Grand Moff Tarkin (
grand_mf) wrote in
lastvoyageslogs2016-05-22 11:22 pm
Entry tags:
On the Road to Valhalla
Who: Tarkin, Furiosa, Max and Todd
When: Catch-all for the Psuchopompos event!
Where: Land of the Dead (later Elysium, maybe?)
What: Four travelers find themselves in a strange land. Or maybe not so strange after all..
He felt...empty.
Absent something, a deep, unsettling pressure in the cavity of his chest that burned, harsh and insistent.
Tarkin felt the darkness close in around him, and shut his eyes, awaiting the end.
When it didn't come - when he could feel the heat on his face and the warmth of his environment - he opened his eyes once more, and took in his surroundings.
He was standing on a lonely road, in the middle of a ghostly desert. Dust clogged his breath, leaving his throat dry and unforgiving. Setting his shoulders, he undid his jacket and folded it under his arm with care. No sense overheating just yet.
Deserts were not his favored environment of choice. It all felt so dirty. Dirty and uncivilized.
He moved, walking down the lone desert road to where he saw several other figures up ahead.
When: Catch-all for the Psuchopompos event!
Where: Land of the Dead (later Elysium, maybe?)
What: Four travelers find themselves in a strange land. Or maybe not so strange after all..
He felt...empty.
Absent something, a deep, unsettling pressure in the cavity of his chest that burned, harsh and insistent.
Tarkin felt the darkness close in around him, and shut his eyes, awaiting the end.
When it didn't come - when he could feel the heat on his face and the warmth of his environment - he opened his eyes once more, and took in his surroundings.
He was standing on a lonely road, in the middle of a ghostly desert. Dust clogged his breath, leaving his throat dry and unforgiving. Setting his shoulders, he undid his jacket and folded it under his arm with care. No sense overheating just yet.
Deserts were not his favored environment of choice. It all felt so dirty. Dirty and uncivilized.
He moved, walking down the lone desert road to where he saw several other figures up ahead.

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There's definitely something off about the way she swims into focus before she calls out to him.
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He settles for grasping the pack that's appeared next to him, setting it on his back and watching his warden approach with wary hesitation.
"Furiosa."
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They'll explain better than she can right now. It's as good a time as any for him to meet Max.
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"It got her voice," he says, though Tarkin can probably guess by now. "But I can talk for her."
It won't be perfect but they spend so much time together in silence, this may as well be a private second language between them.
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Todd is still reeling a bit from the hollow sensation of soul extraction, scanning for hiding places out of habit rather than drive (it hasn't quite hit him yet that he's not scared and should be), when he hears footsteps. He looks back curiously, not really expecting anyone in particular. He vaguely recognizes the man but, like most people on the barge, Todd's never even bothered to find out who he is. Damn. Well, maybe it's for the best. He doesn't really want to spend this land of the dead thing around any of the very small handful of people he actually likes. He doesn't talk, just shrugs slightly. This is no one's ideal situation.
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Apathy and sluggishness are fairly ordinary things for Todd to experience. He doesn't really care one way or another that his soul's missing (and he has no intention of finding it, anyway). The ever-present fear that apparently went off with it is almost interesting, though. Regarding the landscape, the people, the barrage of threatening ghosts without his first and most powerful impulse being to cower does at least give him a chance to indulge his curiosity more than his native cowardice will usually let him. Between that and having no drive whatsoever to reach their destination (and having lost any fear of how badly his escape plan might go along with the rest), he's slow and distracted, pausing to stare at clear and present dangers and weird looking rocks alike as though they were mildly interesting tourist attractions.
Harpy scratching, featuring Max
Todd wastes no time. The first stop to rest, the first moment he's satisfied he can sneak off, he makes his move. Stealth is one of the few things he's reasonably good at, though honed spying for Mystique and committing petty crimes rather than clambering through an unforgiving wilderness. Lucky about the missing soul--he creeps along through the best sneaking route he can find without the slightest regard for safety. He doesn't have much of a plan. Get away from the others. Mainly, away from Max, and the discomfort he feels with the vague knowledge that the man cares at least a bit about keeping him safe. No guilt, though. He'll get a better inmate next time, someone who actually can graduate and get him his deal, whatever that is.
Get away. Find something dangerous. Find out if it really is permanent. That's all.
Meeting time yo
He gave him a look of mild disapproval, noting the way dust clung to him, and how he had a general air of disorderly conduct about him.
"I don't believe we've had the pleasure of meeting."
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He frowned. This wasn't right.
"What is your plan, here?"
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"Then I see no reason to wait. Come."
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It still takes a moment to realize Todd is missing. When he realizes, he is racing up onto a bluff to get a look around, to see if he can see footprints or dust stirring or (even better) Todd's scrawny body scrambling away into Hell.
At the first sign, Max will be tearing off after him, trusting Furiosa to keep safe, to continue on without them.
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He'd sort of been hoping no one would follow, that they might not even notice until they could fairly judge it a lost cause. People are generally in a hurry to find an excuse to get rid of him. So far he's satisfied, though. When your only goal is to disappear and hopefully find trouble, it's easy to be content.
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Max without his soul sees a purpose in it. Todd needs help; Max will help him. It's as simple as that. His deal, his job, neither factors into his decision to run as hard as the shifting ground allows. Todd has a head start and a longer reach, but Max is determined, and there are things out there that might pull Todd to a stop.
Like Glory, the child with the skull face. Like the villagers who starved when Max failed to bring back food. They know Todd matters to him and Max dreads the moment they find him.
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Todd doesn't need to be ambushed by something angry to be caught, though. The ghosts that just want him to stay have no challenge before them whatsoever. It's what he's trying to do. He doesn't respond in time to the first, but the second is painted like Nux and Todd would probably do much more ridiculous things for anyone with warboy markings than immediately follow, abandoning stealth to do as he's told.
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She slows, to knock at his elbow with a canteen of water, in order to get his attention and make him have a drink.
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It could be, 'I'll get you in trouble if you don't drink.' Could also be, 'if you fall down, he's going to have to carry you.' Somewhere in that ballpark.
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later in the land
Catch up to her, and she'll be kneeling, cradling in her hands a small skull. It could belong to some kind of rodent, or maybe a cat- and from the shattered, bleached out socket is creeping a tiny sprig of something green and tender. It is against all odds, and she cradles it against her chest for a moment, before straightening up, and finding her voice.
"Oh." Is all she can say at first, and then she finds herself with her palms planted on the sand, gasping against the dry air, shaken up by the experience of whatever that was, slotting back into place.
"I don't know what that was," her voice is hoarse, part dehydration, part disuse, "but it was important."
She knows she should get up, that she should keep moving, that lingering here is inviting trouble, scavs and memories and who knows what else. She shakes her head to clear it, and tries to push herself upright.
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When she speaks, his eyebrows raise in surprise.
"Clearly," He replies, dryly. It's the first word he himself has spoken in two days; between the lack of water, Furiosa's forced silence and Max's temperament, Tarkin felt no need to make idle conversation.
"But not important enough to stop. We must keep moving."
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She agrees, pitching forward a bit to heave herself up, dragging the pack with a groan. He's right about that.
"But if we pass something like that for any of you, we have to detour. That was something- that was something I couldn't leave behind. And you'll know, if we're near it. Trust me."
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"Did you feel empty before? As though you were missing something vital?"
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She says, looking from the place where he's holding his hand, up to his eyes. The same way she'd so clearly intended to get him out of here, she now makes a silent, obvious decision to make sure he's whole when they go.
"Can you feel any kind of a pull?"
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