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Affexity is a play on both 'affect city' and 'a-fixity' using location and image based videos, tagged to city environments via Aurasma, an Augmented Reality application for use on smart phones and other mobile devices. AffeXity is an... more
Living Archives affiliate Daniel Spikol presented a paper at Ideas in Mobile Learning 2014, an event that brought together practitioners, industry players, and researchers to exchange visions of how to use mobile technology to change the... more
Main Author: Susan Kozel Co-author: Jeannette Ginslov Abstract: This discussion of affect and performance is based on early research for an artistic project called AffeXity exploring the use of augmented reality to embed affective... more
The rapid evolution of technology and social media has brought significant changes to human communication. Since the efficiency of social networks depends mainly on the processing of their huge amount of collected data, they are all in... more
This paper analyses the interactions between Australian mainstream media and social media political influencers and how these interactions amplify ideological misinformation. Social media, particularly YouTube, is increasingly a primary... more
Introduction Mobile devices like smartphones, tablet computers, and wearable devices have been widely adapted and new technologies are constantly consumed. Pachler and colleagues (2010) clearly positioned that mobile learning is a rapidly... more
S: P(AR)ticipate: body of experience/body of work/body as archive and AffeXity are two AR (Augmented Reality) and Screendance works that attempt to capture, amplify and share affect and memory using AR, mobile phones and audience... more
In this research article, I argue that Deep Flow is an embodied materiality that may be experienced by exploring performative phenomenologies, entwining two different sets of research practice: phenomenological methodologies and artistic... more
In this article I propose that augmented reality (AR) and mixed reality (MR) have the potential to expand the notion of a Screendance archive. This takes the form of a hybrid installation, where visitors are invited to download an AR app... more
TITLE "tentacular worlding" an assemblage of dance, technology and lived experience through embodied relational biofeedback and materials of the human and non-humankind. I am a practice as research final third year PhD Creative... more
In this article I propose that augmented reality (AR) and mixed reality (MR) have the potential to expand the notion of a Screendance archive. This takes the form of a hybrid installation, where visitors are invited to download an AR app... more
TITLE "tentacular worlding" an assemblage of dance, technology and lived experience through embodied relational biofeedback and materials of the human and non-humankind. I am a practice as research final third year PhD Creative... more
P(AR)ticipate: body of experience/body of work/body as archive and AffeXity are two AR (Augmented Reality) and Screendance works that attempt to capture, amplify and share affect and memory using AR, mobile phones and audience... more
Due to the COVID-19 pandemic, California went into a 13-month stay-at-home isolation protocol. The extended isolation and its effects on people in general, and men in particular, is unprecedented and provides sociologists with a unique... more