Lara Croft (
thatkindofcroft) wrote in
lastvoyageslogs2013-04-06 08:09 pm
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Who: Lara, Merlin, Ivy aaand YOU
Where: Lakeside port
When: Saturday-Tuesday, whenever works for you!
What: Various DitL-type threads! Posted in the OP rather than comments because I'm on my phone, so please note what you're replying to in the header! Or...don't, context will make it obvious.
Warnings: Likely spoilers in the Lara threads; outside chance of non-explicit sexual content (read: needlessly graphic flirting, plant metaphors in dubious taste) in the Ivy threads.
Notes: If I've made plans to meet up and have adventures with your characters then feel free to put a thread starter of your own here. Or we can play it out somewhere else, I'm not fussy <3 And even if we haven't made plans, go ahead - Merlin and Lara are busy explore-y types and Ivy won't venture into the village but you can find her anywhere out in the wilds.
[Merlin]
It's not really home - the nonhuman presence is much more overt, and the magic is almost palpable in the air - but as ports go, Merlin feels more at home here than he has almost anywhere previous. The sounds of industry and the scents of smoke and hay feel more like Camelot or his hometown Ealdor than anywhere he's visited via the Barge. It gives him a sharp sense of homesickness and guilt (he still doesn't know if he's planning to go home, at least, not the place and time he left it) but even alongside that, it's soothing to be somewhere he understands.
He checks on Arthur as often as he can bear to (which isn't as often as his conscience demands), but otherwise he finds a quiet town of largely peaceable people who need help in large or small ways, and he's happy to oblige. Small favours become larger ones when he starts using magic to carry them out; by the end of the first day he finds himself helping out a local healer, casting spells on people's vegetable gardens to repel pests, and repairing things too rare or expensive or beloved to replaced -harmless, everyday jobs of the kind he wishes it wouldn't have cost him his life to do at home. It's so easy here it hurts. Magic is just a resource - sought-after and much-valued, but not fraught with politics and fear. By the second day it's a genuine ache in his heart that he's only going to be here for three or four days at the most.
During the day he can be found around the village and somewhat beyond, staying busy in a way the Barge only really makes possible in times of dire crisis. In the mornings and evenings (except one, which he has strictly ringfenced for his....well, for Cassandra) he can be found in one of the town's few taverns, eating and listening to the locals talk and sometimes chatting with them himself.
[Ivy]
The townspeople will talk, to treasure-seekers and those wondering about the local curiosities, about a forest spirit living in the deep of the woods. It is said that she has a long-standing grudge against the heartless, half-dead prince whose vile dungeons threaten to spread their toxicity out into the green lands she considers her protectorate. If you care to fight through the criminals and wild creatures that also make the woods their home, it's said she will bestow magical favours and the promise of great gifts upon those who agree to act as the champions of the forest. None have yet returned alive to claim their prize.
On a more mundane note, she has also been known to charge less ambitious adventurers with tasks to help the animals of the forest and deal with the poachers and thieves who care nothing for the land they're desecrating. And she does enjoy human company without any such strings attached, provided that company is respectful.
She can be found in the heart of the forest, in a bower where the darkness and gloom of the thick deep woods gives way to sunlight-dappled vines and sweetly scented flowers. If you're particularly lucky, or tread softly, Ivy's strange guardians - rabbits, mice and birds made entirely from leaf and moss and branch - will guide you down a safe path.
[Lara #1]
Lara has, in her own opinion, adjusted very quickly to the fact that she's in what she would have previously considered a fantasy kingdom - elves and all the rest. She never gave Tolkien and his ilk much of a look-in because if she wanted to hear lengthy narratives about imaginary kingdoms, she had her father. Or so she'd thought at the time.
Now, though, she's just curious - poking around the village, walking out to the woods and around the lake, shopping around for written histories and anything of a mythological bent that this (already mythological) place has to offer. Maybe none of it will have any resonance with what she previously thought of as the 'real' world, but - she has to know.
She walks like she knows where she's going, with her bow and quiver slung across her body, and even though her wounds have started to heal she still doesn't look like she's in the best condition by any means.
[Lara #2]
Unfortunately nobody gave her the memo about the woods being dense with criminals. Also unfortunately, nobody gave them the memo about Lara having recently emerged from the worst week of her life and being in no mood for fun and games of the sort that involved surrendering her money and weapons and quite possibly her life, just because there happened to be three of them and one of her.
Right now she's running but she's not running away - this is their territory and she'd be a fool to think she could lose them. What she can do is profit from their overconfidence. When a crossbow bolt burns across her ribs, barely skimming, she drops like she's been hit full-force; when the leader of the pack comes to investigate, grabbing her arm to roll her over, she already has a rock waiting in the other hand to smash across his face. He goes down - dead, stunned, she doesn't care - and the confusion gives her time to duck behind a tree and ready an arrow as his friends start their approach.
Where: Lakeside port
When: Saturday-Tuesday, whenever works for you!
What: Various DitL-type threads! Posted in the OP rather than comments because I'm on my phone, so please note what you're replying to in the header! Or...don't, context will make it obvious.
Warnings: Likely spoilers in the Lara threads; outside chance of non-explicit sexual content (read: needlessly graphic flirting, plant metaphors in dubious taste) in the Ivy threads.
Notes: If I've made plans to meet up and have adventures with your characters then feel free to put a thread starter of your own here. Or we can play it out somewhere else, I'm not fussy <3 And even if we haven't made plans, go ahead - Merlin and Lara are busy explore-y types and Ivy won't venture into the village but you can find her anywhere out in the wilds.
[Merlin]
It's not really home - the nonhuman presence is much more overt, and the magic is almost palpable in the air - but as ports go, Merlin feels more at home here than he has almost anywhere previous. The sounds of industry and the scents of smoke and hay feel more like Camelot or his hometown Ealdor than anywhere he's visited via the Barge. It gives him a sharp sense of homesickness and guilt (he still doesn't know if he's planning to go home, at least, not the place and time he left it) but even alongside that, it's soothing to be somewhere he understands.
He checks on Arthur as often as he can bear to (which isn't as often as his conscience demands), but otherwise he finds a quiet town of largely peaceable people who need help in large or small ways, and he's happy to oblige. Small favours become larger ones when he starts using magic to carry them out; by the end of the first day he finds himself helping out a local healer, casting spells on people's vegetable gardens to repel pests, and repairing things too rare or expensive or beloved to replaced -harmless, everyday jobs of the kind he wishes it wouldn't have cost him his life to do at home. It's so easy here it hurts. Magic is just a resource - sought-after and much-valued, but not fraught with politics and fear. By the second day it's a genuine ache in his heart that he's only going to be here for three or four days at the most.
During the day he can be found around the village and somewhat beyond, staying busy in a way the Barge only really makes possible in times of dire crisis. In the mornings and evenings (except one, which he has strictly ringfenced for his....well, for Cassandra) he can be found in one of the town's few taverns, eating and listening to the locals talk and sometimes chatting with them himself.
[Ivy]
The townspeople will talk, to treasure-seekers and those wondering about the local curiosities, about a forest spirit living in the deep of the woods. It is said that she has a long-standing grudge against the heartless, half-dead prince whose vile dungeons threaten to spread their toxicity out into the green lands she considers her protectorate. If you care to fight through the criminals and wild creatures that also make the woods their home, it's said she will bestow magical favours and the promise of great gifts upon those who agree to act as the champions of the forest. None have yet returned alive to claim their prize.
On a more mundane note, she has also been known to charge less ambitious adventurers with tasks to help the animals of the forest and deal with the poachers and thieves who care nothing for the land they're desecrating. And she does enjoy human company without any such strings attached, provided that company is respectful.
She can be found in the heart of the forest, in a bower where the darkness and gloom of the thick deep woods gives way to sunlight-dappled vines and sweetly scented flowers. If you're particularly lucky, or tread softly, Ivy's strange guardians - rabbits, mice and birds made entirely from leaf and moss and branch - will guide you down a safe path.
[Lara #1]
Lara has, in her own opinion, adjusted very quickly to the fact that she's in what she would have previously considered a fantasy kingdom - elves and all the rest. She never gave Tolkien and his ilk much of a look-in because if she wanted to hear lengthy narratives about imaginary kingdoms, she had her father. Or so she'd thought at the time.
Now, though, she's just curious - poking around the village, walking out to the woods and around the lake, shopping around for written histories and anything of a mythological bent that this (already mythological) place has to offer. Maybe none of it will have any resonance with what she previously thought of as the 'real' world, but - she has to know.
She walks like she knows where she's going, with her bow and quiver slung across her body, and even though her wounds have started to heal she still doesn't look like she's in the best condition by any means.
[Lara #2]
Unfortunately nobody gave her the memo about the woods being dense with criminals. Also unfortunately, nobody gave them the memo about Lara having recently emerged from the worst week of her life and being in no mood for fun and games of the sort that involved surrendering her money and weapons and quite possibly her life, just because there happened to be three of them and one of her.
Right now she's running but she's not running away - this is their territory and she'd be a fool to think she could lose them. What she can do is profit from their overconfidence. When a crossbow bolt burns across her ribs, barely skimming, she drops like she's been hit full-force; when the leader of the pack comes to investigate, grabbing her arm to roll her over, she already has a rock waiting in the other hand to smash across his face. He goes down - dead, stunned, she doesn't care - and the confusion gives her time to duck behind a tree and ready an arrow as his friends start their approach.

Merlin ~
"What are you doing?"
"That doesn't belong to you!"
The gnome is undeterred, and arguing in between pulling the papers down. "Sir, I'll put these back when I ascertain that these problems can't be solved through diplomacy and not a moment sooner. Please step back."
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While he doesn't doubt Chromie's ability to handle herself, he'd rather not let her get into a situation where she'll have to; he indentifies the loudest voice quickly and catches the man's arm. They have a quick whispered exchange in which Merlin tells him that his lady friend has been travelling with him in the belief that she is a dragon and simply wants the opportunity to talk to her brethren. If the man chooses to infer that Merlin wouldn't lose any sleep over seeing her eaten by her alleged kin, well, that's not his fault. He waves the others off, laughing, and Merlin claims a poster of his own for good measure on the way over to Chromie.
"...I'm not so sure anyone here could kill a dragon, anyway."
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"I can't underestimate the people who go after these bounties. She Who Is Life used mercenaries to wipe out the entire Black Dragonflight, at home."
She looks around at the leaving crowd, blinks, and resumes gathering posters.
"What did you do?"
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"Told them the truth. Some of the truth. People hear what they choose to hear."
He pauses briefly.
"If you're going to speak to them, I'd like to come with you. If that's alright."
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"That's fine with me! I don't know any of the local flights, obviously, but it shouldn't be hard to find a scout and negotiate an audience."
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want to move to the dragon log?
Merlin pls
He's been trying to tell himself for a long time, now. Some days, it's easier to actually believe than others.
Getting off the Barge helps, once he's sure that it's not one of those ports where his powers are dampened or stripped away, and with the psychic connection to Erik firmly in place - just in case - he sets off to explore largely on his own, getting a feel for this world and its inhabitants and trying to find some kind of center again, because it's nice, to be among people who don't know anything about you, who aren't overly suspicious of a polite twenty or thirty something year old who's new to town and seems friendly and nonthreatening enough. It's the first time in a while that he's felt like a normal person, without responsibility or immediate judgment based on who and what he is, and it's hard not to feel an alarming amount of nostalgia for this easier existence and maybe some self disgust that he does miss it this much.
They shouldn't have to hide, but he missed feeling like people trusted him, or at least didn't immediately put up their guard around him in case he overheard something.
So when he comes across Merlin, he still looks worn out and a little off, but he manages a smile for his friend that looks more genuine than it has in days, which he's taking as an improvement.
"You seem to be making yourself quite at home."
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"Just making myself useful." He tilts his head. "You look well."
By which he means he's being offered an actual smile and not just a no-really-I'm-fine mask of one.
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He's quiet for a moment, watching the gardening equipment. "I still don't think I'll ever stop being impressed with what your gift is capable of."
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"That reminds me. I was asking around a while ago to see if there was work to do, and something came up that I can't do myself. Needs someone else...gifted."
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"Well, if you need help with heavy lifting, I'm afraid Erik's got himself locked in his room and might require a little bit of bribery to come out until he's certain a dragon isn't going to set fire to the town." He knows you meant him, but taking the opportunity to poke fun at your bro is not something you should pass up.
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Merlin >|
It has nothing to do with the fact that Merlin proves to strangely very helpful on his quests and Arthur can't actually imagine doing a quest without him.
He's expecting to find Merlin in the tavern, and he does find him there. Merlin's just also using magic, like it's nothing at all. And Arthur... isn't as shocked as he thought he would be. He's hurt and shocked and betrayed but didn't he already... know this? No, he couldn't have known because he'd have remembered something like that.
"... you're a sorcerer."
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"I'm a sorcerer. I was born with magic. Yes."
He finds himself completely impervious to feelings of guilt or shame or fear. All he feels now is a (baseless and unfair, he knows) frustration towards Arthur for forgetting that they've been through all this before.
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"Why didn't you tell me?" He... maybe doesn't completely mean in Camelot, and means it more like, this is something we should have gone over on day one of my return.
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He says it so loudly a few heads swivel in their direction, and out of respect to the proprietors he grabs Arthur's shoulder and marches him out of a nearby door into a hallway leading to the stairwell.
"I did tell you, Arthur. Over a year ago, I told you, and it took you that year to find it in yourself to realise that I did what I had to and I've made some mistakes but I did it all for you. In your service, and for your protection. And to find that you'd returned and you remembered Arya but not me - "
He looks visibly upset and makes no attempt to hide it.
"I don't have another year, Arthur. Not for this. I don't, I - I can't."
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And it's really difficult to stay mad at Merlin when he looks so upset, turns out.
Arthur squeezes his shoulder, maybe a little harder than it strictly necessary but he's not sure what he feels more guilt for; forgetting in the first place or remembering Arya first, like she's somehow more important than Merlin. Which it's laughable, really, honestly, that anyone besides Guinevere is more important than Merlin. And he's kind of worried now. It's not just that he forgot his friends, he's forgotten essential parts of who they are and what else is he missing?
"I know. At least you didn't take her approach, and kick me in the shin to make me remember."
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Closed to Cass
When he spots her in town, he makes his way over and offers the sort of semi-formal bow that isn't at all out of place here.
"Cassandra. Are you well?"
Closed to Cass
It's difficult not to worry that this vacation Steph and Kon are on will become permanent and she'll never see her friends again, that they won't be able to find their way back the Barge and they'll have abandoned their inmates, but she tries not to think about it too much. Ports like this are supposed to be fun. It is fun, for the most part. When she's not trying to chase down an inmate that isn't even hers to make sure he's being good.
The way Merlin stays in touch helps, it grounds her a little and makes it easier to just text him little hearts and then go do something that's not brooding or worrying. When she gets to see him in person and he bows, she forgets about Steph and Kon and just smiles at him, makes an attempt at a curtsey, and then abandons the whole thing completely so she can just hug him instead.
"Yes. Bet you are, too. Good port, for you."
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"It is. It's been a long time since I was anywhere that felt as...safe, as this." Moreso even than Camelot, since Camelot was anything but safe. It's the sort of place he wishes he could have grown up in - the sort of place he wishes anyone with magic could have grown up in. "I...I wanted to ask if you're free, tonight."
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"No plans." She squeezes his hand lightly and shows no signs of letting go any time soon. "What about you?"
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Lara >|
It's a right place, right time kind of thing. You know, to see her be chased by three men and then to follow after her. And she's his Barge neighbor, so obviously he has to help out. They don't seem to know that he's there, since they're focusing on Lara and so it's really easy to put an arrow in each of them.
You're welcome, Lara. See he's good to have as a neighbor.
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In the fraction of a second between release and losing the arrow to the air, she realises she recognises the man's face. A sudden jerk of her arm catches the fletching and barely knocks the arrow off-course.
"What the hell are you playing at? I could have killed you!"
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"Good thing you didn't. Since I just saved your life."
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There is a part of her that is inappropriately incredulous. Saved her life indeed - against three men with crossbows? She (horribly, inevitably) lost count of how many she killed on Yamatai. She can't imagine how many sticks of dynamite and Molotov cocktails and God only knows what else she spent those days dodging.
"I don't risk my life so easily that it needed saving from greedy thugs with medieval weapons."
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Merlin