Results for 'Language-game'

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  1. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman, A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive (...)
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  2. Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan, Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  3.  81
    Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or as (...)
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  4.  44
    Language Games in The Expanse.Andrew Magrath - 2021 - In Jeffery L. Nicholas, The Expanse and Philosophy: So Far Out Into the Darkness. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  5. Language games and the emergence of discourse.Jeffrey A. Barrett & Jacob VanDrunen - 2022 - Synthese 200 (2):1-15.
    Wittgenstein used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game. More specifically, we consider how discourse and coordinated action might self-assemble in the context of two generalized signaling games. The first game shows how prospective language users might learn to initiate meaningful discourse. The second shows how (...)
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  6. Grounding the Language Games of Business Purpose in the Age of Artificial Intelligence.Julian Friedland, Kristian Myrseth & David B. Balkin - forthcoming - Philosophy of Management.
    Despite its centrality to organizational identity and strategy, the notion of ‘business purpose’ continues to escape a broadly shared consensus. We propose that this elusiveness may stem from the concept’s family resemblance structure, which resists reduction to a singular, unified definition. Drawing on Wittgensteinian linguistic analysis, we argue that business purpose functions as a variable form of life, constituted through diverse language games across organizational contexts. As contemporary societal challenges increasingly orient business activity toward socially responsible aims, we explore (...)
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  7. Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, (...)
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  8. The Language Games of Pain in Nursing: A Wittgensteinian Analysis of NANDA‐I Diagnoses.Montserrat Mariscal Delgadillo - 2026 - Nursing Philosophy 27 (3):e70097.
    Despite technical and regulatory advances in pain assessment, persistent challenges in recognizing, interpreting, and documenting the experience of pain continue to reveal a structural gap in nursing practice. Traditionally, these difficulties have been addressed from biomedical approaches focused on nociception and objective measurement, without questioning the linguistic and normative conditions that shape what counts as pain in clinical contexts. This article argues that the problem is not primarily technical or instrumental, but conceptual and linguistic. Drawing on the philosophy of (...), it proposes to understand pain assessment and diagnosis as language games governed by rules of use that shape the conditions under which certain expressions become intelligible, legitimate, and clinically valid.Based on a conceptual analysis of the pain diagnosis in the NANDA‐I taxonomy, the article examines how the interpretive stratification of pain among nociception, subjective experience, and diagnostic categories produces grammatical mismatches that affect clinical communication and foster forms of epistemic injustice, particularly when the patient's testimony does not fit available normative criteria. Through an analytical comparison of different nursing diagnoses and the development of a conceptual case, it is shown that the diagnosis of pain operates more as a normative linguistic device than as a neutral description of experience. The analysis supports the argument that difficulties in pain assessment do not stem from the lack of more precise instruments, but from the rigidity of the rules governing the diagnostic language game. In this sense, the article does not propose a new theory of pain or a clinical prescription, but a philosophical reconfiguration that makes visible the normative character of nursing language and opens the possibility of interpretive practices more sensitive to the patient's lived experience. Understanding pain as a grammatically mediated phenomenon makes it possible to recognize the distinctive contribution of nursing in the clinical encounter and to rethink diagnosis as a relational, interpretive, and ethically situated practice. (shrink)
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  9. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn (...)
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  10. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  11.  99
    Language games and their types.Jonathan Ginzburg & Kwong-Cheong Wong - 2024 - Linguistics and Philosophy 47 (1):149-189.
    One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of (...)
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  12.  35
    Genocidal Language Games 1.Tirrell Lynne - 2012 - In Ishani Maitra & Mary Kate McGowan, Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174-221.
    This chapter examines the role played by derogatory terms (e.g. ‘_inyenzi_’ or cockroach, ‘_inzoka_’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  13.  81
    Accommodation in a Language Game.Craige Roberts - 2015 - In Barry Loewer & Jonathan Schaffer, A companion to David Lewis. Chichester, West Sussex ;: Wiley-Blackwell. pp. 345–366.
    This chapter focuses on four questions which help to understand the presupposition accommodation as Lewis defines it. The first is a question about how we recognize that an utterance involves a presupposition. The second question is about what it is to accommodate. The third question has to do with the role of scoreboard in accommodation. The fourth question has to do with Lewis's ceteris paribus condition. The chapter considers the characterization of accommodation due to Thomason, and argues that it appropriately (...)
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  14. Religious Language Games.Graham Oppy & Nick Trakakis - 2007 - In Andrew Moore & Michael Scott, Realism and Religion: Philosophical and Theological Perspectives. Ashgate. pp. 103-29.
    This paper is a critique of Witgensteinian approaches to philosophy of religion. In particular, it provides a close critique of the views of D. Z. Phillips.
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  15.  32
    Language, Games, and Evolution.Anton Benz, Christian Ebert & Robert van Rooij (eds.) - 2011 - Springer Verlag.
    Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can (...)
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  16.  52
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common (...)
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  17.  96
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be applied (...)
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  18.  48
    Quantum Language Games.Amitabh Vikram Dwivedi - 2025 - Epistemology and Philosophy of Science 62 (4):191-212.
    This paper examines the philosophical implications of quantum mechanics through the lens of Ludwig Wittgenstein’s later philosophy, particularly the concept of “language games” and rule-following. The discourse surrounding quantum mechanics – characterized by terms like superposition, measurement, observer and entanglement – is deeply metaphoric and often stretches the bounds of classical language-use. This creates interpretative confusions not just in science, but in the metaphysical and epistemological debates that follow. Building on Philosophical Investigations, this paper argues that many foundational (...)
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  19. Language Games and Philosophy.Pierre Hadot & Chris Fleming - 2022 - Journal of Continental Philosophy 3 (1):175-190.
    In this article, Pierre Hadot examines the late philosophy of Ludwig Wittgenstein and the so-called “linguistic turn” in philosophy and the social sciences. Although certain interpreters of Wittgenstein have thought that Philosophical Investigations shows philosophy to be predicated on a series of confusions based on the misuse of language, Hadot argues contrarily that an understanding of Wittgenstein’s idea of “language games”—far from ending philosophy—allows us to see it anew and to discern the source of some of its deepest (...)
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  20. Deadly Language Games: Theological Reflections on Emerging Reproductive Technologies.Nicholas Colgrove - 2024 - Christian Bioethics 30 (2):67-84.
    This issue of Christian Bioethics explores theological, metaphysical, and ethical questions surrounding emerging reproductive technologies. Narratives concerning such technologies are often manipulated via “language games.” Language games involve toying with language to ensure that one’s vision of the good gains or retains political prominence. Such games are common in academic discussions of “artificial womb” technologies. Abortion proponents, for example, are already using language to dehumanize subjects within “artificial wombs.” This is unsurprising. Were relevant subjects considered persons, (...)
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  21.  92
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex (Philosophical Grammar), rule-following (Philosophical Investigations), and language games (Philosophical Investigations). This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, (...)
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  22. Language games and intuitionism.Neil Tennant - 1979 - Synthese 42 (2):297 - 314.
  23. Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  24.  74
    Language games: Reimagining learning conversations in art education.John M. Hammersley - 2016 - Arts and Humanities in Higher Education 18 (1):49-59.
    This paper discusses how language games might facilitate a reimagining of learning conversations in art education, by comparing them with Socratic, Kantian and post-structuralist dialogical perspectives that inform group critique. It proposes that language games may facilitate the construction of more personal and layered modes of conversation, instead of prescribing processes intended to seek universal truths, authentic self-knowledge, or disruptive critical scepticism. It argues that they promote the recognition of all co-learners as people who come with their own (...)
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  25. Language-Games and Presuppositions.W. D. Hudson - 1978 - Philosophy 53 (203):94 - 99.
    Did Wittgenstein think that language-games have presuppositions? He sometimes speaks as if he thought that they do, at other times as though he thought that they do not. For examples, in On Certainty 110, after pointing out that the business of giving grounds for what we say has to come to an end sometime, he remarks, ‘but the end is not an ungrounded presupposition’; whereas, in 115, after warning us that if we try to doubt everything we shall not (...)
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  26.  71
    Are Language Games Also Confidence Tricks? Technology as Embodied Power and Collective Disempowerment.Christopher John Müller - 2021 - Foundations of Science 27 (3):875-880.
    Mark Coeckelbergh’s mobilisation of Wittgensteinian language games makes an important contribution to exposing the social dimension of machine use. This commentary asks to what extent this social dimension of meaning and the wider imaginary that forms around technological objects on account of the transparency of language is also part of a technological “confidence trick”. It suggests that philosophical anthropology, especially the perspectives developed by Günther Anders and Helmut Plessner, can offer additional resources to trace and critique the wider (...)
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  27.  22
    Language Games Between Pluralist Agonism and Radical Democracy: Uses of Wittgenstein in the Work of Chantal Mouffe.Agustina Victoria Arrigorria - 2025 - Endoxa 55.
    The objective of this work is to make an approach to the critical appropriation of Wittgensteinian philosophy by Chantal Mouffe. I will begin by exposing the anti-essentialist and indeterminist thesis proposed by Wittgenstein and his notion of language games through their characterization as family resemblances and forms of life. Then, I will expose the Mouffian theoretical framework: the anti-essentialist and indeterminist conception of political subjects and society and the notion of discourse indebted to Wittgensteinian philosophy. Next, I will show (...)
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  28. Language, language games and ostensive definition.James Harris - 1986 - Synthese 69 (1):41 - 49.
  29.  90
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  30.  97
    Fictitious Language Games, Otherness, and Philosophy of Education: A View on the Later Wittgenstein.Tomasz Zarębski - 2023 - Studies in Philosophy and Education 42 (3):323-336.
    The article combines later Wittgenstein’s fictitious language games, along with the forms of life associated with them, with the concept of otherness and places them both within the philosophy of education. The account of otherness overlaps with the view of fictional language games in that the latter deviates from our ordinary, extant uses of language and our Lebensform, and thus can be perceived as extraordinary, unusual, strange, and sometimes nonsensical. The advantages of dealing with such construed preposterousness (...)
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  31. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  32. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  33.  66
    Language games and natural reactions.David Rubinstein - 2004 - Journal for the Theory of Social Behaviour 34 (1):55–71.
    Ludwig Wittgenstein imagines a variety of eccentric social practices—like a tribe trained “to give no expression of feeling of any kind”. But he also speaks of “the common behavior of mankind” that is rooted in “natural/primitive reactions”. This emphasis on the uniformities of human behavior raises questions about the plausibility of some of his imagined language games. Indeed, it suggests the claim of evolutionary psychologists that there are biologically based human universals that shape social practices. But in contrast to (...)
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  34. The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of (...)
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  35. The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a (...)
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  36.  50
    Language-games, Lebensform, and the Ancient City.Martin Gustafsson - 2018 - In Christian Martin, Language, Form(s) of Life, and Logic: Investigations after Wittgenstein. Berlin, Boston: De Gruyter. pp. 173-192.
    This paper explores Wittgenstein’s method of language-games, by discussing how simple language-games are related to language of real-life complexity. It is argued that Wittgenstein rejects as unintelligible an atomist conception of this relation, according to which the step from simple language-games to complex language is a matter of mere accumulation of individually self-standing building-blocks which are supposed to remain substantively unchanged throughout the process. The upshot of Wittgenstein’s non-atomism is that his method involves as a (...)
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  37. Language Games Versus Communicative Action: Wittgenstein and Habermas on Language and Reason.William Mark Hohengarten - 1991 - Dissertation, Northwestern University
    This dissertation is structured as a debate between Wittgenstein and Habermas concerning the rational implications of linguistic practices. The topic of the debate is set by Habermas's claim that the pragmatic presuppositions of everyday speech acts commit speakers to resolve differences, including differences in their linguistic and reasoning practices, through a process of rational argumentation called discourse. By contrast, Wittgenstein sees linguistic and reasoning practices as the given parameters of all argumentation, such that they themselves are not open to rational (...)
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  38.  93
    The Language-Game View of Religion and Religious Certainty.James Kellenberger - 1972 - Canadian Journal of Philosophy 2 (2):255 - 275.
    There is a certain view of religion, deriving from Wittgenstein’s thought, that might be called the language-game view of religion. It has many parts, but in essence it holds–in its own terms–that religion is a language-game in fact engaged in by men; or, what seems to be an alternative way of saying the same thing, or very nearly the same. thing, religion is a form of life participated in by men. As such it is in order. (...)
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  39.  59
    Language-games and Forms of Life in Mathematics.Felix Mühlhölzer - 2018 - In Christian Martin, Language, Form(s) of Life, and Logic: Investigations after Wittgenstein. Berlin, Boston: De Gruyter. pp. 193-218.
    In §332 of PPF Wittgenstein writes: “The kind of certainty is the kind of language-game”. What he has in mind are mainly language-games of simple calculations, like adding and multiplying, including our characteristic ways to make sure that we calculated correctly. Later on, however, in the much-quoted §345 of PPF and still within discussions of calculations, Wittgenstein suddenly mentions ‘forms of life’: “What has to be accepted, the given, is - one might say - forms of life”.What (...)
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  40.  72
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language (...)
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  41.  64
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
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  42.  73
    (1 other version)Logic, language games, and information.Stephen Read - 1973 - Philosophical Books 14 (3):12-15.
  43.  90
    Wittgenstein's language games as a theory of learning disabilities.Stephen Timmons - 2006 - Nursing Philosophy 7 (1):20-22.
    Sociological approaches to the understanding of learning disabilities are perhaps not as fully developed as they might be. Wittgenstein's notion of the language game is elucidated, and its relevance to the analysis of learning disabilities as a social phenomenon is explained. This gives some insight into an alternative conception of what learning disabilities might be, and why people who are classified as having learning disabilities continue, to some extent, to be excluded from full participation in society.
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  44. Scorekeeping in a language game.David Lewis - 1979 - Journal of Philosophical Logic 8 (1):339--359.
  45.  30
    Death, Dying, and Language Games.Mark J. Cherry - 2025 - Christian Bioethics 31 (3):131-139.
    As the authors in this number of Christian Bioethics recognize, language choice and emphasis shape moral judgments and medical expectations. The first two articles, for example, engage with the diagnosis of death and support for dying patients. Adam Omelianchuk explores challenges for equating brain death with the death of the patient, while Mariele Courtois integrates insights from the medieval Christian ars moriendi tradition into perinatal hospice better to support families of dying infants. The second brace of articles critique post-modern (...)
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  46.  56
    Language Game of Private and Inner Sensation. 이재숭 - 2016 - Journal of the New Korean Philosophical Association 84:337-357.
    『탐구』의 비트겐슈타인에 있어서 언어의 진정한 의미는 다양한 맥락과 상황에 따라 그것이 사용되는 다양한 언어 게임 속에서 드러난다. 그리고 언어사용에 대한 정당화는 언어 사용자가 공동체의 구성원들과 일치해서 규칙에 따라 사용할 때 획득되는 것이다. 따라서 언어 사용자가 임의적이고 사적인 방식으로 규칙에 따라서 자신의 사적이며 내적인 감각을 기술하는 것은 불가능하다. 이에 대한 비트겐슈타인의 논의가 이른바‘사적 언어논증’이다.BR 데카르트 이래로 많은 철학자들은 사적 언어의 가능성을 주장해 왔다. 하지만 비트겐슈타인은 ‘사적 언어논증’을 통해 사적 언어 그 자체로는 어떠한 의미도 가질 수 없으며, 내적인 감각을 지시하는 언어(감각 언어)는 (...)
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  47. Pragmatism, Language Games, and the Philippine Drug War.Tracy Llanera - 2022 - Philosophy and Global Affairs 2 (1):69-90.
    This article explores the claim that how we talk can inspire how we reason and act. Contemporary research suggests that the words militant Christian leaders in the Philippines use shape how they rationalize President Rodrigo Duterte’s war on drugs. Describing drug users as “sinners,” a trope in religious language, is particularly lethal. Using work on pragmatism and philosophy of language by Richard Rorty, Robert Brandom, and Lynne Tirrell, the author examines how the term “sinner” generates pernicious claims in (...)
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  48. Language-Games for Quantifiers.Jaakko Hintikka - 1968 - In Nicholas Rescher, Studies in Logical Theory. Oxford,: Blackwell. pp. 46--72.
     
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  49.  61
    Notes on language games as a source of methods for studying the formal properties of linguistic events1.Harold Garfinkel - 2019 - European Journal of Social Theory 22 (2):148-174.
    One of three distinct approaches to his famous ‘Trust’ argument, this paper written by Garfinkel in 1960, and never before published, proposed a rethinking of rules, games and linguistic classifications in interactional terms consistent with Wittgenstein’s language games. Garfinkel had been working in collaboration with Parsons since 1958 to craft an approach to culture that would replace conceptual classification with the constitutive expectancies of interaction and systems of interaction. The argument challenged the work of cultural anthropologists influenced by zoology (...)
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  50.  96
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will (...)
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