel phenomenon in the olfactory domain. The first contribution of this paper is to demonstrate that a smell can inform us about an entity — referred to as its virtual source — that is not causally tied to the characteristics of the smell. We exemplify two (...)
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  18. The Social Furniture of Virtual Worlds.Peter Ludlow - 2019 - Disputatio 11 (55):345-369.
    David Chalmers argues that virtual objects exist in the form of data structures that have causal powers. I argue that there is a large class of virtual objects that are social objects and that do not depend upon data structures for their existence. I also argue that data structures are themselves fundamentally social objects. Thus, virtual objects are fundamentally social objects.
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  19. The Constitution of Virtual Objects.Guillaume Bucchioni & Alexandre Declos - 2024 - Dialogue 2:1-21.
    David Chalmers argues that virtual reality is a genuine kind of reality. In one of its readings, this “virtual realism” states that virtual entities ontologically depend on real digital entities. This article explores that suggestion and offers a novel account of the dependence of the virtual on the digital. Drawing on Lynne Rudder Baker's theory of constitution, we contend that virtual objects should be seen as constituted by digital objects, when these are placed in certain (...)
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  20.  76
    Virtual reality, value, and the external world.Guy Kahane - 2026 - Philosophical Studies 183 (5):1317-1337.
    Nozick famously argued that life inside an Experience Machine (EM) is dismal because it severs our connection to external reality. Would life spent in Virtual Reality (VR) be similarly dismal? Chalmers argues that because VR is importantly different from an EM, life in VR can be roughly as good as life outside. Chalmers further argues for Virtual Realism, the view that virtual worlds can be unqualifiedly real. I examine the relation between these claims about VR and the (...)
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  21.  37
    Virtual power and digital colonialism: Ethics, techno-sovereignty, and resistance in the AI-mediated metaverse.Artur Ishkhanyan - 2026 - Ethics and Information Technology 28 (2):28.
    This paper offers a philosophical and ethical critique of artificial intelligence (AI) and platform capitalism in virtual reality (VR) environments, examining how digital colonialism and algorithmic sovereignty reshape identity, agency, and justice in immersive lifeworlds. Drawing on political theory, decolonial scholarship, and digital phenomenology, the analysis traces three interrelated transformations. First, it examines how data colonialism operates within platforms such as Meta’s Horizon Worlds, where behavioral data extraction and algorithmic systems structure perception and interaction, producing forms of cognitive colonization (...)
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  22. The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.James S. Spiegel - 2018 - Science and Engineering Ethics 24 (5):1537-1550.
    This article explores four major areas of moral concern regarding virtual reality technologies. First, VR poses potential mental health risks, including Depersonalization/Derealization Disorder. Second, VR technology raises serious concerns related to personal neglect of users’ own actual bodies and real physical environments. Third, VR technologies may be used to record personal data which could be deployed in ways that threaten personal privacy and present a danger related to manipulation of users’ beliefs, emotions, and behaviors. Finally, there are other moral (...)
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  23. The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.Fiachra O’Brolcháin, Tim Jacquemard, David Monaghan, Noel O’Connor, Peter Novitzky & Bert Gordijn - 2016 - Science and Engineering Ethics 22 (1):1-29.
    The rapid evolution of information, communication and entertainment technologies will transform the lives of citizens and ultimately transform society. This paper focuses on ethical issues associated with the likely convergence of virtual realities and social networks, hereafter VRSNs. We examine a scenario in which a significant segment of the world’s population has a presence in a VRSN. Given the pace of technological development and the popularity of these new forms of social interaction, this scenario is plausible. However, it brings (...)
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  24.  36
    Virtual vs Human: Comparing Persuasive Factors in Influencer Marketing Campaigns.Nicolette Filova, Cristina Miguel & Rodrigo Perez-Vega - 2025 - In Kathleen M. Vandenberg & Mariah Tinger, Rethinking Advertising: Ethics and Effectiveness. Cham: Springer Nature Switzerland. pp. 153-171.
    This chapter explores the evolving landscape of influencer marketing with the advance of virtual influencers—AI-powered, computer-generated characters designed to emulate human influencers. As traditional advertising faces growing consumer skepticism, social media influencers have emerged as compelling alternatives, with electronic word-of-mouth (e-WOM) playing a central role in shaping consumer behavior. Recently, virtual influencers have garnered attention for their ability to engage audiences, offering brands unprecedented control and consistency in their messaging. However, concerns around their authenticity, credibility, and ethical use (...)
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  25.  85
    Virtual Reality as a New Approach for Risk Taking Assessment.Carla de-Juan-Ripoll, José L. Soler-Domínguez, Jaime Guixeres, Manuel Contero, Noemi Álvarez Gutiérrez & Mariano Alcañiz - 2018 - Frontiers in Psychology 9:422663.
    Understanding how people behave when facing hazardous situations, how intrinsic and extrinsic factors influence the risk taking (RT) decision making process and to what extent it is possible to modify their reactions externally, are questions that have long interested academics and society in general. In the spheres of Occupational Safety and Health (OSH), the military, finance and sociology, this topic has multidisciplinary implications because we all constantly face risk taking situations. Researchers have hitherto assessed risk taking profiles by conducting questionnaires (...)
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  26. The Transition into Virtual Reality.Mark Silcox - 2019 - Disputatio 11 (55):437-451.
    In “The Virtual and the Real,” David Chalmers argues that there is an epistemic and ontological parity between VR and ordinary reality. My argument here is that, whatever the plausibility of these claims, they provide no basis for supposing that there is a similar parity of value. Careful reflection upon certain aspects of the transition that individuals make from interacting with real-world, physical environments to interacting with VR provides a basis for thinking that, to the extent that there are (...)
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  27.  14
    Virtual oceans: how VR technologies mediate oceanic space.Jesse Peterson - 2026 - History and Philosophy of the Life Sciences 48 (1):7.
    In marine science, VR technologies are being used to model underwater space and enable virtual geoscience fieldtrips for teaching and research. The vast potential in adapting these technologies alongside their speedy application suggests challenges in relation to the standardization of these technologies and what forms of representation come to matter in these contexts. This raises the question regarding how the use of VR technologies produce and transfer knowledge about marine environments. To address this question, I explore VR technologies as (...)
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  28.  91
    Virtual Malice.Jonathan Milgrim - 2024 - International Journal of Applied Philosophy 38 (2):319-337.
    In online multiplayer games, players sometimes engage in “griefing”—deliberately harassing others without advancing any in-game objective. This paper argues that such virtual malice is morally wrong. Through philosophical analysis and empirical research, I argue that griefing causes real psychological distress for players, bridging the gap between virtual actions and real-world harm. A well-known World of Warcraft case—the “Serenity Now” funeral raid—illustrates the practice of griefing and its emotional impact on a gaming community. Applying multiple ethical frameworks (utilitarianism, Kantian (...)
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  29.  45
    Virtual reality and technologically mediated love.Emma C. Gordon - 2022 - Kennedy Institute of Ethics Journal 32 (4):329-357.
    An emerging line of research in bioethics questions whether enhanced love is less significant or valuable than otherwise, where "enhanced love" generally refers to cases where drugs (e.g., oxytocin, etc.) are relied on to maintain romantic relationships. Separate from these debates is a recent body of literature on the philosophy and psychology of "Virtual Reality (VR) dating," where romantic relationships are developed and sustained in a way that is mediated by VR. Interestingly, these discussions have proceeded largely independently from (...)
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  30. Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological question. (...)
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  31. Pedophilia and Adult–Child Sex: A Philosophical Analysis.Stephen Kershnar - 2015 - Lexington Books.
    This book provides a philosophical analysis of adult-child sex and pedophilia. The sex intuitively strikes many people, including myself, as sick, disgusting, and wrong. The problem is that it is not clear whether these judgments are justified and whether they are aesthetic or moral. By analogy, many people find it disgusting to view images of obese people having sex, but it is hard to see what is morally undesirable about such sex. Here the judgment is aesthetic. This book looks (...)
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  32. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers in (...)
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  33.  64
    Virtual Information” and the Role of Practical Reason: Fichtean Themes in the Philosophy of Information.Matteo Vincenzo D’Alfonso - 2021 - Fichte-Studien 50 (1-2):249-264.
    In this paper I will propose that Fichte’s systematization of transcendental philosophy could give a strong input to the philosophy of information. In particular I would like to give a Fichtean reading of the notion of virtual information that Luciano Floridi and Marcello D’Agostino introduced in the literature and which was in turn expressly based on a suggestion originally proposed by Hintikka. I will offer a genesis of the concept of virtual information and in doing so I will (...)
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  34.  18
    Virtual Sacred Circles: The Rise of Spiritual Exploration in Small Groups.Stacey K. Guenther - 2025 - In Stacey K. Guenther, Xiaoan Li & Michelle A. Scheidt, Redefining Spiritual Spaces in the Age of Technology: Innovations and Pitfalls. Cham: Springer Nature Switzerland. pp. 115-132.
    Traditionally, spiritual exploration has been a self-focused endeavor, whether done alone or with a community, to inquire into who one is and how they can experience more profound meaning in life, find their life purpose, and, for some, grow closer to God. In the current moment, however, there appears to be a growing movement toward spiritual exploration in small groups of people engaged in a type of circle practice called sacred circles. Access to sacred circles, particularly virtual ones, became (...)
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  35.  15
    Virtual Reality Integration in Online Learning: A Comprehensive Survey.Latifa Abdullah Almusfar - forthcoming - Evolutionary Studies in Imaginative Culture:1770-1788.
    This study dives into the world of incorporating virtual reality (VR) into online learning environments with the goal of thoroughly examining its uses, obstacles and possible advantages. Through a survey it explores how VR intersects, with learning by reviewing essential concepts, core principles and various applications of VR in educational contexts. The research methodology includes a review of literature and categorization based on learning tasks and feedback mechanisms drawing insights from 24 research articles released between 2017 and 2024. The (...)
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  36. The nature of virtual communities.Daniel Memmi - 2006 - AI and Society 20 (3):288-300.
    The impressive development of electronic communication techniques has given rise to virtual communities. The nature of these computer-mediated communities has been the subject of much recent debate. Are they ordinary social groups in electronic form, or are they fundamentally different from traditional communities? Understanding virtual communities seems a prerequisite for the design of better communication systems. To clarify this debate, we will resort to the classical sociological distinction between small traditional communities (based on personal relations) and modern social (...)
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  37.  16
    Virtual Healing Experiences in a Dual Pandemic.Sarah L. Lee & Techa L. Smalls-Brown - 2025 - In Stacey K. Guenther, Xiaoan Li & Michelle A. Scheidt, Redefining Spiritual Spaces in the Age of Technology: Innovations and Pitfalls. Cham: Springer Nature Switzerland. pp. 133-153.
    When racism persists without efforts to mitigate its negative impacts, it can lead to racial trauma. The Truth, Racial Healing, and Transformation (TRHT) framework, experienced in person, is a powerful and reliable way to mitigate the harmful effects of racism. The COVID-19 pandemic has shown the potential of virtual environments. Relying on the TRHT framework, Virtual Healing Experiences (VHE) are facilitated in virtual spaces using a video conferencing platform for community members to process and heal through restorative (...)
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  38.  49
    Enacting recovery: Virtual reality, active inference, and cognitive behavioural therapy for depression.Nicola Chinchella & Ben White - forthcoming - Philosophical Psychology.
    Attempts to use virtual reality technology in the treatment of depression have yielded disappointing results, lacking foundational theoretical principles. In this article, we aim to provide the theoretical foundation and guidelines for the principled use of virtual reality in cognitive behavioral therapy treatments for depression. We leverage the active inference framework, a neuroscientific theory grounded in probabilistic belief updating and action, to furnish us with an understanding of action and learning as uncertainty minimization. This approach through active inference (...)
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  39.  48
    Mill y la realidad virtual: una reivindicación del principio del daño.Blanca Rodríguez López - 2025 - Araucaria 27 (60).
    La realidad virtual ofrece múltiples beneficios. Desde el punto de vista milleano se destacan dos beneficios. Uno de ellos es poner a disposición de más individuos las fuentes de los placeres superiores y otro el de ofrecer un catálogo más amplio de formas de vida. En algunos entornos virtuales es posible tener experiencias reales virtuales. Para esas situaciones algunos autores han propuesto el Principio de equivalencia. Mi propósito en este texto es ofrecer una lectura consecuencialista de este principio, respetando (...)
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  40.  11
    From Virtual Public Spheres to Global Justice: A Critical Theory of Internetworked Social Movements.Lauren Langman - 2005 - Sociological Theory 23 (1):42-74.
    From the early 1990s when the EZLN (the Zapatistas), led by Subcommandte Marcos, first made use of the Internet to the late 1990s with the defeat of the Multilateral Agreement on Trade and Investment and the anti-WTO protests in Seattle, Quebec, and Genoa, it became evident that new, qualitatively different kinds of social protest movements were emergent. These new movements seemed diffuse and unstructured, yet at the same time, they forged unlikely coalitions of labor, environmentalists, feminists, peace, and global social (...)
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  41.  14
    Virtual Currency and Real Influence: Celebrities and Crypto Campaigns.Kathleen M. Vandenberg - 2025 - In Kathleen M. Vandenberg & Mariah Tinger, Rethinking Advertising: Ethics and Effectiveness. Cham: Springer Nature Switzerland. pp. 75-93.
    The Bored Ape Yacht Club, Dogecoin, cryptobros, stablecoin, the Disaster Girl NFT—recent years have seen the emergence and growth of cryptocurrency and non-fungible tokens, which have generated enormous wealth for a select few but left many people both puzzled and intrigued. In May of 2022, Madonna announced her collaboration with Beeple, the digital artist whose collection of images was paired with an NFT that sold for $69 million in cryptocurrency at a Christie’s auction (their first NFT sale) in 2021. Their (...)
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  42. Physical, psychological and virtual realities.Max Velmans - 1998 - In Joanne A. Wood, [Book Chapter]. Routledge. pp. 45-60.
    This chapter examines the similarities and differences between physical, psychological and virtual realities, and challenges some conventional, implicitly dualist assumptions about how these relate to each other. Virtual realities are not easily understood in either dualist or materialist reductive terms, as they exemplify the reflexive nature of perception. The chapter summarises some of the evidence for this “reflexive model”—and examines some of its consequences for the “hard” problem of consciousness. The chapter then goes on to consider how these (...)
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  43.  1
    Virtual Art Museums of Russia and China as a Phenomenon of Cultural Transformation: The Case of the Russian Museum and Digital Museum Practices in Shanghai.Тань С - 2026 - Philosophy and Culture (Russian Journal) 6:86-109.
    The subject of the study is virtual art museums in Russia and China as a form of digital cultural transformation and a new model for representing artistic heritage. The object of the study is virtual art museums as a specific form of contemporary digital cultural communication, in which the museum institution, the work of art, models of viewer perception, and national cultural memory are reconfigured. The author examines in detail the virtual projects of the Russian Museum and (...)
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  44. Harm, Consent, and Virtual Selves in Full-Body Ownership Illusions: Real Concerns for Immersive Virtual Reality Therapies.Maria Botero & Elise Whatley - 2020 - Cambridge Quarterly of Healthcare Ethics 29 (4):585-591.
    This paper analyzes in the use of virtual reality when used to induce full-body ownership in violent offenders in order to elicit empathetic feelings by allowing them to embody the virtual body of a victim of domestic abuse. The authors explore potentially harmful effects to individuals participating in this kind of therapy and question whether consent is fully informed. The paper concludes with guidelines for ethical research and rehabilitation using this innovative technology.
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  45. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz, The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  46.  83
    Os Sentidos Do Termo Virtual Em Pierre Lévy.Cleyton Leandro Galvão - 2016 - Logeion Filosofia da Informação 3 (1):108-120.
    A intenção do trabalho é comparar os sentidos atribuídos ao virtual nas obras O que é o Virtual? (1995) e Cibercultura (1997) do filósofo francês Pierre Lévy. Para tal tarefa foi utilizada a metodologia da filosofia analítica da linguagem para distinguir os possíveis significados e sentidos que o termo virtual pode possuir. Na obra de 1995 o virtual é entendido então como potência, oposto ao atual, não ao real. Na obra de 1997 o virtual passa (...)
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  47. Potencial y virtual.Marc Richir & Javier Arias Navarro - 2026 - Eikasia Revista de Filosofía 49:335-344.
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    Do Presencial Para o Virtual: A Implantação Do Ambiente Virtual de Aprendizagem Do Primeira Inf'ncia Melhor (Pim).Cristiane Kessler de Oliveira, Karine Isis Bernardes Verch & Carolina de Vasconcellos Drügg - 2022 - Desleituras Literatura Filosofia Cinema e outras artes 9.
    Este artigo é um relato de experiência do processo de implantação do ambiente virtual de aprendizagem do Programa Primeira Infância Melhor (PIM). O PIM é uma política pública intersetorial de promoção do desenvolvimento integral na primeira infância, implantada no Estado do Rio Grande do Sul, Brasil. Entre as atribuições do Governo do Estado está a formação das equipes em mais de 200 municípios. Por causa das restrições impostas pela pandemia de coronavirus, a política deixou de realizar formações presenciais e, (...)
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  49. Do virtual actions avoid the chinese room?John G. Taylor - 2002 - In John Mark Bishop & John Preston, Views Into the Chinese Room: New Essays on Searle and Artificial Intelligence. London: Oxford University Press.
     
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  50. Aesthetics of the Virtual.Roberto Diodato - 2012 - Albany: State University of New York Press. Edited by Silvia Benso.
    _Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies._.
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