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yuucie

9
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208
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A member registered Mar 31, 2015 · View creator page →

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Recent community posts

Yeeeeesss for toxic yaoi 🔥

I'm so intrigued by the code...I'm only used to renpy coding, so I love learning about other engines! It's so neat that you can compile actions under a state machine (also the cat floating away is so funny LOL)

Long night is really cute!!

Oh I really love your art style and that this is a prequel to an existing story! Really love seeing the process behind making your BGs and CGs too 🫶

The glow up from the cast! What a great idea to have cameos of previous characters. Interesting that the old cast came from a completely different engine too (RPGmaker)! 

Omg Im a huge Don't Starve fan but also I just love the idea of a survival game based off bonds!! Super excited for this one!!

Oooh that's so cool that it's almost like a virtual pet sim! I lovee the cat sprite, so cute!! Will you be buying items for each catboy to unlock more of their story?

Oooh, a huge fan of the concept. (I love yandere.) There's a lot of thought put into the planning, so I'm excited to see where it goes! 

I love the thematic title of your game, it matches the characters so well! As for furniture assets, I'm not sure if you have clip studio paint, but they have artist submitted 3D assets that are royalty free and are meant for other artists and their commercial/free projects if you also want to search there! It's my favourite way to gather material for backgrounds. ☺️

Good job on your entry!I really enjoyed the game and found the writing pretty quirky–there were a few lines that made me laugh throughout the game. I like the concept, and especially all the heart that was put into it; I can tell that you guys worked super hard on this all month. It's a huge game with a lot of potential and a month really just scratches the surface of what (I feel) you guys were aiming for!

Like everyone mentioned, the large cast was a bit difficult to keep track of–there were so many personalities and not really enough air-time (haha) for me to really get to know them each as characters; I think the stat raiser portion of the game kind of limits me as a player who wants to both do well at the performance and also make friends with the others. I was so focused on not performing terribly that the window for slacking off and getting to know them is really narrow, haha. I think as a result it was kinda hard to form emotional attachment for the events later down the road, but since this is a prototype I'm sure there's still loads of time where you can focus on balancing the performance mechanic with the social one! 

Overall a really fun game with a lot of heart and I'm looking forward for more to come!