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Spooky_Electric90

10
Posts
A member registered Mar 11, 2026

Recent community posts

(1 edit)

For example here are two two fish from the Abyssal category listed with the divine rod and Abyssal Glow bait as the best catch chance

The Spine Fish.
I spent like 30 min changing rods, hooks, and the curse hook.  I ended up finding that I needed the bone rod to get a 1.1% and what hook I use didn't matter.


The Abyssal Blue Jelly
I spent another 30 min doing the same process as above with a much different result.  I could never get above 0.87%, and I noticed that some fish would go from 0.80% to 0.17%, while other fish's catch chance would barely change.

Equipping the bone rod with ancient hook
The Spine fish is at 1.1%
The Abyssal Blue Jelly is null with a dotted border.

Equipping the void rod with the curse hook at 45%, both the spine and blue jelly are at 0.87%.

Was thinking of trying to catch all the shiny, but think I'll go back to focus on the dungeons lol

Just throwing a suggestion out there, now that we have this fancy fish shop, and fishing contracts requesting specific fish, changing and simplifying how luck and equipment affects catch chance.  Basically once you get so much fishing luck, what rod and bait each fish suggests for best catch chance, is NOT the case.  Even with fish with the same rod and bait listed, what actual rod, hook, and curse hook % varies wildly.

Maybe possibly limiting catch chance based on equipment, bait, and hook instead of having this huge giant wide spectrum?? Cause, currently trying to focus on catching individual fish, is really cumbersome and doesn't feel worth the effort trying to figure it out.  I really like the concept of the Fish marketplace though!

OK!!  That explains a lot.  Thanks for the reply!!
I figured I was overthinking it.  Appreciated!!

I guess to elaborate:

I know its feed seeds for XP, but the Sparrow earns XP if the auto feed is on or off.  Is it supposed to represent how much is given to the Mitosis progress??  So it splits seed xp between Sparrow level and the mitosis bar??  It also progresses if the auto feed is on or off.

When moving the slider, the number to the right of the AUTO FEED doesn't react to it, nor does the Feeding number below the slider react either. Both keep increasing consistently with the sparrow level.

The only thing I can tell is that when on, the Sparrow level increases faster, and when off, the sparrow level slows down.

Can someone Explain the SEED FEEDER slider function with the Sparrow??

The slider doesn't seem to do anything and the tool tip doesn't explain anything well.  Its super confusing.

"XP gain is capped at 25% of the next level per second"
What does this mean??  The next level of the Sparrow??  The next level of the Rebirb bonus??  How much an individual seed gives XP? What is the value of xp gain per level??  Why is it capped at 25%?? How does the Rebirb bonus affect it?

I am so confused lol.

You can buy it in the desert ability tree purchase area.  There are a couple golden popcorn upgrades you have to get first.

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Oh, and for the Sparrow focus on highest popcorn function, I am a little lost on how its supposed to help??
It seems to slow down popcorn collecting and xp gain in my experience.

I have noticed that if I turn it on for a couple, then turn it off, the Sparrows will do a slight burst speed up with collecting.

If that its intended use, can we get the option to turn that function on and off added to the Sparrow Window??

For Dave, what exactly is the "sweep" stat??  Like, how does it exactly function??

Also, for the Dave "rebirb", I see that sweep has two stat percentage increases.  Speed and Size

What is the sweep speed thats different than the standard move speed??

Thanks for the reply!! :)

Can the seagulls continue to earn XP once they hit 100?  It sucks that they stop adding to the Sparrow XP once they hit 100.  Kinda ruins the feel of leaving the game idle having to make sure we rebirb the seagulls so they can continue to contribute to the Sparrow XP.

Also, for the bonus hourly weather thing, can it be that there is always at least 1 bonus for each seagull option / type?  Definitely hurts when trying to focus on something and all 4 scouting areas are only for balance for example.

Also, maybe having the weather forcast last longer than just 1 hour might feel better / play better.

Cool changes and updates otherwise!!