Education

MFA Game Design | DePaul University
SEPTEMBER 2022 TO JUNE 2025

Further focused my craft to become a better designer and a better researcher. Thesis focused on artificial intelligence driven by behavior trees. Degree conferred with a GPA of 3.894.

B.S. in Game Design | DePaul University
SEPTEMBER 2018 TO JUNE 2022

Minored in animation. Enrolled in the university Honor’s Program and maintained the Dean’s List every quarter. Graduated summa cum laude with a GPA of 3.880.   

Experience

Teaching Assistant | DePaul Summer Academy: Game Development track
JULY 10th– JULY 14th 2023, JULY 8th– JULY 12th 2024

Taught basic Unity scripting concepts to high school students. Assisted professor in classroom management, primarily helping students troubleshoot projects and debug compiler errors. Encouraged team collaboration and brainstorming.

Programmer | Food Chain with Devin Bell
JUNE 13th– JULY 14th 2022

Worked in-house with concept artists and animators to bring prototype to life in Unreal Engine 4.27. Primary pipeline manager across teams. Created AI system for autonomously roaming pawns. Set up enumerator systems as a rudimentary state machine for displaying 2D animated flipbooks.

Level Designer | DePaul Originals Game Studio
FEBRUARY-JUNE 2022

Created a playable battle map featured in Yesterlandia. Handled asset management and provided modular skybox assets for use in Unreal Engine 4.26. Created sequences and handled blueprints to be used for execution.

Manager | AliceD Games
FEBRUARY-MARCH 2021, 16 SEPTEMBER 2022

Provided technical support in handling Kickstarter tier rewards. In September, managed a team of eight and oversaw pledge fulfillment by keeping inventory, verifying addresses, and packaging rewards.

Submissions Reviewer | iThrive Games
FEBRUARY-MARCH 2019

Screened game submissions on terms of completion, level of polish, and adherence to stated themes. Followed iThrive’s Forgiveness Design Guide to ensure all submissions were appropriate. Completed in-depth analysis on games, both digital and physical, that were not published in English. Screened and flagged submissions for sensitive content.

Ride Operator | Bengtson’s Pumpkin Farm
SEASONAL (AUGUST-NOVEMBER) 2018 & 2019

Engaged safety devices and monitored attraction during operation to reduce safety risks. Assisted customers in entering and exiting rides, providing balance support and general directions. Operated rides and attractions according to written guidelines to reduce injuries.

Soft Skills

  • Written communication
  • Attention to detail
  • Highly organized
  • Customer service
  • Project management
  • Team collaboration
  • Technical writing
  • Data analysis and presentation

Hard Skills

  • Microsoft Office
  • Google Workspace
  • Adobe Creative Cloud
  • Autodesk Maya, MEL
  • Blender
  • Unity
  • Unreal Engine 4, Unreal Engine 5
  • Game Maker Studio
  • Twine, Ink/inkle
  • Perforce, GitHub, Subversion/Tortoise
  • DaVinci Resolve, OBS Studio
  • JIRA, Taiga
  • Trello
  • Obsidian
  • Comfortable in HTML, C#, Unreal Blueprint; eager to learn others

Activities

  • Majored in game design, minored in animation
  • Studied Japanese for six years
    • 高校で4年間、デポール大学で2年間日本語を勉強しました。
  • Member of DePaul’s 3D Printing Club- partnered with Chicago’s Lane Tech High School as a peer and mentor for high school students
  • 5/28/22: Presented Substantial Sustainability at Gamer’s Universe convention at the Harold Washington Public Library
  • Received IMPACT Grant funding in 2023 for continued work on the environmental crisis game Sunrise City