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Krill or be Krilled.

There is no objective (since we didn't have time to add one), just stay alive as long as possible. If you do happen to die then you will take control of another krill until all the krill are dead.


The Team

This game was made by THE WYATTO AND KRISPIN SHOW a team comprised of NotExplosive (Code) and Medamaudee (Arts).


Updoots

Update 1: (Monday, Midnight) Uploaded final build, accidentally uploaded an old build last night. Nothing drastically different aside from the change in background and a few balance changes to make the game more interesting.

Update 2: (coming soon, when I can get around to it) Added team logo to intro.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorNotExplosive
GenreSimulation
TagsLudum Dare 34, underwater

Comments

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nice game. of course it lacks progression and as such isnt as great as it could be, but it is still fun

left + right to boost and steer was a interesting control choice, but one that started to strain my hand while playing. you lose a lot of control while moving due to that aswel. making it space to boost would have been a lot more comfortable and would have allowed for more control.

the fish are insanely easy to survive. while boosting you are untouchable. i boosted straight through fish a couple times and wasnt punished. of course with the lack of control and small fov, were this not the case the game would be insanely hard and unfair.

also it is like impossible to lose even after dying. the krill you made will be able to sustain without you playing. the fish arent efficient enough in cleaning them up, which is great as to not make all progress be erased quickly, but results in your krill being able to sustain a net zero growth, not increasing or decreasing. so like, whats the point? the fish could just target only the player and the krill could be made unable to reproduce. it wouldnt change much. i would imagine too, that at a high enough population the krill could even reproduce faster than the fish could catch up, resulting in a game, that seems like a movement showcase, playing itself, defeating the core gameplay of the game.

one of the foods, the one that looks like a green pill or piece of candy i cant really tell, will often get stuck and not get consumed.

the way i understand it after eating some food you reproduce a krill. any indication of when this happens to show progress would be nice.

in the music, the ambience is at a nice volume, but a ringing like sound is a bit too loud in my opinion and due to its sound can be disruptive. the choice is either to turn the volume down, erasing the nice ambient music or keep the volume up so you can enjoy the ambiance and endure the sharp ocasional ringing.

all in all a nice game. well i wouldnt really call it a game. more like a demo. the movement system is very nice and could be used to make a fun game. this is just lacking substance right now.

It would be a cool game if there were an end to it. It's still pretty cool but it would be cooler.

Very nice!