Yeah, okay, so I was taking this thing waaaaay too seriously and therefore not writing in it, which is dumb.
So, news for me is that I got a new compy!
It is a Compaq laptop, 1.9 Ghz dual core processor (barely enough to play spore, ugh) with 300MB of shared video memory and 3G of RAM or something else redonk. And running Vista and a whole host of useless crap. Anyhow, I barely understand such things but I do understand that I can play actual computer games now! I'm not gonna be bustin' out the AoC (WTF 3GHZ MINIMUM?!) or anything, but I get a decent framerate on WoW and Spore runs very smoothly with the graphics turned down.
Speaking of Spore....
REVIEW TIME!
Okay... So Spore, Spore. Where do I start.
I heard about Spore years ago, and waited patiently for little dribbles of information about a game that, in my mind, seemed like an awesome revolutionary idea that could really change the basic idea of strategy games and etc. etc. I watched jealously as Robin Williams designed a creature, and I downloaded the creature creator as soon as it came out. (Didn't purchase it... I worked at Gamestop at the time and we were out of the free copies, and no way I was buying what I could concievably get for free. Good thing, too, because my dad's old computer had a 1.7Ghz processor and the full creature creator really really needs at least 2Ghz.)
The creature creator, unsurprisingly, is the highlight of the game. All of the creators (vehicle, building) are pretty good, but the creature creator obviously had the most oomph behind it.
PROBLEM #1:
You can design a blob shaped booger monster, and as long as you plop enough bells and whistles in random places, you will have the same exact abilities as a really rationally designed, streamlined creature with the same bells and whistles being sensibly used.
This is both good and bad. It allows the game to really encourage user creativity, because you're never gonna run into a "perfect creature" scenario. You're not going to be pigeonholed into one economical design or using certain parts in a certain way. The downside though, is that you also get no bonus for being smart in your design. The only possible reward is that other users like the look of your creature and download and rate it highly and maybe you get a Maxis spotlight.
That's it. Seriously.
PROBLEM #2:
Repetitive gameplay.
For reals. Okay. The creature stage is the most visually appealing and really seems to get to the heart of the whole evolution idea behind Spore. You can tinker with your creature a zillion times during this stage, but it is really only to get your jollies making purty pictures. The only options you have for interacting with other creatures is this bizzaro Simon-Says (only dumbed down like woah) social interaction to ally yourself with other critters or to just kill the othe critters. You have several different kinds of attacks available to you and several social interactions. These are all unlockable only by finding parts lying around the world and adding them to your critter in the creature creator.
You have to interact with a crapload of creatures and either kill or befriend them to unlock a significant number of parts. It takes a long, long time, but you only have to unlock the part once to have it available. Still though, you're playing a dopey minigame or clicking on creatures and punching "2" for a couple of hours to finish this stage.
WTF, Maxis?
PROBLEM #3:
The bells and whistles that you work so hard to unlock in one stage are nothing but useless pretties in the next stage. Say you spend three hours or so unlocking the best addons for your creature in the creature stage. You have an awesome creature once you move on to the next stage. But you know what?
That doesn't matter.
At all. Now the only thing that separates your ruthless killing machine tribe from the lazy slug tribe in terms of attack power is CLOTHING. Sure, you might look badass, but if the slugs have better hats they'll whup your razor-encrusted ass.
Problem #4:
The entire civilization stage.
I didn't really care for designing buildings, vehicles, boats, and aircraft. It was okay. I wasn't a genius with the scroll wheel and my creations all looked sorta dopey but whatever. I made them and didn't resort to picking other ones from the download menu. But after a while I realized that the "stuff" creator was the point of this stage. Lame! Otherwise all I could do was attack, buy, or convert other cities until I'd taken over. It was easy to make lots of Sporebucks, and you can just bribe away to keep the other cities off your tail, and if you're militaristically inclined, the AI defending the cities has waaaay more A than I.
Problem #5:
I can't really figure out the space stage. It is a combination of too big and too small. The galaxy that you have to expore is monstrous, but the missions you get are all super tiny, like abduct a single plant from X planet in three minutes, or check like five or six planets to find the best deal for selling a million different types of spice, which are, by the way, useful as little more than obnoxious currency that take up space in your ship's cargo hold.
All those problems aside, I've likely put 20 hours or so into the game already, so even though it is sorta dumb, it still has that damn Maxis magnetism. It is cute, somewhat user-friendly, and has just enough carrot to encourage you to keep playing, even when you don't seem to be getting anywhere.
KTHXBAI