I started adding all my download links here when people were concerned about tumblr deleting blogs/people leaving tumblr, but as time has gone on I don't think it's been worth the effort to maintain. My tumblr download posts are what I've long considered to be the primary source of my downloads and as such they have the most complete information, notes about updates, etc., and those that have been updated/have had questions about them asked have tags starting with "mod: " which you can browse for even more information. To put it simply, I put far more effort into maintaining my tumblr and as such find it hard to justify continuing to update the lists of links here as well.
So, if you are looking for my latest downloads, please go to my tumblr instead.
ghost trait: Object found in misc/misc which can be placed in a sim's inventory to identify them as a playable ghost. Required for all other playable ghosts mods in this post. Requires "trait_MAIN" from hexagonal-bipyramid's 3t2 traits.
ghosts float: Makes playable ghosts float, render as semi-transparent, and able to walk through walls and such. Alternate "fairies and ghosts float" version is available which also includes "fairies float".
ghosts don't run: For those who use "ghosts float" and want to see less of their playable ghosts freezing and glitchily teleporting when they try to run, this will temporarily remove the floating anims from fairies when they're being chased by bees and disable the "run here" interaction for playable ghosts. Alternate "fairies and ghosts don't run" version is available which also includes "fairies don't run"
ghost controller: Disables physical (not social/fun) motives for playable ghosts. Comes with version of "better disabled motives" that includes ghosts and one that includes ghosts and zombies, so playable ghosts get fewer hits to their physical motives.
make a ghost: Adds option to tombstones to "resurrect" the sim as a playable ghost. Only shows up on livable (residential/dorm/apt) lots when the ghost is not currently on the lot. Compatible with CJH's light tombstone upgrade, but if you want the full version of tombstone upgrade use the tombstoneupgrade version of "make a ghost" which incorporates both "make a ghost" and CJH's tombstone upgrade. Basic version of "make a ghost" is compatible with simler90's better ghosts, tombstoneupgrade version is not.
Found in Gardening. Two garden plots (standard maxis and stackables versions - stackables version requires Honeywell's stackables garden plot), 15 simoleons each, which can grow the following plants:
Plasma Fruit: harvested fruit can be eaten by vampires to raise hunger or used to stock the fridge
Life Fruit (requires bronze badge): harvested fruit can be eaten by non-vampires/zombies/servos to raise hunger and become a day younger or used to stock the fridge
Death Flower (requires bronze badge and amotivam’s conversion), I also included an optional mod so sims can use up a death flower from their inventory to plead with the grim reaper if they die (50/50 odds they’ll win, plus an 'always successful' version that guarantees survival).
Forbidden Fruit (requires gold badge, recommended you get delonariel’s extracted forbidden fruit): spawns a plantbaby if harvested by a non-plantsim, but if your household is too full, the harvester is a plantsim, or it somehow otherwise isn’t able to make a plantbaby your sim will get compensated with one of delonariel’s extracted forbidden fruit (assuming you have it in your downloads folder, that is).
The plasma and life fruits can be used to stock the juicer but this function is broken for custom harvestables and should not be used. If a non-plantsim harvests a forbidden fruit with no plantsims on the lot they'll be temporarily turned into a plantsim, which maximizes some of their motives, temporarily changes their UI, and may have other unintended side effects.
Requires the life and plasma fruit from "Supernatural Garden". With it, sims can juice life and plasma fruit to make elixir of life (3 life fruit/glass) or plasma juice (3 plasma fruit/glass). Elixir of Life gives 3 days of life to everyone except servos, zombies, and vampires, who get their energy maxed out. Plasma juice makes non-vampires sick.
Plasma Lemonade
Delonariel's plasma lemonade conversion made into a pitcher for plasma juice. Sims can drink plasma juice (autonomously if they're a vampire); if it's on a lot their family owns it'll reduce the number of cups left in the pitcher, which can be raised again through a refill interaction. If it's on a lot they don't own, 10 simoleons is taken from them (if playing their family) or given to the business owner (if playing the business owner's family). Requires "Supernatural Juicer".
Includes a replacement for this ambottom mesh with fat & preg morphs, conversions of it to AF, EU, TU, and CU, and a fullbody PU mesh with the same satyr/fawn legs. Also includes a showerproof skintone linked to (and thus requiring) all these meshes, based on lilith's freckled honey skinblend in olive with markings from makeup lilith has made that were included with a deer sim she uploaded.
Credits: - Savant Inamorata for the original fullbody AM mesh all this has been based on - Salix Tree at Parsimonious for the textures used for the satyr/fawn legs - Daniessimsationalblog for the AM bottoms that inspired this - lilith-sims for the freckled honey skinblend & makeup details - Genensims for the original nose textures (? the file for the makeup named genensims at least, even though I know it came from lilith) - Anyone else those people would’ve credited
Theraven’s custom version of Javiera's 3t2 imaginary friend doll given a (nonautonomous) option to "summon friend" for sims with less than 50 social so they can summon a social bunny. Found in General/Kids for 49 simoleons, replaces Theraven's version, all recolors for Theraven's original doll will still work.
The "Hole in the Ground" from Making Magic as a BV walk sign (found in Decorative/Misc), plus two global mods: One to tell witches if they're nearer the "Hole in the Ground" than a mailbox/phonebooth to not fly, and one to make sims always pick the nearest pedestrian portal. The idea is to place a pedestrian portal over the "Hole in the Ground" so when you use it to tell sims to go to another lot they'll always exit at the hole. Besides getting a portal remover/buyable portal so you can do that, I also recommend getting the miner hole included in the picture above.
For these mods, aliens are identified using the alien token from Sophie-David's mirrorsofdiscernment.
vampires/aliens can influence for free
A mod that allows aliens toinfluence non-aliens for free. Also includes a version so that vampires can influence non-vampires for free, as well as a version incorporating both mods. Vamipres’ll use the OFB sales/manipulate animation, to make it look like they’re mesmerizing their victim into doing their bidding. Aliens don’t get a unique animation.
zombie controller: A BCON-tunable controller that adds new features to zombies. Change the BCON value of any feature to 0 to turn it off. Features include:
Disabled Motives: Disables non-hunger motives for zombies. Comes with version of "better disabled motives" that includes zombies, so zombies get fewer hits to their non-hunger motives.
Mushrooms: Adds a mushroom and flies effect to zombies.
stinky zombies: Zombies always are stinky for attraction purposes and have a stink cloud, regardless of hygiene level.
Zombies made through this mod now get zombie personality and lose skills, just like zombies made through maxis means
“Eat brains” is even more attractive to zombies (It appeals to all 7 motives! It’s even more appealing to their hunger motive than it was before!)
"Eat brains” maxes the hygiene motive of zombies so they’re less likely to go looking for baths after (less useful if you also get disabled zombie motives, which will keep hygiene maxed on its own, but this way zombie apocalypse on its own can still do an okay job of making zombies “killer machines with no other interests”)
“Eat brains” no longer gives a boost to body skill if successful
Modified “watch” reactions: non-zombies who are outgoing enough to stay in the room will always be worried, but zombies will still have a full range of reactions depending on their personality. Which is to say, they’ll always boo, because zombies are outgoing and mean. Whether or not one of the participants is the voyeur’s kid no longer matters.
Zombie Overlay
A mod so zombies use an overlay instead of a skin. This must load after ChristianLov’s custom skintone selector if you have it. Comes with Lilith's feathers zombie skin default replacement with the opacity turned down to 40% and now-unnecessary resources stripped.
toddler/child vampires: If you make a toddler/child a vampire through a hacked object or another one of my mods, they'll get the correct overlay, a modded version of Shien/ChemTale's smaller vampire fangs, and not try to use glitchy adult anims (they'll either use normal toddler/child anims or anims I've managed to convert for children). Must load after creaturefixes, can replace Cyjon's flashing blue fangs fix. There's a separate UI poses add-on that gives vampire children/toddlers normal UI poses instead of a broken T-pose, which can also be used as a template if you want to use different poses instead. Also includes aging add-ons that'll allow toddler/child vampires to age normally: the "immortal fairies" version also makes fairies immortal and can replace my immortal fairies mod, the "slow aging controller" version is compatible with Boiling Oil's slow aging controller (either his version or my edited one) as long as it loads last.
sunlight immmunity for vampires: Vampire's motive decay doesn't change when the sun rises (so, with no other mods, their motives are eternally frozen).
LycosV's vampire sunblock with indoor normal decay: Vampires experience the same motive decay as other sims when indoor during the day, and can use perfume as sunblock to make their motives behave as they do at night whether inside or outside.
aspiration-based motive decay: Vampires' motive decay is proportional to their aspiration level. Red aspiration means Maxis-levels of motive decay, maximum aspiration means no motive decay, with aspiration levels in between those extremes corresponding to motive decays between those extremes.
sims-influences's hunger decay at night with social and fun decay: Social and fun decay for vampires at a normal rate at night, and when they first wake up their hunger drops. Compatible with any of the above daytime mods.
Some of these mods come in allages versions that'll affect toddler/child vampires: if they don't, they don't need it.
vampkiss more interactions: Made this mod compatible with pescado's creaturefixes (i.e. now they protect against grand vampires biting Crumplebottom and causing game corruption) if they load after creaturefixes. Also increased the energy drop experienced by victims who aren't killed or turned into a vampire so they'll always pass out and made it so non-vampires in the vicinity will leave the room or come watch distressed, but both are tunable: change "change in energy" to -45 if you want the energy drop back to what it was and "push watch?" to 0 if you don't want sims to react.
1. Every time you click Bite Neck interaction you can choose of several options (originally provided by shaklin):
- “Suck Blood” which satisfies vampire’s hunger need and drains victim’s energy. You can either give your “food“ three additional days of life or not which affects relationship (makes it higher or lower respectively).
- “Vampire Bite”, either transformation or bite of death. Unlike Maxis interaction shaklin’s vampkiss hadn’t any relationship check which seemed unnatural for me. So…
2. I added it! Now your vampires need to gain certain STR (short-time relationship) points or they won’t be able to bite. Required level depends of victim’s aspiration (Knowledge sims beg for being bitten) and his/her Logic skill (the smarter sim is, the more STR points vampire should gain to bite him). For example, Knowledge sims require 15 STR pts to be bitten DESPITE of their Logic skill and sims having other aspiration and 9+ Logic require at least 44 STR.
No rejects. If victim doesn’t meet requirements the interaction won’t be available.
It replaces shaklin’s mod so delete original if you have it.
The version labeled "Influence_..._rel" comes with relationship checks, the other one does not. Also, the versions in the "vampire hunter" folder come with the added feature of sims with a vampire hunter bag in their inventory being able to "cure vampire" with either a "peg" (stake - results in vampire's death) or "holy water" (makes the vampire human). The vampire hunter bag is also in this folder, as is the stake accessory. Supposedly the vampire hunter bag, if left on a lot, can act as an alarm if a vampire spawns on the lot.
vampires can't eat food: Vampires are significantly less likely to autonomously cook/eat, won't gain hunger from eating, and will get food poisoning if they eat. Contains "zombie" version that incorporates Cyjon's "no spoiled food - zombie" and "zombie iron stomach", a "food already available fix" version that incorporates TwoJeff's fix of the same name, and a version that incorporates both.
A mod that allows vampires to influence non-vampires for free. They’ll use the OFB sales/manipulate animation, to make it look like they’re mesmerizing their victim into doing their bidding. Also includes a version so that aliens can influence non-aliens for free, as well as a version incorporating both mods. Aliens don’t get a unique animation and are identified using the alien token from Sophie-David's mirrorsofdiscernment.
vampires can voodoo: Vampires can use "voodoo/romance" and "voodoo/friendship" (renamed "manipulate/romance" and "manipulate/friendship" when used by vampires) even if they don't have a voodoo doll. They use the OFB sales/manipulate animation.
vampire tabula rasa: A tweaked version of the tabula rasa available under Manipulate.../Tabula Rasa for vampires. It allows the vampire to erase the victim's memories and relationship to them.
Baby Bottle Overrides
vampire bottle: Makes it so if the toddler is a vampire sims will produce a special vampire bottle that is grayish with red "milk" and can only be drunk by vampires. Also makes it so vampire toddlers can't drink from the standard baby bottle. Must load after Lamare's accessible toddler high chairs if you have it.
baby bottle: Makes the standard/smart milk bottles semi-transparent with white milk.
A cloned spectral assistant reskinned to look like Bonehilda, a Bonehilda's key that any sim can use to summon this new NPC (found in Hobbies/Misc), and Sentate's Bonehilda "hair" + 3 options for Bonehilda's outfit (Sentate's is previewed, Deedee's are here), all with added resources so they can be used as an NPC outfit. Only pick one of these "NPCOutfit" files. Once downloaded the NPC cannot be safely removed without risking corruption to any neighborhood played since adding the NPC. Maids will quit if allowed to be in the same room as Bonehilda while on the job.
use bonehilda's coffin recharger when powering down: Mod to make servos in power desperation find the nearest Bonehilda recharger instead of powering down at the sidewalk.
A vertical vampire coffin. Standard version found in Comfort/Beds, dresser version found in Misc/Dressers; this is the only difference between the two versions. Slaved to the NL vampire coffin but needs to be open to recolor the fabric. Has torpor interaction.
Bonehilda's coffin as a vampire coffin. Standard version found in Comfort/Beds, dresser version found in Misc/Dressers; this is the only difference between the two versions. Preview was from the original version, the latest updated version has an animated lit flame. Has torpor interaction.
coffin torpor: Adds an option to the NL coffin to torpor, which causes the sim to sleep indefinitely (i.e. not get waken up by full energy or at a certain hour). The vertical vampire coffins come with this interaction already.
vampire sleep caller: Boiling-Oil's update of Monique's mod redone to identify CC coffins based on having been cloned from the NL coffin instead of requiring the mod to be updated for every CC coffin.