Died at the third island sniff... it was fun trying to aim enemies, but it miss some polish for me, and a way to restart the game '^^ congratulation for the jam!
Tiidy Shell
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The game's concept is truly original and has a lot of potential. It's simple and effective.
The game is well-executed; I felt a bit of frustration due to the screen or island size. Seeing dangers approach from the left and right is fine, you have time to react. However, from the top and bottom, it's very difficult, even impossible to react in time. But apart from that, I have nothing to say. Great job!
Hey, thanks so much for your kind words!
You're right, the hints do appear quite early. We did that to make the game as accessible as possible (and even then, some players still ended up stuck without knowing what to do) ^^'
It’s our first puzzle game, we’ll aim for better balance (and maybe with accessibility options) next time around.
I had a lot of fun coding the little robot’s behavior. It’s a great idea, really well implemented. Awesome work!
If I had to give one tiny piece of feedback, it’d be that the number of commands to remember is a bit long. A little reminder on the side of the screen (showing newly learned commands or the last ones used) would’ve been perfect. But honestly, I’m nitpicking!








