(no subject)

Hi,

I'd like to tell you about www.jason-garland.com
This is a new Dungeons & Dragons based website with reviews of the materials needed to make the most of your RP'ing/gaming experience.
The website is updated at least twice a week, with the creators own fantasy writing and his own custom campaigns!

Feel free to email the creator of this fantastic website at jgarland07@gmail.com with any questions, suggestions or comments!

Thank you for reading.
Muertos!

I attack the darkness!

The website I work for just released this subtitler game, so I thought I'd share my geekness with the world. This is only one of the ones I've made... this thing is like crack.

Cheers!

X-posted to hell and back.
Orc

(no subject)


Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

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Reading Orc

Keep on the Shadowfell


Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

The first book is a thin (16 pages) Quick Start guide for the PCs. It has all of the basic rules the PCs need to know and 5 pregenerated characters. I'll get to the rules in a minute.

The main book is 80 pages, contains a Quick Start DM guide and an adventure suitable for 4-6 1st level characters. The adventure is standard fare for DnD. Some Evil Cultists are up to some crazy shenanigans, and it's up to the PCs to stop them. What makes this adventure nice is the way it's set up. The encounters tend to fit on a single two page spread, with maps, stat blocks, and tactical information nicely grouped together so the DM doesn't have to flip pages as the encounter unfolds. It's a little less organic, but I'm not sure if the players would even notice. I think this would be a very easy module to run, and there is just enough variety between encounters to keep things fresh.

The Rules:
This is DnD as you know it. Most of the DnD hallmarks are gone. Alignment means almost nothing, cast and forget spells are gone, saving throws are simplified, character classes seem better balanced at lower levels, skills are simplified and it looks like combat will run faster. The down side is, miniatures are almost a must. Many of the abilities PCs and monsters possess are really only effective in a tactical situation where you know where everyone is in relation to everyone else. Without minis, I for see a lot of arguments over pushing, pulling and shifting. The original DnD evolved from the Chainmail man to man miniature game. 4E really goes back to these roots.

The Rundown:
All in all, this product does have me hyped to run 4E. I'll probably wait until the Core books are released so my players can generate their own characters rather than stick them with pregens. Wizards has really taken a chance by radically redesigning their flagship RPG, especially when 3.5 was a fun system to play (though not always so fun to run). 4E is not as versatile as 3.5, but is is more playable. It is the logical next step in tactical table top RPGs. However, at $30, I do think this product is a bit overpriced. If this is intended to lure new people into DnD, or to sell 3.5 players on the 4E upgrade (Players who may have already invested THOUSANDS of dollars on 3.5) then I believe that Wizards would have done well to bring the price way down. As I said earlier, I was able to get my copy for less than $20 online, but many people still buy their gaming from their local hobby shops. Personally I would prefer to frequent my local hobby shop, but with my mortgage payments, student loans, and what not, I can't afford the price difference. Had Wizards lowered the price just a bit, I think this product would have more appeal.

All in all, I'm excited to run 4E. As a player, I was a big fan of 3.5, but as a DM, I really didn't like all of the prep that went into my games. 4E seems to sacrifice some of the mind boggling versatility of 3.5 NPCs for playability, with out sacrificing the player's experience. I'll know more once I've had a chance to run it. (I have the core book set on preorder from Amazon for $66, as opposed to the $102 it would cost retail)
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Inquisitive kitten.

D&D 3.5

Well,

we have almost 200 people watchers on this community.
I've heard from 4 (thanks guys)

still this might be worth a shot.


Cross posted to pnp_rpgs

Date Last Posted: First time post.
Format: Face to Face, Las Vegas, NV
Game System: D&D 3.5 ed (can play 2nd ed if the group so desires)
Name:
Contact: (Please contact me here or mmrs at mail (dot) com)

Minimum Age Requirement: I don't have an age requirement, but adult themes may happen in story.
Deadline: Would like to get organized and start before march 15th.


Game Description: I am currently planning on running the game, but if someone wants to GM and has a campaign set up, we can talk about it.
If I GM, be aware. Characters can & do die in my games, I will be reasonable (we are heroes after all) but if your luck is against you, sorry.
Most of my campaigns start with 2nd lvl characters.

Any questions?

Panther.

Greetings!

Hello there. Just wanted to say "hi" after I joined this community. :) I'm a fan of D&D, though I have yet to actually play in any campaign. I had a friend who was a GM, and I created some half-dozen characters for his campaigns, all of which ended up falling through.

The other reason for joining this group is to understand a little bit more about the game. I still have the character sheet for one of the characters I rolled for my friend's campaign. But we did something weird with this character, and I've forgotten all of what it was. I'm hoping that with someone's incredibly knowledge of D&D and possibly some knowledge in the d20 system, I can figure out how I came up with what I've currently got.

For those who are interested, I've got the character sheet as a readable graphic. I can post the link here, send it to only those interested, whatever. :) Let me know!
book

Armor Rules Survey

1: What rules do you think work better for armor in a d20 ruleset?

(a) Armor makes you harder to hit (Standard)

(b) Armor adds less to AC but provides some DR. (See Unearthed Arcana)

(c) Armor only provides Damage Reduction.

2: Same question and answers as #1, only with natural armor.

3: IF you used rules that have armor providing DR, how should it interact with damage reduction from other sources?

(a) Standard: DR never stacks. That keeps DR numbers lower, but if a werewolf is has natural DR of 10/silver, he gains no or less benifit from wearing armor that might give him DR 2/-.

(b) DR of different types stacks in the same manner as armor class. That werewolf now has a total DR of 12 (though only a DR of 2 if his with a silver arrow).

(c) DR from armor overlaps partially (say, have of the lower number) with other types of DR. That werewolf now has a total DR of 11.
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dan kfc waaaaah!

GHOSTJAMMER!

Hi all!
This is an open invitation to check out our campaign, recorded on livejournal. Ghostjammer is a 3rd edition Dungeons and Dragons game, the setting is a mix of Ghostwalk and Spelljammer. Check out our pictures, maps, game write up etc. And feel free to steal ideas you like for your own games!

Peace,

GJ

(host site)

http://embark.to/ghostjammer
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