Plotinus tl;dr Anon (
pantswarrior) wrote2023-06-26 12:37 pm
Brief opening thoughts on FF16
...I have been so busy doing so many things that I am not sure when I will ever have the time to do a catch-up post on all of them, but I did start FF16 a little over 36 hours ago*, so I will start there.
First of all, I am glad that I had the presence of mind, in the midst of all the people talking crap about it definitely sucking because it was more action-oriented and/or "dark and gritty" (btw, "GoT meets FF" = don't you just mean Ivalice? I *like* Ivalice), to observe that every time I have played a new FF game, I hate it for the first few hours. I am lost and I don't know who anyone is or how to find my way around, and the controls and battle system are different and I keep messing up and feeling dumb. And I hate it because it is not like any of the other FFs.
But there comes a point when it starts feeling not like any other FF game, but like *a* FF game, and by that time I've usually gotten familiar enough with everything to start enjoying it. And in the end, even if I don't love it so much I feel like replaying it at once, I have never *regretted* playing a FF game.
I am still not QUITE at the point where it feels like a FF game, but I am somewhere in the middle of the "figuring it out" stage that it's becoming fun to play. With the exception of... the items they give you definitely make the early stages of figuring it out more bearable - the rings to like, auto-dodge and auto-potion and whatnot - but now it kind of feels too easy. And I am in fact playing on Action Mode because I like all kinds of games, I am not particularly concerned about a less menu-based, more action-driven battle system. And so far I'm doing well enough to find it kind of fun but also not challenging, so maybe I should unequip those things, heh.
I will also note that I went into this without having pretty much any knowledge past the first trailer (because it made my VS-loving-heart scream, and I have had so much fun playing FFXIV completely blind since that I chose to not seek out ANYTHING MORE about XVI) and the knowledge that you can, in fact, pet the dog. XD
And thus... either I was confused and completely misinterpreted the flashback in the opening, or Clive is going to have a really unpleasant revelation at some point.
And my main takeaway so far, without any plot spoilers is... it feels like someone's been reading my Vagrant Story fic and gave it the FF treatment where you take the basic building blocks but change it up and who's in what roles to create something similar but unique. o_o
Clive and Joshua in the flashback remind me SO MUCH of how I write Hardin with his younger brother in his flashback scenes. Joshua himself reminds me of the way I write child-Sydney. And their mother? DEFINITELY REMINDS ME OF JOSHUA'S MOTHER AND HOW SHE TREATS THE ELDEST/YOUNGEST SONS AND THE DUKE IN MY FIC WTF. Even physically resembles how I imagined her.
So uh, it may not really feel like a FF game to me yet (randomly stumbling across an obvious FF14 orchestrion that I couldn't interact with to confirm but definitely recognized helped a lot, lol) but I am digging it nonetheless.
Speaking of FF14 connections, laughed my butt off when I was told to give the blacksmith something to make him listen to me, but it wasn't specified what I'd been given to offer him... and it turned out to be a bottle of liquor. (I have a love-hate thing with Gerolt that rivals... the one he has with Rowena. And we won't even get into Brithael. XD)
And, uh. Cid. ...I saw his render back in the day and thought "okay I bet I'm gonna like that character" and then looked at the names and went "Oh this guy is not only a Cid, but a CIDOLFUS. WELL THEN." And uhm. He is living up to expectations in that regard. The man has VIBES. And already I have seen one person I know think his voice acting is terrible, but honestly from what I've seen so far? It's a choice, and a very brave one, because yes he mumbles and slurs his words and doesn't really emote, but that kind of delivery just lends more weight to the "eh whatever, I don't give af" vibe that he absolutely EXUDES - except that it seems fairly obvious that actually he does give af, quite a bit, or he wouldn't be doing what he's doing. (And the bit in the forest where you're fighting wolves and he's like "this is stupid, I *like* wolves" cracked me up. Excellent foil for Clive.)
So yes, count me in as a Cid enjoyer. Very much. Might be my new favorite Cid. ...Of course this makes me fear for his life, I don't necessarily expect any character to survive a game that has so far gone the way it has.
Still don't know about most of the other characters. I get that Jill is going to be important (and Shiva connection! I suspect I will like her) but last I knew she was still unconscious, and we went off through a lovely forest to a village before she'd woken up, so I don't actually know anything about her yet. I am very glad that we got to see Clive and Torgal reunited though! Slightly confused because I thought he was there because of Jill, but I guess he was there because of Cid? Or maybe both? I don't know what Jill's even been up to in the apparent last 13 years.
(Speaking of the lovely forest, apparently that is rare because of the Blight? Which is funny because in FF14 literally just after starting on FF16 and learning about the Deadlands, the next day I learned about "The Burn". XD)
Also gotta observe this is the first game I've played on PS5 that was actually developed for a current-gen system, and after having started on FF14 and finding it so pretty, FF16's graphics are downright eerie. Like I can't tell what is gameplay and cutscenes half the time, and everyone has their own unique animations for the same actions. But weirdly... the backgrounds/scenery seem ... less dynamic, more like static backdrops? Maybe because at the points of the game I've played through, there really hasn't been much in the way of exploration - whereas with FF14 the characters really were going to be going around/through/over every part of the landscape so yes, they are all placed in three dimensions. Maybe this will change as I get further in. In the meantime, the characters and immediate surroundings sure do look... well, not shiny, mostly dirty and dingy, which is how they probably should look. :D
I can't say I'm really feeling it yet? But I am no longer resenting having to learn the new systems and so on, so maybe will be able to actually pay better attention to the plot from here on out. And I'm not NOT having fun with it.
And that is what I will post about today. Maybe in a day or so I will get to all the Haurchefant cosplay progress, or FF14 progress, or... well, lots of pet stuff, mix of good and not-so-good and "omg wut" has happened there and it's hard to even know where to begin on any one of these subjects. FF16 initial impressions was the easy one.
* As for why I didn't start until very late Saturday... that too is A Story. Pre-ordered from Squenix's site and wasn't too worried about playing it first day, because I was assigned to jury duty that day AND a work day if my group was dismissed (it was), plus I have FF14 to play in the meantime and am in the middle of Big Plot there (again something I mean to post about) - so the game arrived Saturday afternoon but I figured I'd do my FF14 daily tribals before starting. And in the middle of that, there was a (long story, I need to post about... lots of pet stuff and cosplay stuff) pet mishap which caused me to jump up from the couch with controller still in hand and lunge to catch something... and in the process, my PS5 controller fell into the cat's water bowl and was completely submerged. -_- It didn't actually make it through the rest of the cut scene I was in after I dried it off and... kept shaking more water out of it. I had to advance the text by using the keyboard to pop up an "auto-advance text?" window but couldn't select "yes" - but when I hit confirm to select "no" the text would advance. So the rest of the rather important cut scene, viewed with a settings window between every line of dialogue before I could exit the game. Sigh. Then out to buy a new controller, which was annoying enough because if I hadn't had some help from a friend, those things cost as much as the game. And then it had to charge before use. So finally at like 11pm Saturday night I got to start. Barely, before I had to sleep. :/
First of all, I am glad that I had the presence of mind, in the midst of all the people talking crap about it definitely sucking because it was more action-oriented and/or "dark and gritty" (btw, "GoT meets FF" = don't you just mean Ivalice? I *like* Ivalice), to observe that every time I have played a new FF game, I hate it for the first few hours. I am lost and I don't know who anyone is or how to find my way around, and the controls and battle system are different and I keep messing up and feeling dumb. And I hate it because it is not like any of the other FFs.
But there comes a point when it starts feeling not like any other FF game, but like *a* FF game, and by that time I've usually gotten familiar enough with everything to start enjoying it. And in the end, even if I don't love it so much I feel like replaying it at once, I have never *regretted* playing a FF game.
I am still not QUITE at the point where it feels like a FF game, but I am somewhere in the middle of the "figuring it out" stage that it's becoming fun to play. With the exception of... the items they give you definitely make the early stages of figuring it out more bearable - the rings to like, auto-dodge and auto-potion and whatnot - but now it kind of feels too easy. And I am in fact playing on Action Mode because I like all kinds of games, I am not particularly concerned about a less menu-based, more action-driven battle system. And so far I'm doing well enough to find it kind of fun but also not challenging, so maybe I should unequip those things, heh.
I will also note that I went into this without having pretty much any knowledge past the first trailer (because it made my VS-loving-heart scream, and I have had so much fun playing FFXIV completely blind since that I chose to not seek out ANYTHING MORE about XVI) and the knowledge that you can, in fact, pet the dog. XD
And thus... either I was confused and completely misinterpreted the flashback in the opening, or Clive is going to have a really unpleasant revelation at some point.
And my main takeaway so far, without any plot spoilers is... it feels like someone's been reading my Vagrant Story fic and gave it the FF treatment where you take the basic building blocks but change it up and who's in what roles to create something similar but unique. o_o
Clive and Joshua in the flashback remind me SO MUCH of how I write Hardin with his younger brother in his flashback scenes. Joshua himself reminds me of the way I write child-Sydney. And their mother? DEFINITELY REMINDS ME OF JOSHUA'S MOTHER AND HOW SHE TREATS THE ELDEST/YOUNGEST SONS AND THE DUKE IN MY FIC WTF. Even physically resembles how I imagined her.
So uh, it may not really feel like a FF game to me yet (randomly stumbling across an obvious FF14 orchestrion that I couldn't interact with to confirm but definitely recognized helped a lot, lol) but I am digging it nonetheless.
Speaking of FF14 connections, laughed my butt off when I was told to give the blacksmith something to make him listen to me, but it wasn't specified what I'd been given to offer him... and it turned out to be a bottle of liquor. (I have a love-hate thing with Gerolt that rivals... the one he has with Rowena. And we won't even get into Brithael. XD)
And, uh. Cid. ...I saw his render back in the day and thought "okay I bet I'm gonna like that character" and then looked at the names and went "Oh this guy is not only a Cid, but a CIDOLFUS. WELL THEN." And uhm. He is living up to expectations in that regard. The man has VIBES. And already I have seen one person I know think his voice acting is terrible, but honestly from what I've seen so far? It's a choice, and a very brave one, because yes he mumbles and slurs his words and doesn't really emote, but that kind of delivery just lends more weight to the "eh whatever, I don't give af" vibe that he absolutely EXUDES - except that it seems fairly obvious that actually he does give af, quite a bit, or he wouldn't be doing what he's doing. (And the bit in the forest where you're fighting wolves and he's like "this is stupid, I *like* wolves" cracked me up. Excellent foil for Clive.)
So yes, count me in as a Cid enjoyer. Very much. Might be my new favorite Cid. ...Of course this makes me fear for his life, I don't necessarily expect any character to survive a game that has so far gone the way it has.
Still don't know about most of the other characters. I get that Jill is going to be important (and Shiva connection! I suspect I will like her) but last I knew she was still unconscious, and we went off through a lovely forest to a village before she'd woken up, so I don't actually know anything about her yet. I am very glad that we got to see Clive and Torgal reunited though! Slightly confused because I thought he was there because of Jill, but I guess he was there because of Cid? Or maybe both? I don't know what Jill's even been up to in the apparent last 13 years.
(Speaking of the lovely forest, apparently that is rare because of the Blight? Which is funny because in FF14 literally just after starting on FF16 and learning about the Deadlands, the next day I learned about "The Burn". XD)
Also gotta observe this is the first game I've played on PS5 that was actually developed for a current-gen system, and after having started on FF14 and finding it so pretty, FF16's graphics are downright eerie. Like I can't tell what is gameplay and cutscenes half the time, and everyone has their own unique animations for the same actions. But weirdly... the backgrounds/scenery seem ... less dynamic, more like static backdrops? Maybe because at the points of the game I've played through, there really hasn't been much in the way of exploration - whereas with FF14 the characters really were going to be going around/through/over every part of the landscape so yes, they are all placed in three dimensions. Maybe this will change as I get further in. In the meantime, the characters and immediate surroundings sure do look... well, not shiny, mostly dirty and dingy, which is how they probably should look. :D
I can't say I'm really feeling it yet? But I am no longer resenting having to learn the new systems and so on, so maybe will be able to actually pay better attention to the plot from here on out. And I'm not NOT having fun with it.
And that is what I will post about today. Maybe in a day or so I will get to all the Haurchefant cosplay progress, or FF14 progress, or... well, lots of pet stuff, mix of good and not-so-good and "omg wut" has happened there and it's hard to even know where to begin on any one of these subjects. FF16 initial impressions was the easy one.
* As for why I didn't start until very late Saturday... that too is A Story. Pre-ordered from Squenix's site and wasn't too worried about playing it first day, because I was assigned to jury duty that day AND a work day if my group was dismissed (it was), plus I have FF14 to play in the meantime and am in the middle of Big Plot there (again something I mean to post about) - so the game arrived Saturday afternoon but I figured I'd do my FF14 daily tribals before starting. And in the middle of that, there was a (long story, I need to post about... lots of pet stuff and cosplay stuff) pet mishap which caused me to jump up from the couch with controller still in hand and lunge to catch something... and in the process, my PS5 controller fell into the cat's water bowl and was completely submerged. -_- It didn't actually make it through the rest of the cut scene I was in after I dried it off and... kept shaking more water out of it. I had to advance the text by using the keyboard to pop up an "auto-advance text?" window but couldn't select "yes" - but when I hit confirm to select "no" the text would advance. So the rest of the rather important cut scene, viewed with a settings window between every line of dialogue before I could exit the game. Sigh. Then out to buy a new controller, which was annoying enough because if I hadn't had some help from a friend, those things cost as much as the game. And then it had to charge before use. So finally at like 11pm Saturday night I got to start. Barely, before I had to sleep. :/

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I think I have rough agreement with you on a lot of these vibes. I'm a bit ahead of you (I am not going to specify anything). Back with FFXII I learned that whatever I think about an FF game before release is wrong, so I just....stopped looking, and I'm really enjoying shambling around blindly. I have the slow-time-to-dodge and the auto-combo rings equipped, and yeah, it *is* too easy, but I also was half migraine all weekend and I'd rather that than being frustrated, honestly.
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I haven't bothered with the auto-combo yet because frankly the combos are pretty darned simple to execute to begin with. Although it's a lot of button-mashing, and my thumbs are starting to complain at me. XD
Yes, so glad I more or less avoided further info. Because I know I would've been frustrated initially regardless of what I knew about the game, and the possibility is there that I would have been HYPED, which would make the frustration worse than if I had no particular expectations. Instead every time I find something entertaining, it's a pleasant surprise. :D
The frustration that will probably remain though is... the tiny button icons in the tutorial text. Every time one of those pops up and tells you "press [] to do this thing" I have to get up off the couch and move closer to the TV so I can see what button they're referring to before I can continue. I have a... 55 inch TV, I think? Is this game optimized for either having a 70 inch screen or sitting close? :P
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YES EXACTLY re: hyped and pleasant surprises.
I....think my TV is either 55 or 60 inch and I've been sitting...hm....10 feet? maybe? from it? and haven't had trouble, but I remember being really frustrated about the text when I played Lost Odyssey on a SD CRT. When I finally saw it on an HD screen it was a revelation.
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Admittedly my glasses broke like 10 years ago and I had no money to get another exam/replacement pair, but my vision isn't actually particularly bad (and last time I'd seen an optometrist, he was like "okay you need a new prescription because your eyesight is IMPROVING"), even passed the exams at my last driver's license renewal without them, and I've been getting by fine even for things like navigating my way through unfamiliar cities. So I don't think that in itself is a major contributing factor...
As noted below, did a battle last night that I'm not sure how I actually survived unless it was plot-dictated that Clive had to win so uh. I guess the rings are staying on a bit longer, hahah.
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I'm also with you on all the VS parallels, or VS but a step to the left, especially with Clive and Joshua, the destiny in their bloodline and whatever is going on with their mother. Not that either of them have metal limbs. Yet. And it honestly wouldn't feel out of place to me given everything else in this world. The way the Bearers have marks on their faces (their marks look too intricate to be literal branding to me, so possibly tattoos) reminds me of how heretics were tattooed with the rood inverse in VS.
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...At any rate, even if I wind up hating this game (I don't think I will unless something goes really off the rails), if nothing else, it's giving me ideas for more things I'd like to write for Vagrant Story someday since it's reminiscent but just a little off, and "oh hey, there's an angle I'd not yet explored in this OTHER fandom..."
And... in fact I just realized, this Cid has some things in common with my extrapolated take on Sydney. o_o Entirely different presentation, but... okay yeah this is even weirder than I thought now that I'm thinking more about it. (And does not exactly make me like him LESS.)
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(I suppose Cid didn't save Clive from a prison, as such, he definitely saved him from bad circumstances - and there's nothing to say that Cid hasn't saved other men from prisons... since if you mention Sydney, I can't not also think of Hardin, too.)
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Meanwhile Cid's out here apparently trying to rescue and adopt all the oppressed people and give them freedom and a safe place to live in their own way. That's not CANON about Sydney, since we have so little info about the cult, but that's pretty much what I've been writing it like for years.
...I am reserving my opinion on the prospect of Clive/Cid as a ship until I know more than like, these two characters. Even if I did already have someone in a cutscene remark to Clive something like "Oh? I thought you were in bed with Cid" and although clearly it was meant as "associated with"... not like the first time it had occurred to me. XD
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I have only one Cid ship so far, but it involves spoilers (and not Clive), so I'll sit on that. I'm just so amused by all the echoes / parallels that one can see in this to VS.
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I think I'm at about the same point as you! I agree with you on so many things - I'm about to take off the ring-of-dodging because I just want to try parrying everything even if I suck. :D
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And I had to turn it off last night around midnight because that battle turned out to be an instance of "Whew, well at least I got the REALLY BIG EPIC PLOT-IMPORTANT battle out of the way, let's see what I'm supposed to do next. .... Wait was that just a WARM-UP for the ACTUAL really big and epic plot-important battle? o_o"
I am so glad I didn't look at pretty much anything about the game before playing because everything about the plot and character abilities other than "Clive has a dog and a childhood friend and a little brother who is the Phoenix, and this take on Cid is hot" has been a surprise TO ME as well as the characters. :D
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Yeah I'm also so glad I avoided anything about the game until it was released, apart from learning who the combat designer was (huge selling point for me). Cid is so great :D :D
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After the initial trailer and the line "The duke's son, Joshua" I looked up a LITTLE more info about it because EXCUSE ME WHAT? And found an article about how Yoshida apparently came to work at Square-Enix because he loved Matsuno's games and it was a dream to one day work WITH him on a game, and that happened with FFXIV. And well, that left me thinking that at the very least I knew he had good taste. :D (And that maybe I should get over my "but it's a MMO :(" and try XIV, hahah.)