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Stephen00

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A member registered Jun 06, 2025 · View creator page →

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I also noticed that if you go all the way to the left using the circle and jumping, you will clip through the ground when you respawn. Not too important, but an interesting bug I found. 

Very fun! I'm not quite sure what the point of the formless is meant to be, but I found the physics and the concept to be pretty cool. 

Hello, thank you for the feedback! The track itself is actually supposed to be made of rings that are spinning underneath the player. The different "zones" of flying objects are supposed to help you tell which ring you're in and how fast the track is spinning under you in that ring. There should be a bit of an effect on your driving, but unfortunately it didn't seem to be clear enough to notice. 

Indeed a piece of art. For me, the camera shifts were kind of jumpy and there were a couple times I phased through the ground, but otherwise the concept was very well done. If this is what your first game looks like, I look forward to what you create in the future!

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I love the art and story (or what I got up to in the story), but the combat feels kind of arbitrary. Mathematically, there's not much reason to pick one card over another, since you don't have any say over whether it happens to you or your opponent. Also, maybe it's just my playing style (mostly spamming leach), but I feel like the healing outpaces the damage, so that both sides just keep building up health indefinitely. 

Given that an axe can destroy a dragon but cannot destroy a bird, I must conclude that birds are stronger than dragons. 

Some trouble entering a name?

What level? I beat 2, but 3 is kinda crazy.

Beat level 1 in 27 seconds.

Nice! I found shooting reload time a bit inconsistent? Am I missing something?

Some text keeps appearing on the screen, please report this if you see it. 

Yay! A terminal game!

A few questions: 

- What does improved minecart do?

- Could you maybe map q to quit? (this is a personal preference of mine)

- Once you have the steel pickaxe and advanced minecart, what else can you do with steel?

- Could you make it maybe a little clearer what temperature the furnace needs to be at to make steel?

All in all, I like it a lot. 

Nice! I think it would be good to have a way to see the controls in the game. I couldn't figure out how to use weapons until the very end. 

It's wild what you can do with Itch's built-in features for page customization, eh?

So skibidi cool

First of all, I'd like to say well done, this is a very interesting concept. I've made a list of things I like, as well as some constructive criticism. 


Things I liked:

I like the concept. When done correctly, moving the orbs is quite satisfying, and the atmosphere and music are both spot-on. The combat was well done, and final boss's attacks were impeccable, giving the simple, smooth movement a real chance to shine.  

Things I didn't really like/suggestions:

I think the game is balancing too many elements. The moving of the orbs feels almost like something from a puzzle game, while the enemies + boss fight feels like a run 'n gun. They're both interesting, but currently they distract from each other. Also, for a game about orbs, we don't actually get to do much with them. If possible, try to make the orbs more relevant to the combat. Maybe make it so that you can use them to attack somehow? 


Altogether, a very nice demo, but I'd personally suggest doing a little more polishing on the basic mechanics with the orbs before creating a full game. I look forward to whatever you do with it!