It feels like a great start to a cozy farming game or something. It looks great and plays very well. I don't understand the decision for the text color though. It made it hard to read on my screen. I think if you worked on this game in the future you should have some teaching elements that show the player expected results during puzzles. Like I didn't get the puzzles with the plants at all. Maybe have an NPC guide the player or a sign that says the opposite of what the player should do like some of the old Zelda games.
All in all this is a great game with good potential.
TripleLeafGames
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I really like the feel of this game and where I believe you were going with it, but I don't really know how to feed the dog or make it happy, so it kind of makes me feel like I'm watching the dog slow starve and become miserable.
I bet there is something that I just didn't see or a mechanic that you just didn't get a chance to implement.
I do love the fact that you can really interact by telling the dog where to go.
Thanks for playing. The combination mechanic does have that bug. I've checked it, and it's not a collider issue, but something else. We just need to investigate a little further. We've also added a little better feedback when the objects are merged. Those are ready to go when the uploads are open again.
Thanks for the feedback. I like the idea of the gravity slingshot. Maybe add something like the speed of a flick in any given direction sends the planet flying. Also in the engine I dimmed the clickable stars a bit and added an indicator that show the clickable star. We wanted to keep the galaxy look to the rest of it.
Thanks for playing. The "ghost" is an alien that crashed on earth. It can't interact with anything on the planet or go through materials, but it can befriend dogs that can. The idea was to have the dogs help the ghost search for materials to help fix the spaceship, and some of those materials would be in puzzle rooms. That part of gameplay just didn't make it in unfortunately.
Thanks for playing. The collision method for the tilemaps needs a lot of work because the collisions aren't always being detected for some reason. I agree with the digging needing to be more powerful. The plan was to have different dogs that had a stronger dig and abilities to get through different materials. That just didn't happen. Thanks for the advice on teaching a player to use mechanics.






























