
Lauren V. Watson
Designer, writer, scholar

Floodfriend
Engine: Unity, 2025
Team size: Solo developer (with help)
Role: Lead Designer / Developer
- Responsible for overall game
- Handled animations driven by behavior trees
- Implemented and evaluated different pathfinding systems

Beetle Brawl
Engine: Unreal Engine 5, 2024
Team size: Solo developer
Role: Game Developer
- Retopologized scanned beetle models
- Created immersive battleground map
- Programmed simple rock-paper-scissors logic

Yesterlandia
Engine: Unreal Engine 4, 2022
Team size: Team of ~8
Role: Level Designer
- Responsible for the arctic battlemap
- Provided modular skyboxes to use across different levels

Sunrise City
Engine: N/A — Tabletop (2023)
Team size: Team of 4
Role: Producer, Development Lead, Writer
- Handled internal and external documentation
- Responsible for production pipeline
- Kept team on track for milestone goals

Gehenna
Engine: Unity, 2022
Team size: Team of 4
Role: Art Lead, Environment Artist
- Modified and rigged antagonist
- Provided hand-drawn title screen
- Designed and lit all cinematic environments

Homegrown
Engine: Unreal Engine 4, 2022
Team size: Team of 6
Role: Level Designer, Lead Animator, Concept Artist
- Sculpted and rigged simple vegetable children
- Created concept art of NPCs
- Built greenhouse/daycare level and surrounding environment
Skills & Software
Give me a few days to figure out new software and I’ll hit the ground running.
Unity, Unreal Engine 4, Unreal Engine 5, Autodesk Maya, Blender, Adobe Creative Cloud (Photoshop, Illustrator, Premiere, AfterEffects)

Game Capturing & Video Editing
I have a fantastic eye for arranging dramatic scenes via strategic gameplay, lighting, and camera angles.
Featured: Path of Titans (2020) by Alderon Games


